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Rendering the shadow casted from a character on a transparent background.


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Hello!
I'm trying to render a skin and the background separately, and I was wondering if there was a way to have the shadow that the character casts onto the blocks rendered with it. Something like making the background transparent but still solid like a barrier block or something.image.png?ex=674abdd4&is=67496c54&hm=83dimage.png?ex=674abf08&is=67496d88&hm=4dd

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