Posts posted by ReubenTheWhale
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On 2/5/2016 at 1:35 PM, Astro Animations said:
that's normal with importing keyframes, you'll have to move the character back to where they were. copy and paste the position.
why didnt i think of that! Thanks for the help!
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ok now no sound is playing????
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22 minutes ago, TheGoldenAnimations said:
I have the same problem, but it doesn't work with any sound
weird...
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When i add in the .ogg file for Jono and Bens what do you mean parody, it dosnt play any sound! It works with other sound but wont work now??? HELP!
EDIT: Its working now
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How do i import this? when i do it my character moves somewhere else
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Did you remake it or did you port it from sfm?
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FORM:
Skin:
Fingers: No thanks
Will I make it public? No -
6 hours ago, David said:
Go into settings (cog icon) and scroll down to "Render".
ok i did that and it DDNT CRASH YAY!
Except the actual rendered animation was lagging?
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10 hours ago, David said:
Can you render in high quality in the program (click the bottom right button on the 3D view)? If not, you may need to upgrade your graphics drivers or hardware.
Can you try saving to another location?
PS. Guys, Windows NT is a family of operating systems, including XP and onwards.Is there a way i could change the render settings so it would work better?
And, you know...
NOT crash
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everything worked fine in the other version of Mine-imator
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3 hours ago, David said:
Can you render in high quality in the program (click the bottom right button on the 3D view)? If not, you may need to upgrade your graphics drivers or hardware.
Can you try saving to another location?
PS. Guys, Windows NT is a family of operating systems, including XP and onwards.no it goes on 1 fps if i render it, unless its on the camera view in the botton right
and i have a windows 8 for everyone else asking
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Everytime I try to export my scene as either a Movie or an Image Sequance, the screen goes black, comes on again, and mineimator has crashed.
Mine-imator log, please paste this into your bug report!
8:45:06 p.m. version: 1.0.4 (official)
8:45:06 p.m. gm_version: 1.4.1542
8:45:06 p.m. build date: 20/11/2015 8:33:35 a.m.
8:45:06 p.m. YYC: yes
8:45:06 p.m. LAA: no
8:45:06 p.m. OS: Windows_NT
8:45:06 p.m. USERDOMAIN: Owner
8:45:06 p.m. USERNAME: user
8:45:06 p.m. USERPROFILE: C:\Users\user
8:45:06 p.m. APPDATA: C:\Users\user\AppData\Roaming
8:45:06 p.m. video_adapter_0_name: ATI Radeon 3000 Graphics (Microsoft Corporation - WDDM v1.1)
8:45:06 p.m. video_adapter_0_driver_version_high: 589842
8:45:06 p.m. video_adapter_0_device_name: \\.\DISPLAY1
8:45:06 p.m. video_adapter_0_driver_version_low: 656489
8:45:06 p.m. os_version: 393218
8:45:06 p.m. os_is_network_connected: yes
