Posts posted by MegaRedstoneDude
-
-
I have a few OBJ files exported from a game that I wont specify
-
I like it, i am not even close to figuring out how rigging works but nice job!
Hope you like my future posters and art too!
-
Please note that this is very old and i was kinda trying it out before 1.0.0 came out, in the beta versions.
before 1.0.2. it was a lighting test, then i redid it as a poster
-
I wanted to select a light, but it was obscured by a wall, and for some reason it triggered a crash.
LOG FILE
QuoteMine-imator log, please paste this into your bug report!
7:59:32 PM version: 1.0.5
7:59:32 PM gm_version: 1.4.1690
7:59:32 PM build date: 1/13/2016 3:11:39 PM
7:59:32 PM YYC: yes
7:59:32 PM LAA: yes
7:59:32 PM working_directory: C:\Users\us\Mine-imator\
7:59:32 PM file_directory: C:\Users\us\AppData\Roaming\Mine_imator\
7:59:32 PM OS: Windows_NT
7:59:32 PM os_version: 393217
7:59:32 PM os_is_network_connected: yes
7:59:32 PM os_get_language: en
7:59:32 PM os_get_region: US
7:59:32 PM USERDOMAIN: transformer
7:59:32 PM USERNAME: us
7:59:32 PM USERPROFILE: C:\Users\us
7:59:32 PM APPDATA: C:\Users\us\AppData\Roaming
7:59:32 PM NUMBER_OF_PROCESSORS: 2
7:59:32 PM PROCESSOR_ARCHITECTURE: x86
7:59:32 PM PROCESSOR_IDENTFIER:
7:59:32 PM PROCESSOR_LEVEL: 6
7:59:32 PM PROCESSOR_REVISION: 170a
7:59:32 PM video_adapter_0_name: ATI Mobility Radeon HD 4550
7:59:32 PM video_adapter_1_driver_version_low: 71618
7:59:32 PM video_adapter_1_name: ATI Mobility Radeon HD 4550
7:59:32 PM video_adapter_0_driver_version_high: 458766
7:59:32 PM video_adapter_0_device_name: \\.\DISPLAY3
7:59:32 PM video_adapter_1_driver_version_high: 458766
7:59:32 PM video_adapter_0_driver_version_low: 71618
7:59:32 PM video_adapter_1_device_identifier: {D7B71EE2-D615-11CF-4E64-6016A1C2CA35}
7:59:32 PM video_adapter_0_device_identifier: {D7B71EE2-D615-11CF-4E64-6016A1C2CA35}
7:59:32 PM DLL init
7:59:32 PM file.dll
7:59:32 PM movie.dll
7:59:32 PM Movie init
7:59:32 PM window.dll
7:59:32 PM texture.dll
7:59:32 PM Texture init
7:59:32 PM exe_directory: C:\Users\us\Mine-imator\
7:59:32 PM Trying to save files
7:59:32 PM surface_save OK
7:59:32 PM texture_create OK
7:59:32 PM file_delete_dll OK
7:59:32 PM Shader init
7:59:32 PM shaders_are_supported: yes
7:59:32 PM shader_high_ssao_blur compiled: yes
7:59:32 PM shader_high_ssao compiled: yes
7:59:32 PM shader_high_ssao_depth_normal compiled: yes
7:59:32 PM shader_high_light_apply compiled: yes
7:59:32 PM shader_high_light_night compiled: yes
7:59:32 PM shader_high_light_point compiled: yes
7:59:32 PM shader_high_light_spot compiled: yes
7:59:32 PM shader_high_light_sun compiled: yes
7:59:32 PM shader_high_fog_apply compiled: yes
7:59:32 PM shader_high_fog compiled: yes
7:59:32 PM shader_high_dof compiled: yes
7:59:32 PM shader_high_aa compiled: yes
7:59:32 PM shader_replace compiled: yes
7:59:32 PM shader_draw_texture compiled: yes
7:59:32 PM shader_depth compiled: yes
7:59:32 PM shader_color_fog_lights compiled: yes
7:59:32 PM shader_color_fog compiled: yes
7:59:32 PM shader_blend_fog compiled: yes
7:59:32 PM shader_blend compiled: yes
7:59:32 PM shader_border compiled: yes
