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Vladikvladius

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About Vladikvladius

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    Male
  • Interests
    Youtuber, and start animator
  • Minecraft username
    YzvarPlay

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  1. Hello! Why when I render a small animation, render is takes very long time.

  2. Hello! I encountered this problem while importing the rig. When I import a rig, its texture becomes distorted. Version - 2.0xEeYob2.png

  3. Hello! I encountered this problem while importing the rig. When I import a rig, its texture becomes distorted. Version - 2.0

    xEeYob2.png

    1. Fover

      Fover

      I think the mapped texture is broken

      I don't know how to fix it, but you can fix the mapped texture from modelbench.
      this person can help you @H4ppiP33p

    2. H4ppiP33p

      H4ppiP33p

      I've ran into this problem before,
      it's usually either missing textures or the textures has been renamed & the textures have not been updated to the new name.

      If you go to the 'Library' in the 'Project properties' tab, you'll see all the objects, textures, models and more that are currently being used in the project you're working on, click on a few to find the ones with the Missing texture in the preview of that texture, when you find one click on the 'Texture' button & then the 'Browse...' button.

      Find the foulder where the Rig/Model is located as all the textures will be in that foulder, after that click on the images/textures that are in the Rig/Model's foulder till you find a perfect match, do it for all the missing textures you have so they'll go away.

      If you can't find any that match, the person that made the Rig/Model's probably forgot to add or has accidently deleted the texture needed for the Rig/Model & therefore it might be broken.

       

      Hopefully this helped your problem out.
      If not, feel free to ask again or I can happily show you how to do it on Discord if reading it is too confusing for you. :thumbsup:
    3. Vladikvladius

      Vladikvladius

      I dont know how do it. Its errer stay in all models! Its just terrible. 

  4. Hi all! I encountered this problem while importing the rig. When I import a rig, its texture becomes distorted. Thanks for the help. Version - 2.0
  5. How add a shaders or textures in M-I? 

    1. Show previous comments  2 more
    2. Fover

      Fover

      whic effect??

    3. Vladikvladius

      Vladikvladius

      I write about effect on this picture. How makee it without shaders? ⬇⬇⬇ desktop-wallpaper-minecraft-plains-shade

    4. Fover

      Fover

      i dont know im animator not renderer lol

      im very bad on lightining

  6. My Mine-Imator aplication is not opening. It is error? Please help me with it. All errors: 12:43:31 Mine-imator version 2.0.2 (2023.11.12) 12:43:31 Platform: Windows x64 12:43:31 Executable: 64-bit 12:43:31 OS: Windows 10 Version 2009 12:43:31 working_directory: C:/Users/Viktor/Mine-imator/ 12:43:31 user_directory: C:/Users/Viktor/Mine-imator/Data/ 12:43:31 DPI: 96 12:43:31 OpenMP max threads: 4 12:43:31 Found temporary folder C:/Users/Viktor/AppData/Roaming/Mine-imator/ 12:43:31 Minecraft saves: C:/Users/Viktor/AppData/Roaming/.minecraft/saves 12:43:31 Graphics device: Intel(R) HD Graphics 4600 12:43:31 Load resources 12:43:33 Resources loaded 12:43:33 Initialize OpenAL 12:43:33 Audio is supported 12:43:33 Create vertex format 12:43:33 Shader init 12:43:33 shaders_are_supported: yes 12:43:33 shader_high_glint compiled: yes 12:43:33 shader_clip compiled: yes 12:43:33 shader_tonemap compiled: yes 12:43:33 shader_high_indirect_blur compiled: yes 12:43:33 shader_high_raytrace_resolve compiled: yes 12:43:33 shader_high_raytrace compiled: yes 12:43:33 shader_high_subsurface_scatter compiled: yes 12:43:33 shader_high_subsurface compiled: yes 12:43:33 shader_high_material compiled: yes 12:43:33 shader_high_depth_normal compiled: yes 12:43:33 shader_high_samples_unpack compiled: yes 12:43:33 shader_high_samples_add compiled: yes 12:43:33 shader_high_lighting_apply compiled: yes 12:43:33 shader_distort compiled: yes 12:43:33 shader_ca compiled: yes 12:43:33 shader_noise compiled: yes 12:43:33 shader_vignette compiled: yes 12:43:33 shader_color_correction compiled: yes 12:43:33 shader_blur compiled: yes 12:43:33 shader_add compiled: yes 12:43:33 shader_high_bloom_threshold compiled: yes 12:43:33 shader_color_glow compiled: yes 12:43:33 shader_high_ssao compiled: yes 12:43:33 shader_high_light_sun compiled: yes 12:43:33 shader_high_light_spot compiled: yes 12:43:33 shader_high_light_point_shadowless compiled: yes 12:43:33 shader_high_light_point compiled: yes 12:43:33 shader_high_fog_apply compiled: yes 12:43:33 shader_high_fog compiled: yes 12:43:33 shader_high_dof_coc_blur compiled: yes 12:43:33 shader_high_dof_coc compiled: yes 12:43:33 shader_high_dof compiled: yes 12:43:33 shader_replace_alpha compiled: yes 12:43:33 shader_replace compiled: yes 12:43:33 shader_draw_texture compiled: yes 12:43:33 shader_depth_point compiled: yes 12:43:33 shader_depth_ortho compiled: yes 12:43:33 shader_depth compiled: yes 12:43:33 shader_color_fog_lights compiled: yes 12:43:33 shader_color_fog compiled: yes 12:43:33 shader_color_camera compiled: yes 12:43:33 shader_palette compiled: yes 12:43:33 shader_outline compiled: yes 12:43:33 shader_border compiled: yes 12:43:33 shader_blend compiled: yes 12:43:33 shader_alpha_test compiled: yes 12:43:33 shader_alpha_fix compiled: yes 12:43:33 Loading legacy file 12:43:33 Make transitions 12:43:34 Transitions OK 12:43:34 Loading language file: C:/Users/Viktor/Mine-imator/Data/Languages/english.milanguage 12:43:34 Windows startup 12:43:35 [FATAL ERROR] Invalid id -1 in CppProject::Asset::Find:71
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