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___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
9:42:46 PM version: 1.0.6
9:42:46 PM gm_version: 1.4.1749
9:42:46 PM build date: 3/12/2016 8:10:39 AM
9:42:46 PM YYC: yes
9:42:46 PM working_directory: C:\Users\Aaron\Mine-imator\
9:42:46 PM file_directory: C:\Users\Aaron\AppData\Roaming\Mine_imator\
9:42:46 PM OS: Windows
9:42:46 PM os_version: 393218
9:42:46 PM os_is_network_connected: yes
9:42:46 PM os_get_language: en
9:42:46 PM os_get_region: US
9:42:46 PM USERDOMAIN: AARONS
9:42:46 PM USERNAME: Aaron
9:42:46 PM USERPROFILE: C:\Users\Aaron
9:42:46 PM APPDATA: C:\Users\Aaron\AppData\Roaming
9:42:46 PM NUMBER_OF_PROCESSORS: 2
9:42:46 PM PROCESSOR_ARCHITECTURE: x86
9:42:46 PM PROCESSOR_IDENTFIER: 
9:42:46 PM PROCESSOR_LEVEL: 6
9:42:46 PM PROCESSOR_REVISION: 3a09
9:42:46 PM video_adapter_0_name: Intel(R) HD Graphics
9:42:46 PM video_adapter_0_driver_version_high: 655378
9:42:46 PM video_adapter_0_device_name: \\.\DISPLAY1
9:42:46 PM video_adapter_0_driver_version_low: 659636
9:42:46 PM Old log found
9:42:46 PM Library init
9:42:46 PM Data\file.dll
9:42:46 PM Data\movie.dll
9:42:46 PM Movie init
9:42:46 PM Data\window.dll
9:42:46 PM Data\texture.dll
9:42:46 PM Texture init
9:42:49 PM working_directory: C:\Users\Aaron\Mine-imator\
9:42:49 PM Trying to save files
9:42:49 PM surface_save OK
9:42:50 PM texture_create OK
9:42:50 PM file_delete_lib OK
9:42:50 PM Shader init
9:42:50 PM shaders_are_supported: yes
9:42:50 PM shader_high_ssao_blur compiled: yes
9:42:50 PM shader_high_ssao compiled: yes
9:42:50 PM shader_high_ssao_depth_normal compiled: yes
9:42:50 PM shader_high_light_apply compiled: yes
9:42:50 PM shader_high_light_night compiled: yes

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I keep having the same problem!!! I make big animations like Megalovania and the crashes cause me to have to click the "Save" button every single minute!!! And it happens to all my projects!!! :steve_rage:

Here is the log for mine:

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
9:24:50 AM version: 1.0.6
9:24:50 AM gm_version: 1.4.1749
9:24:50 AM build date: 3/12/2016 6:10:39 AM
9:24:50 AM YYC: yes
9:24:50 AM working_directory: C:\Mine-imator\
9:24:50 AM file_directory: C:\Users\Ivan\AppData\Roaming\Mine_imator\
9:24:50 AM OS: Windows
9:24:50 AM os_version: 393217
9:24:51 AM os_is_network_connected: yes
9:24:51 AM os_get_language: en
9:24:51 AM os_get_region: US
9:24:51 AM USERDOMAIN: Data
9:24:51 AM USERNAME: Ivan
9:24:51 AM USERPROFILE: C:\Users\Ivan
9:24:51 AM APPDATA: C:\Users\Ivan\AppData\Roaming
9:24:51 AM NUMBER_OF_PROCESSORS: 4
9:24:51 AM PROCESSOR_ARCHITECTURE: x86
9:24:51 AM PROCESSOR_IDENTFIER: 
9:24:51 AM PROCESSOR_LEVEL: 6
9:24:51 AM PROCESSOR_REVISION: 3601
9:24:52 AM video_adapter_0_name: Intel(R) Graphics Media Accelerator 3600 Series
9:24:52 AM video_adapter_0_driver_version_high: 524302
9:24:52 AM video_adapter_0_device_name: \\.\DISPLAY1
9:24:52 AM video_adapter_0_driver_version_low: 525363
9:24:52 AM Library init
9:24:52 AM Data\file.dll
9:24:54 AM Data\movie.dll
9:24:55 AM Movie init
9:24:56 AM Data\window.dll
9:24:57 AM Data\texture.dll
9:24:57 AM Texture init
9:24:57 AM working_directory: C:\Mine-imator\
9:24:57 AM Trying to save files
9:24:59 AM surface_save OK
9:24:59 AM texture_create OK
9:24:59 AM file_delete_lib OK
9:24:59 AM Shader init
9:24:59 AM shaders_are_supported: yes
9:24:59 AM shader_high_ssao_blur compiled: yes
9:24:59 AM shader_high_ssao compiled: yes
9:24:59 AM shader_high_ssao_depth_normal compiled: yes
9:24:59 AM shader_high_light_apply compiled: yes
9:24:59 AM shader_high_light_night compiled: yes
9:24:59 AM shader_high_light_point compiled: yes
9:24:59 AM shader_high_light_spot compiled: yes
9:24:59 AM shader_high_light_sun compiled: yes
9:24:59 AM shader_high_fog_apply compiled: yes
9:24:59 AM shader_high_fog compiled: yes
9:24:59 AM shader_high_dof compiled: yes
9:24:59 AM shader_high_aa compiled: yes
9:24:59 AM shader_replace compiled: yes
9:24:59 AM shader_draw_texture compiled: yes
9:24:59 AM shader_depth compiled: yes
9:24:59 AM shader_color_fog_lights compiled: yes
9:24:59 AM shader_color_fog compiled: yes
9:24:59 AM shader_blend_fog compiled: yes
9:24:59 AM shader_blend compiled: yes
9:24:59 AM shader_border compiled: yes
9:24:59 AM Create vertex format
9:25:00 AM Render init
9:25:00 AM Ground model init
9:25:00 AM Character models init
9:25:08 AM Windows init
9:25:08 AM Lists init
9:25:09 AM Load language file: C:\Mine-imator\Data\Languages\english.txt
9:25:09 AM Make transitions
9:25:20 AM Transitions OK
9:25:20 AM Globals init
9:25:20 AM Opening pack from folder: C:\Mine-imator\Data\Textures\
9:25:20 AM mob_texture
9:25:25 AM block_texture
9:25:46 AM colormap_grass_texture
9:25:46 AM colormap_foliage_texture
9:25:46 AM item_texture
9:25:47 AM particles_texture
9:25:47 AM block_preview_texture
9:25:47 AM sun_texture
9:25:47 AM moonphases_texture
9:25:47 AM moon_texture
9:25:47 AM clouds_texture
9:25:47 AM Pack opened
9:25:49 AM Loading settings: C:\Mine-imator\Data\settings.file
9:25:49 AM load_format: 4
9:25:50 AM Loading recent: C:\Mine-imator\Data\recent.file
9:25:50 AM Loading closed alerts: C:\Mine-imator\Data\alerts.file
9:25:50 AM Startup OK
9:25:50 AM Resetting project
9:25:50 AM Destroying instances
9:25:50 AM Project resetted
9:25:50 AM Show popup: startup
9:28:08 AM Creating project: C:\Mine-imator\Projects\Megalovania
9:28:09 AM Resetting project
9:28:09 AM Destroying instances
9:28:12 AM Project resetted
9:28:12 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:28:12 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:28:12 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:28:12 AM Project saved
9:28:12 AM Show alert: Project created!, Imported files will be copied into the project folder., 0
9:30:43 AM Show popup: downloadskin
9:30:55 AM Add resource: downloadskin
9:30:55 AM filename: SansTheSkeleton.png
9:30:55 AM filename_out: SansTheSkeleton.png
9:30:55 AM load_folder: C:\Mine-imator\Skins
9:30:55 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:30:56 AM Action Load resource: action_bench_char_skin, C:\Mine-imator\Skins\SansTheSkeleton.png
9:30:57 AM Action: action_bench_create
9:30:58 AM Created: char
9:31:12 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:31:12 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:31:12 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:31:12 AM Project saved