7:59:32 PM Create vertex format
7:59:32 PM Render init
7:59:32 PM Ground model init
7:59:32 PM Character models init
7:59:32 PM Windows init
7:59:32 PM Lists init
7:59:32 PM Load language file: C:\Users\us\Mine-imator\Data\Languages\english.txt
7:59:32 PM Make transitions
7:59:33 PM Transitions OK
7:59:33 PM Globals init
7:59:33 PM Opening pack from folder: C:\Users\us\Mine-imator\Data\Textures\
7:59:33 PM mob_texture
7:59:33 PM block_texture
7:59:37 PM colormap_grass_texture
7:59:37 PM colormap_foliage_texture
7:59:37 PM item_texture
7:59:37 PM particles_texture
7:59:37 PM block_preview_texture
7:59:37 PM sun_texture
7:59:37 PM moonphases_texture
7:59:37 PM moon_texture
7:59:37 PM clouds_texture
7:59:37 PM Pack opened
7:59:38 PM Startup OK
7:59:38 PM Resetting project
7:59:38 PM Destroying instances
7:59:38 PM Project resetted
7:59:38 PM Show popup: startup
7:59:38 PM HTTP: []
7:59:49 PM Saving settings: C:\Users\us\Mine-imator\Data\settings.file
7:59:49 PM Show alert: Level up!, You are now using the Full version!, 87
8:00:27 PM Creating project: C:\Users\us\Mine-imator\Projects\Some Project
8:00:27 PM Resetting project
8:00:27 PM Destroying instances
8:00:27 PM Project resetted
8:00:27 PM Saving project: C:\Users\us\Mine-imator\Projects\Some Project\Some Project.mproj
8:00:27 PM load_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:00:27 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:00:27 PM Project saved
8:00:27 PM Show alert: Project created!, Imported files will be copied into the project folder., 0
8:03:48 PM Show popup: colorpicker
8:04:04 PM Show popup: colorpicker
8:04:09 PM Show popup: colorpicker
8:04:15 PM Show popup: colorpicker
8:04:37 PM Action: action_tl_deselect_all
8:10:27 PM Backup: C:\Users\us\Mine-imator\Projects\Some Project\Some Project
8:10:27 PM Saving project: C:\Users\us\Mine-imator\Projects\Some Project\Some Project.mbackup1
8:10:27 PM load_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:10:27 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:10:27 PM Project saved
8:10:27 PM Backup saved
8:20:27 PM Backup: C:\Users\us\Mine-imator\Projects\Some Project\Some Project
8:20:27 PM Saving project: C:\Users\us\Mine-imator\Projects\Some Project\Some Project.mbackup1
8:20:27 PM load_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:20:27 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:20:27 PM Project saved
8:20:27 PM Backup saved
8:29:07 PM Action: action_tl_deselect_all
8:29:40 PM Add resource: schematic
8:29:40 PM filename: City block2.schematic
8:29:40 PM filename_out: City block2.schematic
8:29:40 PM load_folder: C:\Users\us\Mine-imator\Schematics\Buildings and structures\Sets
8:29:40 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:29:40 PM Action Load resource: action_bench_scenery, C:\Users\us\Mine-imator\Schematics\Buildings and structures\Sets\City block2.schematic
8:29:40 PM Loading schematic: C:\Users\us\Mine-imator\Projects\Some Project\City block2.schematic
8:29:40 PM Schematic size: 51, 29, 15
8:29:45 PM Action: action_bench_create
8:29:45 PM Created: scenery
8:29:45 PM Action: action_tl_select