8:45:06 p.m. os_get_language: en
8:45:06 p.m. os_get_region: NZ
8:45:06 p.m. working_directory: C:\Users\user\Documents\Mine-imator\
8:45:06 p.m. file_directory: C:\Users\user\AppData\Roaming\Mine_imator\
8:45:06 p.m. DLL init
8:45:06 p.m. file.dll
8:45:06 p.m. gzunzip.dll
8:45:06 p.m. movie.dll
8:45:06 p.m. Movie init
8:45:06 p.m. window.dll
8:45:06 p.m. texture.dll
8:45:06 p.m. Texture init
8:45:06 p.m. exe_directory: C:\Users\user\Documents\Mine-imator\
8:45:06 p.m. Trying to save files
8:45:06 p.m. surface_save OK
8:45:06 p.m. texture_create OK
8:45:06 p.m. file_delete_dll OK
8:45:06 p.m. Shader init
8:45:06 p.m. shaders_are_supported: yes
8:45:06 p.m. shader_high_ssao_blur compiled: yes
8:45:06 p.m. shader_high_ssao compiled: yes
8:45:06 p.m. shader_high_ssao_depth_normal compiled: yes
8:45:06 p.m. shader_high_light_apply compiled: yes
8:45:06 p.m. shader_high_light_night compiled: yes
8:45:06 p.m. shader_high_light_point compiled: yes
8:45:06 p.m. shader_high_light_spot compiled: yes
8:45:06 p.m. shader_high_light_sun compiled: yes
8:45:06 p.m. shader_high_fog_apply compiled: yes
8:45:06 p.m. shader_high_fog compiled: yes
8:45:06 p.m. shader_high_dof compiled: yes
8:45:06 p.m. shader_high_aa compiled: yes
8:45:06 p.m. shader_replace compiled: yes
8:45:06 p.m. shader_draw_texture compiled: yes
8:45:06 p.m. shader_depth compiled: yes
8:45:06 p.m. shader_color_fog_lights compiled: yes
8:45:06 p.m. shader_color_fog compiled: yes
8:45:06 p.m. shader_blend_fog compiled: yes
8:45:06 p.m. shader_blend compiled: yes
8:45:06 p.m. shader_border compiled: yes
8:45:06 p.m. Create vertex format
8:45:06 p.m. Render init
8:45:06 p.m. Ground model init
8:45:06 p.m. Character models init
8:45:07 p.m. Windows init
8:45:07 p.m. Lists init
8:45:07 p.m. Load language file: C:\Users\user\Documents\Mine-imator\Other\Languages\english.txt
8:45:07 p.m. Make transitions
8:45:07 p.m. linear
8:45:07 p.m. instant
8:45:07 p.m. easeinquad
8:45:07 p.m. easeoutquad
8:45:07 p.m. easeinoutquad
8:45:07 p.m. easeincubic
8:45:07 p.m. easeoutcubic
8:45:07 p.m. easeinoutcubic
8:45:07 p.m. easeinquart
8:45:07 p.m. easeoutquart
8:45:07 p.m. easeinoutquart
8:45:07 p.m. easeinquint
8:45:07 p.m. easeoutquint
8:45:07 p.m. easeinoutquint
8:45:07 p.m. easeinsine
8:45:07 p.m. easeoutsine
8:45:07 p.m. easeinoutsine
8:45:07 p.m. easeinexpo
8:45:07 p.m. easeoutexpo
8:45:07 p.m. easeinoutexpo
8:45:07 p.m. easeincirc
8:45:07 p.m. easeoutcirc
8:45:07 p.m. easeinoutcirc
8:45:07 p.m. easeinelastic
8:45:07 p.m. easeoutelastic
8:45:07 p.m. easeinoutelastic
8:45:07 p.m. easeinback
8:45:07 p.m. easeoutback
8:45:07 p.m. easeinoutback
8:45:07 p.m. easeinbounce
8:45:07 p.m. easeoutbounce
8:45:07 p.m. easeinoutbounce
8:45:07 p.m. linear
8:45:07 p.m. instant
8:45:07 p.m. easeinquad
8:45:07 p.m. easeoutquad
8:45:07 p.m. easeinoutquad
8:45:07 p.m. easeincubic
8:45:07 p.m. easeoutcubic
8:45:07 p.m. easeinoutcubic
8:45:07 p.m. easeinquart
8:45:07 p.m. easeoutquart
8:45:07 p.m. easeinoutquart
8:45:07 p.m. easeinquint
8:45:07 p.m. easeoutquint
8:45:07 p.m. easeinoutquint
8:45:07 p.m. easeinsine
8:45:07 p.m. easeoutsine
8:45:07 p.m. easeinoutsine
8:45:07 p.m. easeinexpo
8:45:07 p.m. easeoutexpo
8:45:07 p.m. easeinoutexpo
8:45:07 p.m. easeincirc
8:45:07 p.m. easeoutcirc
8:45:07 p.m. easeinoutcirc
8:45:07 p.m. easeinelastic