9:31:12 AM Show alert: Project saved!, , 78
9:31:13 AM Action: action_tl_select
9:31:47 AM Action: action_bench_create
9:31:47 AM Created: audio
9:32:09 AM Add resource: skin
9:32:09 AM filename: character.png
9:32:09 AM filename_out: character.png
9:32:09 AM load_folder: C:\Users\Ivan\Documents\Skins
9:32:09 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:32:09 AM Action Load resource: action_bench_char_skin, C:\Users\Ivan\Documents\Skins\character.png
9:32:11 AM Action: action_bench_create
9:32:11 AM Created: char
9:32:12 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:32:12 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:32:13 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:32:13 AM Project saved
9:32:13 AM Show alert: Project saved!, , 78
9:32:15 AM Action: action_tl_frame_pos
9:32:26 AM Action: action_tl_deselect_all
9:32:41 AM Action: action_tl_select
9:32:43 AM Action: action_tl_frame_pos
9:32:46 AM Action: action_tl_deselect_all
9:33:52 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:33:52 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:33:52 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:33:52 AM Project saved
9:33:52 AM Show alert: Project saved!, , 78
9:34:04 AM Action: action_bench_create
9:34:04 AM Created: block
9:34:06 AM Action: action_tl_select
9:34:08 AM Action: action_tl_frame_pos
9:34:23 AM Action: action_tl_deselect_all
9:34:26 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:34:26 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:34:26 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:34:26 AM Project saved
9:34:26 AM Show alert: Project saved!, , 78
9:34:28 AM Action: action_tl_select
9:34:45 AM Action: action_tl_select
9:35:15 AM Action: action_tl_select
9:35:33 AM Action: action_tl_add_sound
9:35:33 AM Add resource: sound
9:35:33 AM filename: [Undertale Remix] SharaX - Megalovania.mp3
9:35:33 AM filename_out: [Undertale Remix] SharaX - Megalovania.mp3
9:35:33 AM load_folder: C:\Users\Ivan\Music
9:35:33 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:35:58 AM Loading audio: C:\Mine-imator\Projects\Megalovania\[Undertale Remix] SharaX - Megalovania.mp3
9:36:54 AM Action: action_tl_select
9:37:01 AM Action: action_tl_frame_rot
9:37:07 AM Action: action_tl_select
9:37:09 AM Action: action_tl_frame_rot
9:37:15 AM Action: action_tl_select
9:37:26 AM Action: action_tl_deselect_all
9:37:42 AM Action: action_tl_select
9:37:44 AM Action: action_tl_select
9:37:46 AM Action: action_tl_frame_rot
9:38:02 AM Action: action_tl_keyframe_select
9:38:02 AM Action: action_tl_keyframes_move_done
9:38:08 AM Action: action_tl_keyframes_remove
9:38:09 AM Backup: C:\Mine-imator\Projects\Megalovania\Megalovania
9:38:09 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mbackup1
9:38:09 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:38:09 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:38:09 AM Project saved
9:38:09 AM Backup saved
9:38:10 AM Action: action_tl_select
9:38:12 AM Action: action_tl_deselect_all
9:38:14 AM Action: action_tl_select
9:38:19 AM Action: action_tl_frame_rot
9:38:24 AM Action: action_tl_select
9:38:27 AM Action: action_tl_frame_rot
9:38:38 AM Action: action_tl_select
9:38:40 AM Action: action_tl_frame_rot
9:38:46 AM Action: action_tl_select
9:38:47 AM Action: action_tl_frame_rot
9:39:11 AM Opening particles: C:\Mine-imator\Particles\Default spawner.particles
9:39:11 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:39:11 AM load_folder: C:\Mine-imator\Particles
9:39:11 AM load_format: 10
9:39:11 AM load_iid_offset: 24
9:39:11 AM Templates: 0
9:39:11 AM Timelines: 0
9:39:11 AM Resources: 0
9:39:11 AM Get template iids
9:39:11 AM Get particle type iids
9:39:11 AM Get keyframe iids
9:39:11 AM Get timeline iids
9:39:11 AM Build trees
9:39:11 AM Reset read positions
9:39:11 AM Update program
9:39:11 AM Particles loaded
9:39:12 AM Opening particles: C:\Mine-imator\Particles\Explosion.particles
9:39:12 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:39:12 AM load_folder: C:\Mine-imator\Particles
9:39:13 AM load_format: 10
9:39:13 AM load_iid_offset: 44
9:39:13 AM Templates: 0
9:39:13 AM Timelines: 0
9:39:13 AM Resources: 0
9:39:13 AM Get template iids
9:39:13 AM Get particle type iids
9:39:13 AM Get keyframe iids
9:39:13 AM Get timeline iids