8:29:51 PM Action: action_tl_deselect_all
8:30:27 PM Backup: C:\Users\us\Mine-imator\Projects\Some Project\Some Project
8:30:27 PM Saving project: C:\Users\us\Mine-imator\Projects\Some Project\Some Project.mbackup1
8:30:27 PM load_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:30:27 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:30:27 PM Project saved
8:30:27 PM Backup saved
8:30:54 PM Action: action_bench_create
8:30:54 PM Created: char
8:30:57 PM Action: action_tl_select
8:30:59 PM Action: action_tl_frame_pos
8:31:15 PM Action: action_tl_frame_rot
8:31:17 PM Action: action_tl_frame_pos
8:31:18 PM Action: action_tl_frame_rot
8:31:21 PM Action: action_tl_frame_pos
8:31:40 PM Action: action_tl_frame_pos
8:31:47 PM Undo: tl_value_set
8:31:48 PM Action: action_tl_frame_pos
8:31:54 PM Action: action_tl_frame_pos
8:31:57 PM Action: action_tl_frame_rot
8:31:59 PM Action: action_tl_frame_pos
8:32:01 PM Action: action_tl_frame_rot
8:32:02 PM Action: action_tl_frame_rot
8:32:22 PM Action: action_tl_frame_rot
8:32:30 PM Action: action_tl_select
8:32:33 PM Action: action_tl_frame_bend_angle
8:32:40 PM Action: action_tl_select
8:32:42 PM Action: action_tl_frame_rot
8:32:47 PM Action: action_tl_frame_bend_angle
8:32:52 PM Action: action_tl_select
8:32:53 PM Action: action_tl_select
8:32:55 PM Action: action_tl_frame_bend_angle
8:33:01 PM Action: action_tl_frame_rot
8:33:05 PM Action: action_tl_frame_rot
8:33:12 PM Action: action_tl_select
8:33:14 PM Undo: action_tl_select
8:33:14 PM Undo: tl_value_set
8:33:15 PM Undo: tl_value_set
8:33:15 PM Undo: tl_value_set
8:33:15 PM Undo: action_tl_select
8:33:17 PM Action: action_tl_select
8:33:18 PM Action: action_tl_frame_rot
8:33:25 PM Action: action_tl_frame_bend_angle
8:33:26 PM Action: action_tl_frame_rot_xyz
8:33:31 PM Action: action_tl_frame_bend_angle
8:33:37 PM Action: action_tl_select
8:33:37 PM Action: action_tl_frame_bend_angle
8:33:41 PM Action: action_tl_select
8:33:42 PM Action: action_tl_select
8:33:44 PM Action: action_tl_frame_bend_angle
8:33:47 PM Action: action_tl_frame_rot
8:33:55 PM Action: action_tl_frame_bend_angle
8:34:01 PM Action: action_tl_frame_rot
8:34:06 PM Action: action_tl_select
8:34:06 PM Action: action_tl_frame_rot
8:34:08 PM Action: action_tl_frame_rot
8:34:10 PM Action: action_tl_frame_bend_angle
8:34:18 PM Action: action_tl_deselect_all
8:34:21 PM Action: action_tl_select
8:34:23 PM Action: action_tl_select
8:34:26 PM Action: action_tl_frame_rot
8:34:27 PM Action: action_tl_select
8:34:30 PM Action: action_tl_deselect_all
8:34:38 PM Action: action_tl_select
8:34:39 PM Action: action_tl_select
8:34:43 PM Action: action_tl_frame_rot
8:34:46 PM Action: action_tl_frame_bend_angle
8:34:51 PM Action: action_tl_deselect_all
8:34:54 PM Action: action_tl_select
8:34:56 PM Action: action_tl_duplicate
8:34:57 PM Action: action_tl_frame_pos
8:35:00 PM Action: action_tl_frame_rot
8:35:04 PM Action: action_tl_frame_pos
8:35:06 PM Action: action_tl_frame_pos
8:35:15 PM Undo: tl_value_set
8:35:17 PM Action: action_tl_frame_pos
8:35:23 PM Action: action_tl_deselect_all
8:35:33 PM Action: action_tl_select
8:35:35 PM Action: action_tl_duplicate
