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ReubenTheWhale

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Posts posted by ReubenTheWhale

  1. 10:11:05 a.m. version: 1.0.5
    10:11:05 a.m. gm_version: 1.4.1690
    10:11:05 a.m. build date: 14/01/2016 9:11:39 a.m.
    10:11:05 a.m. YYC: yes
    10:11:05 a.m. LAA: yes
    10:11:05 a.m. working_directory: C:\Users\user\Desktop\Mine-imator\Mine-imator\
    10:11:05 a.m. file_directory: C:\Users\user\AppData\Roaming\Mine_imator\
    10:11:05 a.m. OS: Windows_NT
    10:11:05 a.m. os_version: 393218
    10:11:05 a.m. os_is_network_connected: yes
    10:11:05 a.m. os_get_language: en
    10:11:05 a.m. os_get_region: NZ
    10:11:05 a.m. USERDOMAIN: Owner
    10:11:05 a.m. USERNAME: user
    10:11:05 a.m. USERPROFILE: C:\Users\user
    10:11:05 a.m. APPDATA: C:\Users\user\AppData\Roaming
    10:11:05 a.m. NUMBER_OF_PROCESSORS: 2
    10:11:05 a.m. PROCESSOR_ARCHITECTURE: x86
    10:11:05 a.m. PROCESSOR_IDENTFIER: 
    10:11:05 a.m. PROCESSOR_LEVEL: 16
    10:11:05 a.m. PROCESSOR_REVISION: 0603
    10:11:05 a.m. video_adapter_0_name: NVIDIA GeForce GTX 550 Ti
    10:11:05 a.m. video_adapter_0_driver_version_high: 524305
    10:11:05 a.m. video_adapter_0_device_name: \\.\DISPLAY1
    10:11:05 a.m. video_adapter_0_driver_version_low: 794458
    10:11:05 a.m. DLL init
    10:11:05 a.m. file.dll
    10:11:05 a.m. movie.dll
    10:11:05 a.m. Movie init
    10:11:05 a.m. window.dll
    10:11:05 a.m. texture.dll
    10:11:05 a.m. Texture init
    10:11:05 a.m. exe_directory: C:\Users\user\Desktop\Mine-imator\Mine-imator\
    10:11:05 a.m. Trying to save files
     

    plz help!

  2. 6 hours ago, David said:

    Go into settings (cog icon) and scroll down to "Render".

    ok i did that and it DDNT CRASH YAY!

     

    Except the actual rendered animation was lagging?

     

  3. 10 hours ago, David said:

    Can you render in high quality in the program (click the bottom right button on the 3D view)? If not, you may need to upgrade your graphics drivers or hardware.
    Can you try saving to another location?

    PS. Guys, Windows NT is a family of operating systems, including XP and onwards.

    Is there a way i could change the render settings so it would work better?

    And, you know...

    NOT crash

  4. 3 hours ago, David said:

    Can you render in high quality in the program (click the bottom right button on the 3D view)? If not, you may need to upgrade your graphics drivers or hardware.
    Can you try saving to another location?

    PS. Guys, Windows NT is a family of operating systems, including XP and onwards.

    no it goes on 1 fps if i render it, unless its on the camera view in the botton right

    and i have a windows 8 for everyone else asking

    b96050f0-9351-0132-1df4-0a2c89e5f2f5.gif

  5. Everytime I try to export my scene as either a Movie or an Image Sequance, the screen goes black, comes on again, and mineimator has crashed.

