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When naming something with symbols that windows doesn't support... It'll forcefully shut-down mineimator.

 

Error log, if you need it. I doubt it.

Mine-imator log, please paste this into your bug report!
2:26:57 PM version: 1.0.3 (official)
2:26:57 PM gm_version: 1.4.1657
2:26:57 PM build date: 11/12/2015 2:26:42 PM
2:26:57 PM YYC: yes
2:26:57 PM OS: Windows_NT
2:26:57 PM USERDOMAIN: Owner-PC
2:26:57 PM USERNAME: Owner
2:26:57 PM USERPROFILE: C:\Users\Owner
2:26:57 PM APPDATA: C:\Users\Owner\AppData\Roaming
2:26:57 PM video_adapter_0_name: NVIDIA GeForce GTX 750 Ti
2:26:57 PM video_adapter_0_driver_version_high: 655378
2:26:57 PM video_adapter_0_device_name: \\.\DISPLAY1
2:26:57 PM video_adapter_0_driver_version_low: 857874
2:26:57 PM os_version: 393216
2:26:57 PM os_is_network_connected: yes
2:26:57 PM os_get_language: en
2:26:57 PM os_get_region: US
2:26:57 PM working_directory: C:\Users\Owner\Mine-imator\
2:26:57 PM file_directory: C:\Users\Owner\AppData\Roaming\Mine_imator\
2:26:57 PM DLL init
2:26:57 PM file.dll
2:26:57 PM gzunzip.dll
2:26:57 PM movie.dll
2:26:58 PM Movie init
2:26:58 PM window.dll
2:26:58 PM texture.dll
2:26:58 PM Texture init
2:26:58 PM exe_directory: C:\Users\Owner\Mine-imator\
2:26:58 PM Trying to save files
2:26:58 PM Files saved
2:26:58 PM Shader init
2:26:58 PM shaders_are_supported: yes
2:26:58 PM shader_high_ssao_blur compiled: yes
2:26:58 PM shader_high_ssao compiled: yes
2:26:58 PM shader_high_ssao_depth_normal compiled: yes
2:26:58 PM shader_high_light_apply compiled: yes
2:26:58 PM shader_high_light_night compiled: yes
2:26:58 PM shader_high_light_point compiled: yes
2:26:58 PM shader_high_light_spot compiled: yes
2:26:58 PM shader_high_light_sun compiled: yes
2:26:58 PM shader_high_fog_apply compiled: yes
2:26:58 PM shader_high_fog compiled: yes
2:26:58 PM shader_high_dof compiled: yes
2:26:58 PM shader_high_aa compiled: yes
2:26:58 PM shader_replace compiled: yes
2:26:58 PM shader_draw_texture compiled: yes
2:26:58 PM shader_depth compiled: yes
2:26:58 PM shader_color_fog_lights compiled: yes
2:26:58 PM shader_color_fog compiled: yes
2:26:58 PM shader_blend_fog compiled: yes
2:26:58 PM shader_blend compiled: yes
2:26:58 PM shader_border compiled: yes
2:26:58 PM Create vertex format
2:26:58 PM Render init
2:26:58 PM Ground model init
2:26:58 PM Character models init
2:26:58 PM Windows init
2:26:58 PM Lists init
2:26:58 PM Load language file: C:\Users\Owner\Mine-imator\Other\Languages\english.txt
2:26:59 PM Make transitions
2:26:59 PM Globals init
2:26:59 PM Opening pack from folder: C:\Users\Owner\Mine-imator\Other\Textures\
2:27:01 PM Found key_file: C:\Users\Owner\Mine-imator\Other\key.file
2:27:01 PM Loading settings: C:\Users\Owner\Mine-imator\Other\settings.file
2:27:01 PM load_format: 3
2:27:01 PM Loading recent: C:\Users\Owner\Mine-imator\Other\recent.file
2:27:02 PM Loading closed alerts: C:\Users\Owner\Mine-imator\Other\alerts.file
2:27:02 PM Startup OK
2:27:02 PM Resetting project
2:27:02 PM Destroying instances
2:27:02 PM Project resetted
2:27:02 PM Show popup: startup
2:27:24 PM Creating project: C:\Users\Owner\Mine-imator\Projects\Wanna Fight 'Comic'
2:27:25 PM Resetting project
2:27:25 PM Destroying instances
2:27:25 PM Project resetted
2:27:25 PM Saving project: C:\Users\Owner\Mine-imator\Projects\Wanna Fight 'Comic'\Wanna Fight 'Comic'.mproj
2:27:25 PM load_folder: C:\Users\Owner\Mine-imator\Projects\Wanna Fight 'Comic'
2:27:25 PM save_folder: C:\Users\Owner\Mine-imator\Projects\Wanna Fight 'Comic'
2:27:25 PM Project saved
2:27:25 PM Show alert: Project created!, Imported files will be copied into the project folder., 0
 

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