8:45:07 p.m. easeoutelastic
8:45:07 p.m. easeinoutelastic
8:45:07 p.m. easeinback
8:45:07 p.m. easeoutback
8:45:07 p.m. easeinoutback
8:45:07 p.m. easeinbounce
8:45:07 p.m. easeoutbounce
8:45:07 p.m. easeinoutbounce
8:45:07 p.m. Transitions OK
8:45:07 p.m. Globals init
8:45:07 p.m. Opening pack from folder: C:\Users\user\Documents\Mine-imator\Other\Textures\
8:45:07 p.m. mob_texture
8:45:08 p.m. block_texture
8:45:10 p.m. colormap_grass_texture
8:45:10 p.m. colormap_foliage_texture
8:45:10 p.m. item_texture
8:45:10 p.m. particles_texture
8:45:10 p.m. block_preview_texture
8:45:10 p.m. sun_texture
8:45:10 p.m. moonphases_texture
8:45:10 p.m. moon_texture
8:45:10 p.m. clouds_texture
8:45:10 p.m. Pack opened
8:45:10 p.m. Found key_file: C:\Users\user\Documents\Mine-imator\Other\key.file
8:45:10 p.m. Loading settings: C:\Users\user\Documents\Mine-imator\Other\settings.file
8:45:10 p.m. load_format: 3
8:45:10 p.m. Loading recent: C:\Users\user\Documents\Mine-imator\Other\recent.file
8:45:10 p.m. Loading closed alerts: C:\Users\user\Documents\Mine-imator\Other\alerts.file
8:45:10 p.m. Startup OK
8:45:10 p.m. Resetting project
8:45:10 p.m. Destroying instances
8:45:10 p.m. Project resetted
8:45:10 p.m. Show popup: startup
8:46:07 p.m. Opening project: C:\Users\user\Mine-imator\Projects\Things\Things.mproj
8:46:07 p.m. load_folder: C:\Users\user\Mine-imator\Projects\Things
8:46:07 p.m. load_format: 10
8:46:07 p.m. Resetting project
8:46:07 p.m. Destroying instances
8:46:07 p.m. Project resetted
8:46:07 p.m. save_folder: C:\Users\user\Mine-imator\Projects\Things
8:46:07 p.m. load_iid_offset: 0
8:46:07 p.m. Templates: 3
8:46:07 p.m. Timelines: 10
8:46:07 p.m. Resources: 5
8:46:07 p.m. Get template iids
8:46:07 p.m. Get particle type iids
8:46:07 p.m. Get keyframe iids
8:46:07 p.m. Get timeline iids
8:46:07 p.m. Update program
8:46:07 p.m. Project loaded
8:46:07 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Grassy field.schematic
8:46:07 p.m. Schematic size: 66, 46, 12
8:46:08 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Mansion.schematic
8:46:08 p.m. Schematic size: 39, 69, 25
8:46:09 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House12.schematic
8:46:09 p.m. Schematic size: 12, 12, 19
8:46:10 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House5.schematic
8:46:10 p.m. Schematic size: 12, 12, 15
8:46:11 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Abandoned house.schematic
8:46:11 p.m. Schematic size: 15, 20, 16
8:46:25 p.m. Action: action_tl_select
8:46:25 p.m. Action: action_tl_keyframe_select
8:46:26 p.m. Action: action_tl_keyframes_move_done
8:46:27 p.m. Action: action_tl_keyframes_remove
8:46:28 p.m. Action: action_tl_select
8:46:29 p.m. Action: action_tl_keyframe_select
8:46:29 p.m. Action: action_tl_keyframes_move_done
8:46:29 p.m. Action: action_tl_keyframes_remove
8:46:30 p.m. Action: action_tl_select
8:46:31 p.m. Action: action_tl_keyframe_select
8:46:31 p.m. Action: action_tl_keyframes_move_done
8:46:31 p.m. Action: action_tl_keyframes_remove
8:46:33 p.m. Action: action_tl_select
8:46:33 p.m. Action: action_tl_keyframe_select
8:46:34 p.m. Action: action_tl_keyframes_move_done
8:46:34 p.m. Action: action_tl_keyframes_remove
8:46:35 p.m. Action: action_tl_select
8:46:35 p.m. Action: action_tl_keyframe_select