    Mine-imator log, please paste this into your bug report!
    8:45:06 p.m. version: 1.0.4 (official)
    8:45:06 p.m. gm_version: 1.4.1542
    8:45:06 p.m. build date: 20/11/2015 8:33:35 a.m.
    8:45:06 p.m. YYC: yes
    8:45:06 p.m. LAA: no
    8:45:06 p.m. OS: Windows_NT
    8:45:06 p.m. USERDOMAIN: Owner
    8:45:06 p.m. USERNAME: user
    8:45:06 p.m. USERPROFILE: C:\Users\user
    8:45:06 p.m. APPDATA: C:\Users\user\AppData\Roaming
    8:45:06 p.m. video_adapter_0_name: ATI Radeon 3000 Graphics (Microsoft Corporation - WDDM v1.1)
    8:45:06 p.m. video_adapter_0_driver_version_high: 589842
    8:45:06 p.m. video_adapter_0_device_name: \\.\DISPLAY1
    8:45:06 p.m. video_adapter_0_driver_version_low: 656489
    8:45:06 p.m. os_version: 393218
    8:45:06 p.m. os_is_network_connected: yes
    8:45:06 p.m. os_get_language: en
    8:45:06 p.m. os_get_region: NZ
    8:45:06 p.m. working_directory: C:\Users\user\Documents\Mine-imator\
    8:45:06 p.m. file_directory: C:\Users\user\AppData\Roaming\Mine_imator\
    8:45:06 p.m. DLL init
    8:45:06 p.m. file.dll
    8:45:06 p.m. gzunzip.dll
    8:45:06 p.m. movie.dll
    8:45:06 p.m. Movie init
    8:45:06 p.m. window.dll
    8:45:06 p.m. texture.dll
    8:45:06 p.m. Texture init
    8:45:06 p.m. exe_directory: C:\Users\user\Documents\Mine-imator\
    8:45:06 p.m. Trying to save files
    8:45:06 p.m. surface_save OK
    8:45:06 p.m. texture_create OK
    8:45:06 p.m. file_delete_dll OK
    8:45:06 p.m. Shader init
    8:45:06 p.m. shaders_are_supported: yes
    8:45:06 p.m. shader_high_ssao_blur compiled: yes
    8:45:06 p.m. shader_high_ssao compiled: yes
    8:45:06 p.m. shader_high_ssao_depth_normal compiled: yes
    8:45:06 p.m. shader_high_light_apply compiled: yes
    8:45:06 p.m. shader_high_light_night compiled: yes
    8:45:06 p.m. shader_high_light_point compiled: yes
    8:45:06 p.m. shader_high_light_spot compiled: yes
    8:45:06 p.m. shader_high_light_sun compiled: yes
    8:45:06 p.m. shader_high_fog_apply compiled: yes
    8:45:06 p.m. shader_high_fog compiled: yes
    8:45:06 p.m. shader_high_dof compiled: yes
    8:45:06 p.m. shader_high_aa compiled: yes
    8:45:06 p.m. shader_replace compiled: yes
    8:45:06 p.m. shader_draw_texture compiled: yes
    8:45:06 p.m. shader_depth compiled: yes
    8:45:06 p.m. shader_color_fog_lights compiled: yes
    8:45:06 p.m. shader_color_fog compiled: yes
    8:45:06 p.m. shader_blend_fog compiled: yes
    8:45:06 p.m. shader_blend compiled: yes
    8:45:06 p.m. shader_border compiled: yes
    8:45:06 p.m. Create vertex format
    8:45:06 p.m. Render init
    8:45:06 p.m. Ground model init
    8:45:06 p.m. Character models init
    8:45:07 p.m. Windows init
    8:45:07 p.m. Lists init
    8:45:07 p.m. Load language file: C:\Users\user\Documents\Mine-imator\Other\Languages\english.txt
    8:45:07 p.m. Make transitions
    8:45:07 p.m. linear
    8:45:07 p.m. instant
    8:45:07 p.m. easeinquad
    8:45:07 p.m. easeoutquad
    8:45:07 p.m. easeinoutquad
    8:45:07 p.m. easeincubic
    8:45:07 p.m. easeoutcubic