8:35:35 PM Action: action_tl_frame_pos
8:35:36 PM Action: action_tl_frame_pos
8:35:40 PM Action: action_tl_frame_rot_xyz
8:35:41 PM Action: action_tl_frame_rot
8:35:45 PM Action: action_tl_select
8:35:45 PM Action: action_tl_select
8:35:46 PM Action: action_tl_select
8:35:47 PM Action: action_tl_frame_rot_xyz
8:35:48 PM Action: action_tl_frame_bend_angle
8:35:49 PM Action: action_tl_select
8:35:49 PM Action: action_tl_select
8:35:50 PM Action: action_tl_select
8:35:52 PM Action: action_tl_frame_rot_xyz
8:35:54 PM Action: action_tl_frame_rot_xyz
8:35:55 PM Action: action_tl_frame_bend_angle
8:35:56 PM Action: action_tl_select
8:35:57 PM Action: action_tl_frame_bend_angle
8:35:58 PM Action: action_tl_frame_rot_xyz
8:35:59 PM Action: action_tl_select
8:35:59 PM Action: action_tl_select
8:36:00 PM Action: action_tl_select
8:36:02 PM Action: action_tl_frame_bend_angle
8:36:03 PM Action: action_tl_frame_rot_xyz
8:36:05 PM Action: action_tl_select
8:36:05 PM Action: action_tl_select
8:36:06 PM Action: action_tl_select
8:36:08 PM Action: action_tl_frame_rot_xyz
8:36:09 PM Action: action_tl_select
8:36:10 PM Action: action_tl_frame_pos
8:36:12 PM Action: action_tl_select
8:36:16 PM Action: action_tl_select
8:36:16 PM Action: action_tl_select
8:36:18 PM Action: action_tl_select
8:36:19 PM Action: action_tl_select
8:36:22 PM Action: action_tl_extend
8:36:23 PM Action: action_tl_select
8:36:23 PM Action: action_tl_extend
8:36:25 PM Action: action_tl_frame_pos
8:36:26 PM Action: action_tl_frame_rot
8:36:29 PM Action: action_tl_frame_pos
8:36:38 PM Action: action_tl_frame_pos
8:36:39 PM Action: action_tl_frame_rot
8:36:42 PM Action: action_tl_frame_pos
8:36:44 PM Action: action_tl_frame_pos
8:36:52 PM Action: action_tl_frame_rot
8:36:54 PM Undo: tl_value_set
8:36:59 PM Action: action_tl_frame_pos
8:37:00 PM Action: action_tl_select
8:37:02 PM Action: action_tl_select
8:37:05 PM Action: action_tl_frame_bend_angle
8:37:09 PM Action: action_tl_select
8:37:10 PM Action: action_tl_frame_rot
8:37:11 PM Undo: tl_value_set
8:37:13 PM Action: action_tl_frame_rot
8:37:15 PM Action: action_tl_frame_bend_angle
8:37:20 PM Action: action_tl_select
8:37:20 PM Action: action_tl_frame_bend_angle
8:37:23 PM Action: action_tl_frame_rot
8:37:26 PM Action: action_tl_frame_bend_angle
8:37:33 PM Action: action_tl_frame_rot
8:37:35 PM Action: action_tl_select
8:37:37 PM Action: action_tl_frame_rot
8:37:39 PM Action: action_tl_select
8:37:41 PM Action: action_tl_select
8:37:43 PM Action: action_tl_frame_rot
8:37:51 PM Action: action_tl_frame_rot
8:38:03 PM Action: action_tl_deselect_all
8:38:06 PM Action: action_tl_select
8:38:13 PM Action: action_tl_frame_pos
8:38:20 PM Action: action_tl_deselect_all
8:38:43 PM Action: action_bench_create
8:38:43 PM Created: block
8:38:46 PM Action: action_tl_extend
8:38:49 PM Action: action_tl_extend
8:38:50 PM Action: action_tl_extend
8:38:51 PM Action: action_tl_select
8:38:53 PM Action: action_tl_frame_pos
8:39:01 PM Action: action_tl_frame_pos
8:39:04 PM Action: action_tl_frame_pos
8:39:05 PM Action: action_tl_frame_rot
8:39:08 PM Action: action_tl_frame_pos