8:46:35 p.m. Action: action_tl_keyframes_move_done
8:46:35 p.m. Action: action_tl_keyframes_remove
8:46:36 p.m. Action: action_tl_select
8:46:37 p.m. Action: action_tl_keyframe_select
8:46:37 p.m. Action: action_tl_keyframes_move_done
8:46:37 p.m. Action: action_tl_keyframes_remove
8:46:38 p.m. Action: action_tl_select
8:46:38 p.m. Action: action_tl_keyframe_select
8:46:38 p.m. Action: action_tl_keyframes_move_done
8:46:38 p.m. Action: action_tl_keyframes_remove
8:46:39 p.m. Action: action_tl_select
8:46:39 p.m. Action: action_tl_keyframe_select
8:46:39 p.m. Action: action_tl_keyframes_move_done
8:46:40 p.m. Action: action_tl_keyframes_remove
8:46:40 p.m. Action: action_tl_select
8:46:41 p.m. Action: action_tl_keyframe_select
8:46:41 p.m. Action: action_tl_keyframes_move_done
8:46:41 p.m. Action: action_tl_keyframes_remove
8:46:42 p.m. Action: action_tl_select
8:46:42 p.m. Action: action_tl_keyframe_select
8:46:42 p.m. Action: action_tl_keyframes_move_done
8:46:42 p.m. Action: action_tl_keyframes_remove
8:46:43 p.m. Action: action_tl_select
8:46:43 p.m. Action: action_tl_keyframe_select
8:46:44 p.m. Action: action_tl_keyframes_move_done
8:46:44 p.m. Action: action_tl_keyframes_remove
8:46:44 p.m. Action: action_tl_select
8:46:45 p.m. Action: action_tl_keyframe_select
8:46:45 p.m. Action: action_tl_keyframes_move_done
8:46:45 p.m. Action: action_tl_keyframes_remove
8:46:53 p.m. Action: action_tl_select
8:46:53 p.m. Action: action_tl_keyframe_select
8:46:53 p.m. Action: action_tl_keyframes_move_done
8:46:55 p.m. Action: action_tl_keyframes_remove
8:46:56 p.m. Action: action_tl_select
8:47:15 p.m. Action: action_tl_select
8:47:16 p.m. Action: action_tl_keyframe_select
8:47:16 p.m. Action: action_tl_keyframes_move_done
8:47:19 p.m. Action: action_tl_import_loop
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. load_iid_offset: 33
8:47:19 p.m. Templates: 0
8:47:19 p.m. Timelines: 0
8:47:19 p.m. Resources: 0
8:47:19 p.m. Get template iids
8:47:19 p.m. Get particle type iids
8:47:19 p.m. Get keyframe iids
8:47:19 p.m. Get timeline iids
8:47:19 p.m. Update program
8:47:30 p.m. Undo: action_tl_import_loop
8:47:31 p.m. Action: action_tl_select
8:47:32 p.m. Action: action_tl_keyframe_select
8:47:32 p.m. Action: action_tl_keyframes_move_done
8:47:34 p.m. Action: action_tl_keyframes_move_done
8:47:41 p.m. Action: action_tl_select
8:47:42 p.m. Action: action_tl_keyframe_select
8:47:42 p.m. Action: action_tl_keyframes_move_done
8:48:00 p.m. Action: action_tl_select
8:48:03 p.m. Action: action_tl_keyframe_select
8:48:03 p.m. Action: action_tl_keyframes_move_done
8:48:05 p.m. Action: action_tl_import_loop
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. load_iid_offset: 33
8:48:05 p.m. Templates: 0
8:48:05 p.m. Timelines: 0
8:48:05 p.m. Resources: 0
8:48:05 p.m. Get template iids
8:48:05 p.m. Get particle type iids
8:48:05 p.m. Get keyframe iids
8:48:05 p.m. Get timeline iids
8:48:05 p.m. Update program
8:48:15 p.m. Show popup: exportmovie
8:49:03 p.m. Export image sequence: C:\Users\user\Documents\Mine-imator\Animation\minecraft game\runningtothehouse\1.png
8:49:03 p.m. Framerate: 30
8:49:03 p.m. Hidden: no
8:49:03 p.m. Background: yes
8:49:03 p.m. Watermark: no
8:49:03 p.m. High Quality: yes
8:49:03 p.m. Size: 1280, 720
HELP!!!!!