    8:45:07 p.m. easeinoutcubic
    8:45:07 p.m. easeinquart
    8:45:07 p.m. easeoutquart
    8:45:07 p.m. easeinoutquart
    8:45:07 p.m. easeinquint
    8:45:07 p.m. easeoutquint
    8:45:07 p.m. easeinoutquint
    8:45:07 p.m. easeinsine
    8:45:07 p.m. easeoutsine
    8:45:07 p.m. easeinoutsine
    8:45:07 p.m. easeinexpo
    8:45:07 p.m. easeoutexpo
    8:45:07 p.m. easeinoutexpo
    8:45:07 p.m. easeincirc
    8:45:07 p.m. easeoutcirc
    8:45:07 p.m. easeinoutcirc
    8:45:07 p.m. easeinelastic
    8:45:07 p.m. easeoutelastic
    8:45:07 p.m. easeinoutelastic
    8:45:07 p.m. easeinback
    8:45:07 p.m. easeoutback
    8:45:07 p.m. easeinoutback
    8:45:07 p.m. easeinbounce
    8:45:07 p.m. easeoutbounce
    8:45:07 p.m. easeinoutbounce
    8:45:07 p.m. linear
    8:45:07 p.m. instant
    8:45:07 p.m. easeinquad
    8:45:07 p.m. easeoutquad
    8:45:07 p.m. easeinoutquad
    8:45:07 p.m. easeincubic
    8:45:07 p.m. easeoutcubic
    8:45:07 p.m. easeinoutcubic
    8:45:07 p.m. easeinquart
    8:45:07 p.m. easeoutquart
    8:45:07 p.m. easeinoutquart
    8:45:07 p.m. easeinquint
    8:45:07 p.m. easeoutquint
    8:45:07 p.m. easeinoutquint
    8:45:07 p.m. easeinsine
    8:45:07 p.m. easeoutsine
    8:45:07 p.m. easeinoutsine
    8:45:07 p.m. easeinexpo
    8:45:07 p.m. easeoutexpo
    8:45:07 p.m. easeinoutexpo
    8:45:07 p.m. easeincirc
    8:45:07 p.m. easeoutcirc
    8:45:07 p.m. easeinoutcirc
    8:45:07 p.m. easeinelastic
    8:45:07 p.m. easeoutelastic
    8:45:07 p.m. easeinoutelastic
    8:45:07 p.m. easeinback
    8:45:07 p.m. easeoutback
    8:45:07 p.m. easeinoutback
    8:45:07 p.m. easeinbounce
    8:45:07 p.m. easeoutbounce
    8:45:07 p.m. easeinoutbounce
    8:45:07 p.m. Transitions OK
    8:45:07 p.m. Globals init
    8:45:07 p.m. Opening pack from folder: C:\Users\user\Documents\Mine-imator\Other\Textures\
    8:45:07 p.m. mob_texture
    8:45:08 p.m. block_texture
    8:45:10 p.m. colormap_grass_texture
    8:45:10 p.m. colormap_foliage_texture
    8:45:10 p.m. item_texture
    8:45:10 p.m. particles_texture
    8:45:10 p.m. block_preview_texture
    8:45:10 p.m. sun_texture
    8:45:10 p.m. moonphases_texture
    8:45:10 p.m. moon_texture
    8:45:10 p.m. clouds_texture
    8:45:10 p.m. Pack opened
    8:45:10 p.m. Found key_file: C:\Users\user\Documents\Mine-imator\Other\key.file
    8:45:10 p.m. Loading settings: C:\Users\user\Documents\Mine-imator\Other\settings.file
    8:45:10 p.m. load_format: 3
    8:45:10 p.m. Loading recent: C:\Users\user\Documents\Mine-imator\Other\recent.file
    8:45:10 p.m. Loading closed alerts: C:\Users\user\Documents\Mine-imator\Other\alerts.file
    8:45:10 p.m. Startup OK
    8:45:10 p.m. Resetting project
    8:45:10 p.m. Destroying instances
    8:45:10 p.m. Project resetted
    8:45:10 p.m. Show popup: startup
    8:46:07 p.m. Opening project: C:\Users\user\Mine-imator\Projects\Things\Things.mproj
    8:46:07 p.m. load_folder: C:\Users\user\Mine-imator\Projects\Things
    8:46:07 p.m. load_format: 10
    8:46:07 p.m. Resetting project
    8:46:07 p.m. Destroying instances