8:39:17 PM Action: action_tl_frame_pos
8:39:21 PM Action: action_tl_frame_pos
8:39:38 PM Action: action_tl_deselect_all
8:39:45 PM Action: action_tl_select
8:39:52 PM Action: action_tl_deselect_all
8:39:53 PM Action: action_tl_select
8:39:55 PM Action: action_tl_select
8:39:57 PM Action: action_tl_frame_rot
8:39:58 PM Action: action_tl_deselect_all
8:40:02 PM Action: action_tl_select
8:40:08 PM Action: action_tl_frame_textureobj
8:40:41 PM Backup: C:\Users\us\Mine-imator\Projects\Some Project\Some Project
8:40:41 PM Saving project: C:\Users\us\Mine-imator\Projects\Some Project\Some Project.mbackup1
8:40:41 PM load_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:40:41 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:40:41 PM Project saved
8:40:41 PM Backup saved
8:40:59 PM Show popup: downloadskin
8:41:13 PM Add resource: downloadskin
8:41:13 PM filename: OmegaHacker.png
8:41:13 PM filename_out: OmegaHacker.png
8:41:13 PM load_folder: C:\Users\us\Mine-imator\Skins
8:41:13 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:41:13 PM Action Load resource: action_lib_char_skin, C:\Users\us\Mine-imator\Skins\OmegaHacker.png
8:41:21 PM Action: action_tl_select
8:41:23 PM Show popup: downloadskin
8:43:28 PM Add resource: downloadskin
8:43:28 PM filename: Notch.png
8:43:28 PM filename_out: Notch.png
8:43:28 PM load_folder: C:\Users\us\Mine-imator\Skins
8:43:28 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:43:28 PM Action Load resource: action_lib_char_skin, C:\Users\us\Mine-imator\Skins\Notch.png
8:43:37 PM Show popup: downloadskin
8:46:11 PM Add resource: downloadskin
8:46:11 PM filename: NyanCat1298.png
8:46:11 PM filename_out: NyanCat1298.png
8:46:11 PM load_folder: C:\Users\us\Mine-imator\Skins
8:46:11 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:46:11 PM Action Load resource: action_lib_char_skin, C:\Users\us\Mine-imator\Skins\NyanCat1298.png
8:46:11 PM Action: action_tl_frame_rot
8:46:16 PM Action: action_tl_select
8:46:19 PM Action: action_tl_frame_textureobj
8:46:24 PM Action: action_tl_frame_rot
8:46:27 PM Undo: tl_value_set
8:46:30 PM Action: action_tl_frame_textureobj
8:46:34 PM Action: action_tl_select
8:46:36 PM Action: action_tl_select
8:46:38 PM Action: action_tl_frame_textureobj
8:46:41 PM Action: action_tl_select
8:46:42 PM Action: action_tl_select
8:46:44 PM Action: action_tl_frame_textureobj
8:46:45 PM Action: action_tl_deselect_all
8:46:49 PM Action: action_tl_select
8:46:53 PM Action: action_tl_frame_textureobj
8:47:12 PM Show popup: downloadskin
8:47:32 PM Add resource: downloadskin
8:47:32 PM filename: RavenMagic.png
8:47:32 PM filename_out: RavenMagic.png
8:47:32 PM load_folder: C:\Users\us\Mine-imator\Skins
8:47:32 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:47:32 PM Action Load resource: action_lib_char_skin, C:\Users\us\Mine-imator\Skins\RavenMagic.png
8:47:37 PM Action: action_tl_frame_textureobj
8:47:39 PM Action: action_tl_frame_textureobj
8:47:41 PM Action: action_tl_select
8:47:42 PM Action: action_tl_select
8:47:45 PM Action: action_tl_select
8:47:48 PM Action: action_tl_frame_textureobj
8:47:49 PM Action: action_tl_deselect_all