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what the hell is a cave system???
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Nice animation, at first I thought is a loop GIF.
me too!
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thats so cool!
hey when do u think those F.N.A.F 4 models will be released?
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its so BEUTIFUL!!!!
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http://www.planetminecraft.com/project/Mike-fazbears-pizzeria-fad-1/
http://www.planetminecraft.com/project/the-new-and-improved-Mike-fazbears-pizza/
http://www.minecraftforum.net/forums/mapping-and-modding/maps/2291230-Mike-fazbears-pizza-fad
http://mcpehub.com/map/Mike-fadbear-s-pizzeria-five-nights-at-Mike-s-map
http://www.minecraftworldmap.com/worlds/HL5c2#/-1045/64/-1028/-4/0/0
http://mcpe4u.com/five-nights-freddys-adventure/
that is enough i think
i said i need a CAVE SYSTEM
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I need a cave system like this for my f@d fan game:
Can anyone help?
EDIT: it needs to be a .schematic
ANOTHER EDIT: Dont make the part on the image that says office look like a office
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Crashes on start
in Issues and bugs
Posted
10:11:05 a.m. version: 1.0.5
10:11:05 a.m. gm_version: 1.4.1690
10:11:05 a.m. build date: 14/01/2016 9:11:39 a.m.
10:11:05 a.m. YYC: yes
10:11:05 a.m. LAA: yes
10:11:05 a.m. working_directory: C:\Users\user\Desktop\Mine-imator\Mine-imator\
10:11:05 a.m. file_directory: C:\Users\user\AppData\Roaming\Mine_imator\
10:11:05 a.m. OS: Windows_NT
10:11:05 a.m. os_version: 393218
10:11:05 a.m. os_is_network_connected: yes
10:11:05 a.m. os_get_language: en
10:11:05 a.m. os_get_region: NZ
10:11:05 a.m. USERDOMAIN: Owner
10:11:05 a.m. USERNAME: user
10:11:05 a.m. USERPROFILE: C:\Users\user
10:11:05 a.m. APPDATA: C:\Users\user\AppData\Roaming
10:11:05 a.m. NUMBER_OF_PROCESSORS: 2
10:11:05 a.m. PROCESSOR_ARCHITECTURE: x86
10:11:05 a.m. PROCESSOR_IDENTFIER:
10:11:05 a.m. PROCESSOR_LEVEL: 16
10:11:05 a.m. PROCESSOR_REVISION: 0603
10:11:05 a.m. video_adapter_0_name: NVIDIA GeForce GTX 550 Ti
10:11:05 a.m. video_adapter_0_driver_version_high: 524305
10:11:05 a.m. video_adapter_0_device_name: \\.\DISPLAY1
10:11:05 a.m. video_adapter_0_driver_version_low: 794458
10:11:05 a.m. DLL init
10:11:05 a.m. file.dll
10:11:05 a.m. movie.dll
10:11:05 a.m. Movie init
10:11:05 a.m. window.dll
10:11:05 a.m. texture.dll
10:11:05 a.m. Texture init
10:11:05 a.m. exe_directory: C:\Users\user\Desktop\Mine-imator\Mine-imator\
10:11:05 a.m. Trying to save files
plz help!