    8:46:07 p.m. Project resetted
    8:46:07 p.m. save_folder: C:\Users\user\Mine-imator\Projects\Things
    8:46:07 p.m. load_iid_offset: 0
    8:46:07 p.m. Templates: 3
    8:46:07 p.m. Timelines: 10
    8:46:07 p.m. Resources: 5
    8:46:07 p.m. Get template iids
    8:46:07 p.m. Get particle type iids
    8:46:07 p.m. Get keyframe iids
    8:46:07 p.m. Get timeline iids
    8:46:07 p.m. Update program
    8:46:07 p.m. Project loaded
    8:46:07 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Grassy field.schematic
    8:46:07 p.m. Schematic size: 66, 46, 12
    8:46:08 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Mansion.schematic
    8:46:08 p.m. Schematic size: 39, 69, 25
    8:46:09 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House12.schematic
    8:46:09 p.m. Schematic size: 12, 12, 19
    8:46:10 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\House5.schematic
    8:46:10 p.m. Schematic size: 12, 12, 15
    8:46:11 p.m. Loading schematic: C:\Users\user\Mine-imator\Projects\Things\Abandoned house.schematic
    8:46:11 p.m. Schematic size: 15, 20, 16
    8:46:25 p.m. Action: action_tl_select
    8:46:25 p.m. Action: action_tl_keyframe_select
    8:46:26 p.m. Action: action_tl_keyframes_move_done
    8:46:27 p.m. Action: action_tl_keyframes_remove
    8:46:28 p.m. Action: action_tl_select
    8:46:29 p.m. Action: action_tl_keyframe_select
    8:46:29 p.m. Action: action_tl_keyframes_move_done
    8:46:29 p.m. Action: action_tl_keyframes_remove
    8:46:30 p.m. Action: action_tl_select
    8:46:31 p.m. Action: action_tl_keyframe_select
    8:46:31 p.m. Action: action_tl_keyframes_move_done
    8:46:31 p.m. Action: action_tl_keyframes_remove
    8:46:33 p.m. Action: action_tl_select
    8:46:33 p.m. Action: action_tl_keyframe_select
    8:46:34 p.m. Action: action_tl_keyframes_move_done
    8:46:34 p.m. Action: action_tl_keyframes_remove
    8:46:35 p.m. Action: action_tl_select
    8:46:35 p.m. Action: action_tl_keyframe_select
    8:46:35 p.m. Action: action_tl_keyframes_move_done
    8:46:35 p.m. Action: action_tl_keyframes_remove
    8:46:36 p.m. Action: action_tl_select
    8:46:37 p.m. Action: action_tl_keyframe_select
    8:46:37 p.m. Action: action_tl_keyframes_move_done
    8:46:37 p.m. Action: action_tl_keyframes_remove
    8:46:38 p.m. Action: action_tl_select
    8:46:38 p.m. Action: action_tl_keyframe_select
    8:46:38 p.m. Action: action_tl_keyframes_move_done
    8:46:38 p.m. Action: action_tl_keyframes_remove
    8:46:39 p.m. Action: action_tl_select
    8:46:39 p.m. Action: action_tl_keyframe_select
    8:46:39 p.m. Action: action_tl_keyframes_move_done
    8:46:40 p.m. Action: action_tl_keyframes_remove
    8:46:40 p.m. Action: action_tl_select
    8:46:41 p.m. Action: action_tl_keyframe_select
    8:46:41 p.m. Action: action_tl_keyframes_move_done
    8:46:41 p.m. Action: action_tl_keyframes_remove
    8:46:42 p.m. Action: action_tl_select
    8:46:42 p.m. Action: action_tl_keyframe_select
    8:46:42 p.m. Action: action_tl_keyframes_move_done
    8:46:42 p.m. Action: action_tl_keyframes_remove