9:39:13 AM Build trees
9:39:13 AM Reset read positions
9:39:13 AM Update program
9:39:13 AM Particles loaded
9:39:15 AM Action: action_bench_create
9:39:15 AM Created: particles
9:39:26 AM Action: action_tl_select
9:39:30 AM Action: action_tl_frame_spawn
9:39:35 AM Action: action_tl_frame_attractor
9:39:37 AM Action: action_tl_frame_spawn
9:39:43 AM Action: action_tl_frame_pos
9:39:50 AM Action: action_tl_keyframe_select
9:39:50 AM Action: action_tl_keyframes_move_done
9:39:55 AM Action: action_tl_keyframes_remove
9:40:01 AM Action: action_tl_select
9:40:03 AM Action: action_tl_frame_pos
9:40:12 AM Action: action_tl_select
9:40:15 AM Action: action_tl_frame_spawn
9:40:46 AM Action: action_tl_select
9:40:48 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:40:48 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:40:48 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:40:48 AM Project saved
9:40:48 AM Show alert: Project saved!, , 78
9:40:50 AM Action: action_tl_frame_pos
9:41:33 AM Action: action_tl_select
9:41:38 AM Action: action_tl_frame_rot
9:41:42 AM Action: action_tl_deselect_all
9:41:42 AM Action: action_tl_keyframes_select_area
9:41:46 AM Action: action_tl_select
9:41:48 AM Action: action_tl_select
9:41:50 AM Action: action_tl_frame_rot
9:41:56 AM Action: action_tl_deselect_all
9:41:58 AM Action: action_tl_select
9:42:00 AM Action: action_tl_select
9:42:01 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:42:01 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:42:01 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:42:01 AM Project saved
9:42:01 AM Show alert: Project saved!, , 78
9:42:06 AM Action: action_tl_frame_rot
9:42:11 AM Action: action_tl_frame_rot
9:42:52 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:42:52 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:42:52 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:42:52 AM Project saved
9:42:52 AM Show alert: Project saved!, , 78
9:42:55 AM Action: action_tl_select
9:42:57 AM Action: action_tl_frame_rot
9:43:06 AM Action: action_tl_keyframe_select
9:43:06 AM Action: action_tl_keyframes_move_done
9:43:07 AM Action: action_tl_keyframes_remove
9:43:15 AM Action: action_tl_select
9:43:16 AM Action: action_tl_deselect_all
9:43:18 AM Action: action_tl_select
9:43:19 AM Action: action_tl_select
9:43:24 AM Action: action_tl_frame_rot
9:43:33 AM Action: action_tl_deselect_all
9:43:35 AM Action: action_tl_deselect_all
9:43:36 AM Action: action_tl_select
9:43:38 AM Saving project: C:\Mine-imator\Projects\Megalovania\Megalovania.mproj
9:43:38 AM load_folder: C:\Mine-imator\Projects\Megalovania
9:43:38 AM save_folder: C:\Mine-imator\Projects\Megalovania
9:43:38 AM Project saved
9:43:38 AM Show alert: Project saved!, , 78
9:43:39 AM Action: action_tl_select
9:43:41 AM Action: action_tl_frame_rot

And if you're wondering how to recreate the bug, run the program while making a project for a while and it will crash!

Plz help!

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@TailsTheFox Rarely crashes on my end, except when i try to import a 70 million block schematic, then i see a bluescreen because RIP my specs.

@rainbowlee11 no need to save every minute, but do save every few minutes at least, especially if you're going to import something big like that ^

 

It crashes for a reason, either because you pressed the wrong thing at the wrong time or you simply did something it didn't like, (like copying particles! unless david fixed that) solution? Save often, use backups in case your save gets corrupted!

Edited by Blue Chocolatebar
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16 hours ago, Blue Chocolatebar said:

@TailsTheFox Rarely crashes on my end, except when i try to import a 70 million block schematic, then i see a bluescreen because RIP my specs.

@rainbowlee11 no need to save every minute, but do save every few minutes at least, especially if you're going to import something big like that ^

 

It crashes for a reason, either because you pressed the wrong thing at the wrong time or you simply did something it didn't like, (like copying particles! unless david fixed that) solution? Save often, use backups in case your save gets corrupted!

Most of the time it doesnt even let me open it. like it opens but right off the bat it crashes

 

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