8:47:56 PM Action Set variable: action_background_sky_time, -45, -41.19, 1
8:48:06 PM Action Set variable: action_background_sky_rotation, 0, 29.54, 1
8:48:20 PM Action: action_tl_deselect_all
8:48:33 PM Action: action_bench_create
8:48:33 PM Created: pointlight
8:48:34 PM Action: action_tl_select
8:48:39 PM Show popup: colorpicker
8:48:43 PM Action: action_tl_frame_lightcolor
8:48:53 PM Action: action_tl_frame_lightfadesize
8:48:57 PM Action: action_tl_frame_lightrange
8:49:04 PM Action: action_tl_frame_pos
8:49:09 PM Action: action_tl_frame_pos
8:49:10 PM Action: action_tl_frame_pos
8:49:15 PM Action: action_tl_frame_pos
8:49:17 PM Action: action_tl_frame_pos
8:49:20 PM Action: action_tl_frame_pos
8:49:22 PM Action: action_tl_frame_pos
8:49:24 PM Action: action_tl_frame_pos
8:49:25 PM Action: action_tl_frame_pos
8:50:41 PM Backup: C:\Users\us\Mine-imator\Projects\Some Project\Some Project
8:50:41 PM Saving project: C:\Users\us\Mine-imator\Projects\Some Project\Some Project.mbackup1
8:50:41 PM load_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:50:41 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
8:50:41 PM Project saved
8:50:41 PM Backup saved
8:59:47 PM Action: action_tl_duplicate
8:59:49 PM Action: action_tl_frame_pos
8:59:55 PM Action: action_tl_frame_pos
8:59:56 PM Action: action_tl_frame_pos
9:00:00 PM Action: action_tl_frame_pos
9:00:01 PM Action: action_tl_frame_pos
9:00:05 PM Action: action_tl_frame_pos
9:00:07 PM Undo: tl_value_set
9:00:11 PM Action: action_tl_select
9:00:12 PM Action: action_tl_frame_pos
9:00:14 PM Action: action_tl_frame_pos
9:00:16 PM Action: action_tl_frame_pos
9:00:17 PM Action: action_tl_duplicate
9:00:18 PM Action: action_tl_frame_pos
9:00:20 PM Action: action_tl_frame_pos
9:00:24 PM Action: action_tl_select
9:00:25 PM Action: action_tl_keyframes_remove
9:00:27 PM Action: action_tl_keyframes_remove
9:00:34 PM Action: action_tl_select
9:00:35 PM Action: action_tl_frame_pos
9:00:40 PM Action: action_tl_duplicate
9:00:40 PM Action: action_tl_frame_pos
9:00:42 PM Backup: C:\Users\us\Mine-imator\Projects\Some Project\Some Project
9:00:42 PM Saving project: C:\Users\us\Mine-imator\Projects\Some Project\Some Project.mbackup1
9:00:42 PM load_folder: C:\Users\us\Mine-imator\Projects\Some Project
9:00:42 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
9:00:42 PM Project saved
9:00:42 PM Backup saved
9:00:44 PM Action: action_tl_frame_pos
9:00:50 PM Action: action_tl_deselect_all
9:00:54 PM Action: action_tl_select
9:00:56 PM Action: action_tl_duplicate
9:00:56 PM Action: action_tl_frame_pos
9:00:58 PM Action: action_tl_frame_pos
9:01:01 PM Action: action_tl_frame_pos
9:01:03 PM Action: action_tl_frame_pos
9:01:11 PM Action: action_tl_frame_pos
9:01:13 PM Action: action_tl_frame_pos
9:01:14 PM Action: action_tl_duplicate
9:01:14 PM Action: action_tl_frame_pos
9:01:18 PM Action: action_tl_frame_pos
9:01:20 PM Action: action_tl_select
9:01:21 PM Action: action_tl_frame_pos
9:01:26 PM Action: action_tl_duplicate
9:01:27 PM Action: action_tl_frame_pos
9:01:30 PM Action: action_tl_frame_pos
9:01:35 PM Action: action_tl_duplicate