    8:46:43 p.m. Action: action_tl_select
    8:46:43 p.m. Action: action_tl_keyframe_select
    8:46:44 p.m. Action: action_tl_keyframes_move_done
    8:46:44 p.m. Action: action_tl_keyframes_remove
    8:46:44 p.m. Action: action_tl_select
    8:46:45 p.m. Action: action_tl_keyframe_select
    8:46:45 p.m. Action: action_tl_keyframes_move_done
    8:46:45 p.m. Action: action_tl_keyframes_remove
    8:46:53 p.m. Action: action_tl_select
    8:46:53 p.m. Action: action_tl_keyframe_select
    8:46:53 p.m. Action: action_tl_keyframes_move_done
    8:46:55 p.m. Action: action_tl_keyframes_remove
    8:46:56 p.m. Action: action_tl_select
    8:47:15 p.m. Action: action_tl_select
    8:47:16 p.m. Action: action_tl_keyframe_select
    8:47:16 p.m. Action: action_tl_keyframes_move_done
    8:47:19 p.m. Action: action_tl_import_loop
    8:47:19 p.m. load_iid_offset: 33
    8:47:19 p.m. Templates: 0
    8:47:19 p.m. Timelines: 0
    8:47:19 p.m. Resources: 0
    8:47:19 p.m. Get template iids
    8:47:19 p.m. Get particle type iids
    8:47:19 p.m. Get keyframe iids
    8:47:19 p.m. Get timeline iids
    8:47:19 p.m. load_iid_offset: 33
    8:47:19 p.m. Templates: 0
    8:47:19 p.m. Timelines: 0
    8:47:19 p.m. Resources: 0
    8:47:19 p.m. Get template iids
    8:47:19 p.m. Get particle type iids
    8:47:19 p.m. Get keyframe iids
    8:47:19 p.m. Get timeline iids
    8:47:19 p.m. load_iid_offset: 33
    8:47:19 p.m. Templates: 0
    8:47:19 p.m. Timelines: 0
    8:47:19 p.m. Resources: 0
    8:47:19 p.m. Get template iids
    8:47:19 p.m. Get particle type iids
    8:47:19 p.m. Get keyframe iids
    8:47:19 p.m. Get timeline iids
    8:47:19 p.m. load_iid_offset: 33
    8:47:19 p.m. Templates: 0
    8:47:19 p.m. Timelines: 0
    8:47:19 p.m. Resources: 0
    8:47:19 p.m. Get template iids
    8:47:19 p.m. Get particle type iids
    8:47:19 p.m. Get keyframe iids
    8:47:19 p.m. Get timeline iids
    8:47:19 p.m. load_iid_offset: 33
    8:47:19 p.m. Templates: 0
    8:47:19 p.m. Timelines: 0
    8:47:19 p.m. Resources: 0
    8:47:19 p.m. Get template iids
    8:47:19 p.m. Get particle type iids
    8:47:19 p.m. Get keyframe iids
    8:47:19 p.m. Get timeline iids
    8:47:19 p.m. load_iid_offset: 33
    8:47:19 p.m. Templates: 0
    8:47:19 p.m. Timelines: 0
    8:47:19 p.m. Resources: 0
    8:47:19 p.m. Get template iids
    8:47:19 p.m. Get particle type iids
    8:47:19 p.m. Get keyframe iids
    8:47:19 p.m. Get timeline iids
    8:47:19 p.m. Update program
    8:47:30 p.m. Undo: action_tl_import_loop
    8:47:31 p.m. Action: action_tl_select
    8:47:32 p.m. Action: action_tl_keyframe_select
    8:47:32 p.m. Action: action_tl_keyframes_move_done
    8:47:34 p.m. Action: action_tl_keyframes_move_done
    8:47:41 p.m. Action: action_tl_select
    8:47:42 p.m. Action: action_tl_keyframe_select
    8:47:42 p.m. Action: action_tl_keyframes_move_done
    8:48:00 p.m. Action: action_tl_select
    8:48:03 p.m. Action: action_tl_keyframe_select
    8:48:03 p.m. Action: action_tl_keyframes_move_done
    8:48:05 p.m. Action: action_tl_import_loop
