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  1. ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 15:01:54 mineimator_version: 1.2.6 15:01:54 gm_runtime: 2.1.5.246 15:01:54 YYC: yes 15:01:54 working_directory: C:\Users\pyjec\Mine-imator\ 15:01:54 file_directory: C:\Users\pyjec\AppData\Roaming\Mine_imator\ 15:01:54 OS: Windows 15:01:54 os_version: 655360 15:01:54 os_is_network_connected: yes 15:01:54 os_get_language: pl 15:01:54 os_get_region: PL 15:01:54 USERDOMAIN: DESKTOP-FK4TDC6 15:01:54 USERNAME: pyjec 15:01:54 USERPROFILE: C:\Users\pyjec 15:01:54 APPDATA: C:\Users\pyjec\AppData\Roaming 15:01:54 NUMBER_OF_PROCESSORS: 12 15:01:54 PROCESSOR_ARCHITECTURE: x86 15:01:54 PROCESSOR_IDENTFIER: 15:01:54 PROCESSOR_LEVEL: 25 15:01:54 PROCESSOR_REVISION: 5000 15:01:54 video_adapter_subsysid: 2282295363 15:01:54 udid: 2774e529-5915-4ac4-83af-82a866c623cf 15:01:54 video_adapter_vendorid: 4098 15:01:54 video_d3d11_context: 042C5388 15:01:54 video_d3d11_device: 042C457C 15:01:54 video_adapter_deviceid: 5688 15:01:54 video_adapter_sharedsystemmemory: 3775053824 15:01:54 video_adapter_revision: 201 15:01:54 video_adapter_description: AMD Radeon(TM) Graphics 15:01:54 video_adapter_dedicatedsystemmemory: 0 15:01:54 video_adapter_dedicatedvideomemory: 519847936 15:01:54 Old log found 15:01:54 External library init 15:01:54 External library: Data\file.dll 15:01:54 External library: Data\movie.dll 15:01:54 External library: movie init 15:01:54 External library: Data\window.dll 15:01:54 External library: Data\math.dll 15:01:55 working_directory: C:\Users\pyjec\Mine-imator\ 15:01:55 Trying to save files 15:01:55 surface_save OK 15:01:55 texture_create OK 15:01:55 file_delete_lib OK 15:01:55 Create vertex format 15:01:55 Shader init 15:01:55 shaders_are_supported: yes 15:01:55 shader_distort compiled: yes 15:01:55 shader_ca compiled: yes 15:01:55 shader_high_light_desaturate compiled: yes 15:01:55 shader_noise compiled: yes 15:01:55 shader_vignette compiled: yes 15:01:55 shader_color_correction compiled: yes 15:01:55 shader_blur compiled: yes 15:01:55 shader_add compiled: yes 15:01:55 shader_high_bloom_threshold compiled: yes 15:01:55 shader_color_glow compiled: yes 15:01:55 shader_high_ssao_depth_normal compiled: yes 15:01:55 shader_high_ssao_blur compiled: yes 15:01:55 shader_high_ssao compiled: yes 15:01:55 shader_high_light_sun compiled: yes 15:01:55 shader_high_light_spot compiled: yes 15:01:55 shader_high_light_point_shadowless compiled: yes 15:01:55 shader_high_light_point compiled: yes 15:01:55 shader_high_light_night compiled: yes 15:01:55 shader_high_light_apply compiled: yes 15:01:55 shader_high_fog_apply compiled: yes 15:01:55 shader_high_fog compiled: yes 15:01:55 shader_high_dof_coc_blur compiled: yes 15:01:55 shader_high_dof_coc compiled: yes 15:01:55 shader_high_dof compiled: yes 15:01:55 shader_high_aa compiled: yes 15:01:55 shader_replace compiled: yes 15:01:55 shader_draw_texture compiled: yes 15:01:55 shader_depth_point compiled: yes 15:01:55 shader_depth compiled: yes 15:01:55 shader_color_fog_lights compiled: yes 15:01:55 shader_color_fog compiled: yes 15:01:55 shader_color_camera compiled: yes 15:01:55 shader_border compiled: yes 15:01:55 shader_blend compiled: yes 15:01:55 shader_alpha_test compiled: yes 15:01:55 shader_alpha_fix compiled: yes 15:01:55 Loading legacy file 15:01:55 Make transitions 15:01:55 Transitions OK 15:01:55 Loading language file: C:\Users\pyjec\Mine-imator\Data\Languages\english.milanguage 15:01:55 Windows startup 15:01:55 Found key_file: C:\Users\pyjec\Mine-imator\Data\key.midata 15:01:55 Loading settings: C:\Users\pyjec\Mine-imator\Data\settings.midata 15:01:55 load_format: 28 15:01:55 Render init 15:01:55 Loading Minecraft assets version: 1.15.1 15:01:56 Archive already unzipped, re-using: C:\Users\pyjec\AppData\Roaming\Mine_imator\Minecraft_unzip\1.15.1\assets\minecraft\ 15:01:56 Model textures: load 15:01:56 Model textures: done 15:01:56 Block textures: load static 15:01:56 Block textures: load animated 15:01:56 Block textures, blocksize: 16 15:01:56 Block textures: static block surface 15:01:56 Block textures: static block preview 15:01:56 Block textures: animated block surfaces 15:01:56 Block textures: animated frames 15:01:56 Block textures: animated block preview 15:01:56 Block textures: find static block depths 15:01:56 Block textures: find animated block depths 15:01:56 Block textures: done 15:01:56 Item textures: load 15:01:56 Item textures: surface 15:01:56 Item textures: done 15:01:56 Particle textures: load 15:01:56 Particle textures: legacy sheets 15:01:56 Particle textures: done 15:02:13 Saving block previews: C:\Users\pyjec\Mine-imator\Data\blockpreview.midata 15:02:13 Loaded assets successfully 15:02:14 Ground vbuffer init 15:02:14 Resetting project 15:02:14 Destroying instances 15:02:14 Project resetted 15:02:14 Show popup: startup 15:02:15 Using the latest assets 15:02:18 Opening project: C:\Users\pyjec\Mine-imator\Projects\map\map.miproject 15:02:18 load_format: 32 15:02:18 Resetting project 15:02:18 Destroying instances 15:02:18 Project resetted 15:02:18 save_folder: C:\Users\pyjec\Mine-imator\Projects\map 15:02:18 load_folder: C:\Users\pyjec\Mine-imator\Projects\map 15:02:18 Project loaded 15:02:19 Saving settings: C:\Users\pyjec\Mine-imator\Data\settings.midata 15:02:21 execute: C:\Users\pyjec\Mine-imator\Data\import.exe, C:\Users\pyjec\Mine-imator\Projects\map\world.schematic, 1 15:05:27 Add resource: schematic 15:05:27 filename: level.dat 15:05:27 Action Load resource: action_bench_scenery, C:\Users\pyjec\Downloads\level.dat 15:05:27 Loading .blocks: C:\Users\pyjec\Downloads\level.dat 15:05:27 Size: { { 55365,26577,54028 }, }
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