9:01:42 PM Action: action_tl_frame_pos
9:01:45 PM Action: action_tl_frame_pos
9:01:54 PM Action: action_tl_deselect_all
9:02:08 PM Action: action_tl_select
9:02:10 PM Action: action_tl_duplicate
9:02:11 PM Action: action_tl_frame_pos
9:02:16 PM Action: action_tl_frame_pos
9:02:19 PM Action: action_tl_frame_pos
9:02:21 PM Action: action_tl_frame_pos
9:02:25 PM Undo: tl_value_set
9:02:27 PM Action: action_tl_frame_pos
9:02:33 PM Action: action_tl_deselect_all
9:02:40 PM Action: action_tl_select
9:02:42 PM Action: action_tl_duplicate
9:02:43 PM Action: action_tl_frame_pos
9:02:47 PM Action: action_tl_frame_pos
9:02:56 PM Action: action_tl_duplicate
9:02:57 PM Action: action_tl_frame_pos
9:03:05 PM Action: action_tl_frame_pos
9:03:12 PM Action: action_tl_frame_pos
9:03:15 PM Undo: tl_value_set
9:03:18 PM Action: action_tl_deselect_all
9:08:48 PM Action: action_tl_select
9:08:50 PM Action: action_tl_deselect_all
9:08:58 PM Action: action_tl_deselect_all
9:09:01 PM Action: action_tl_select
9:09:02 PM Action: action_tl_duplicate
9:09:03 PM Action: action_tl_frame_pos
9:09:06 PM Action: action_tl_frame_pos
9:09:11 PM Action: action_tl_frame_pos
9:09:13 PM Action: action_tl_frame_pos
9:09:15 PM Action: action_tl_duplicate
9:09:16 PM Action: action_tl_frame_pos
9:09:22 PM Action: action_tl_duplicate
9:09:23 PM Action: action_tl_frame_pos
9:09:25 PM Action: action_tl_frame_pos
9:09:26 PM Action: action_tl_duplicate
9:09:26 PM Action: action_tl_frame_pos
9:09:28 PM Action: action_tl_frame_pos
9:09:45 PM Action: action_tl_frame_pos
9:09:46 PM Action: action_tl_duplicate
9:09:46 PM Action: action_tl_frame_pos
9:10:05 PM Action: action_tl_frame_pos
9:10:11 PM Action: action_tl_duplicate
9:10:12 PM Action: action_tl_frame_pos
9:10:24 PM Action: action_tl_frame_pos
9:10:25 PM Action: action_tl_frame_pos
9:10:26 PM Action: action_tl_duplicate
9:10:27 PM Action: action_tl_frame_pos
9:10:36 PM Action: action_tl_deselect_all
9:10:44 PM Backup: C:\Users\us\Mine-imator\Projects\Some Project\Some Project
9:10:44 PM Saving project: C:\Users\us\Mine-imator\Projects\Some Project\Some Project.mbackup1
9:10:44 PM load_folder: C:\Users\us\Mine-imator\Projects\Some Project
9:10:44 PM save_folder: C:\Users\us\Mine-imator\Projects\Some Project
9:10:44 PM Project saved
9:10:44 PM Backup saved
9:10:46 PM Action: action_tl_select -
-
On 11/8/2015 at 0:37 PM, BluePhoenix said:
2 AND A HALF HOURS!?!?!?!?!?!?!?! I could make something like that in like 2 and a half minutes!
was this made in 1.0.0?
Sorry my phone bugged out and said hours instead of minutes
and this was made in 1.0.2
-
I made this little screenshot, also that guy who is holding on for dear life? thats me.
This took about 5 minutes to make. Hope you enjoy
Skins used:
Kaleb_VLR
RavenMagic
Nerfnut123
_xXSummerGirlXx_
begginer
And my ownLike it?
-
You know how Upgrading with the new 1.0.2 removes the watermark? what if you don't want the trial, but the watermark
allow us to enable the watermark in the settings.
Not available on Trail Version.
-
Recently Browsing 0 members
No registered users viewing this page.
Can you insert .obj meshes?
in Help
Posted
Okay, thanks.