    8:48:05 p.m. load_iid_offset: 33
    8:48:05 p.m. Templates: 0
    8:48:05 p.m. Timelines: 0
    8:48:05 p.m. Resources: 0
    8:48:05 p.m. Get template iids
    8:48:05 p.m. Get particle type iids
    8:48:05 p.m. Get keyframe iids
    8:48:05 p.m. Get timeline iids
    8:48:05 p.m. load_iid_offset: 33
    8:48:05 p.m. Templates: 0
    8:48:05 p.m. Timelines: 0
    8:48:05 p.m. Resources: 0
    8:48:05 p.m. Get template iids
    8:48:05 p.m. Get particle type iids
    8:48:05 p.m. Get keyframe iids
    8:48:05 p.m. Get timeline iids
    8:48:05 p.m. load_iid_offset: 33
    8:48:05 p.m. Templates: 0
    8:48:05 p.m. Timelines: 0
    8:48:05 p.m. Resources: 0
    8:48:05 p.m. Get template iids
    8:48:05 p.m. Get particle type iids
    8:48:05 p.m. Get keyframe iids
    8:48:05 p.m. Get timeline iids
    8:48:05 p.m. load_iid_offset: 33
    8:48:05 p.m. Templates: 0
    8:48:05 p.m. Timelines: 0
    8:48:05 p.m. Resources: 0
    8:48:05 p.m. Get template iids
    8:48:05 p.m. Get particle type iids
    8:48:05 p.m. Get keyframe iids
    8:48:05 p.m. Get timeline iids
    8:48:05 p.m. load_iid_offset: 33
    8:48:05 p.m. Templates: 0
    8:48:05 p.m. Timelines: 0
    8:48:05 p.m. Resources: 0
    8:48:05 p.m. Get template iids
    8:48:05 p.m. Get particle type iids
    8:48:05 p.m. Get keyframe iids
    8:48:05 p.m. Get timeline iids
    8:48:05 p.m. load_iid_offset: 33
    8:48:05 p.m. Templates: 0
    8:48:05 p.m. Timelines: 0
    8:48:05 p.m. Resources: 0
    8:48:05 p.m. Get template iids
    8:48:05 p.m. Get particle type iids
    8:48:05 p.m. Get keyframe iids
    8:48:05 p.m. Get timeline iids
    8:48:05 p.m. load_iid_offset: 33
    8:48:05 p.m. Templates: 0
    8:48:05 p.m. Timelines: 0
    8:48:05 p.m. Resources: 0
    8:48:05 p.m. Get template iids
    8:48:05 p.m. Get particle type iids
    8:48:05 p.m. Get keyframe iids
    8:48:05 p.m. Get timeline iids
    8:48:05 p.m. load_iid_offset: 33
    8:48:05 p.m. Templates: 0
    8:48:05 p.m. Timelines: 0
    8:48:05 p.m. Resources: 0
    8:48:05 p.m. Get template iids
    8:48:05 p.m. Get particle type iids
    8:48:05 p.m. Get keyframe iids
    8:48:05 p.m. Get timeline iids
    8:48:05 p.m. Update program
    8:48:15 p.m. Show popup: exportmovie
    8:49:03 p.m. Export image sequence: C:\Users\user\Documents\Mine-imator\Animation\minecraft game\runningtothehouse\1.png
    8:49:03 p.m. Framerate: 30
    8:49:03 p.m. Hidden: no
    8:49:03 p.m. Background: yes
    8:49:03 p.m. Watermark: no
    8:49:03 p.m. High Quality: yes
    8:49:03 p.m. Size: 1280, 720
     

    HELP!!!!!

  6. Thats Funny, i opened that topic like 5 Minutes ago and already some comments!

    Mine360, what do you mean? (pls without MLG version)

     

    he wants the Five Nights At Fr@ddys 3 map

  7. I need a cave system like this for my f@d fan game:

    MAP

    Can anyone help?

    EDIT: it needs to be a .schematic

    ANOTHER EDIT: Dont make the part on the image that says office look like a office :no:

     

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