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Why did Mine Imator crash


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So basically when ever i add a third object and try to move it the programs crashes 

here are the crash reports

Mine-imator log, please paste this into your bug report!
5:01:40 PM version: 1.0.2 (official 2)
5:01:40 PM gm_version: 1.4.1514
5:01:40 PM build date: 11/7/2015 10:55:33 AM
5:01:40 PM YYC: yes
5:01:40 PM OS: Windows_NT
5:01:40 PM USERDOMAIN: HADRIAN
5:01:40 PM USERNAME: Hadrian
5:01:40 PM USERPROFILE: C:\Users\Hadrian
5:01:40 PM APPDATA: C:\Users\Hadrian\AppData\Roaming
5:01:40 PM video_adapter_0_name: Intel(R) HD Graphics 4600
5:01:40 PM video_adapter_0_driver_version_high: 655378
5:01:40 PM video_adapter_0_device_name: \\.\DISPLAY1
5:01:40 PM video_adapter_0_driver_version_low: 987288
5:01:40 PM os_version: 393218
5:01:40 PM os_is_network_connected: yes
5:01:40 PM os_get_language: en
5:01:40 PM os_get_region: US
5:01:40 PM working_directory: C:\Users\Hadrian\Mine-imator\
5:01:40 PM file_directory: C:\Users\Hadrian\AppData\Roaming\Mine_imator\
5:01:40 PM DLL init
5:01:40 PM file.dll
5:01:40 PM gzunzip.dll
5:01:40 PM movie.dll
5:01:40 PM Movie init
5:01:40 PM window.dll
5:01:40 PM texture.dll
5:01:40 PM Texture init
5:01:40 PM exe_directory: C:\Users\Hadrian\Mine-imator\
5:01:40 PM Trying to save files
5:01:40 PM Files saved
5:01:40 PM Shader init
5:01:40 PM shaders_are_supported: yes
5:01:40 PM shader_high_ssao_blur compiled: yes
5:01:40 PM shader_high_ssao compiled: yes
5:01:40 PM shader_high_ssao_depth_normal compiled: yes
5:01:40 PM shader_high_light_apply compiled: yes
5:01:40 PM shader_high_light_night compiled: yes
5:01:40 PM shader_high_light_point compiled: yes
5:01:40 PM shader_high_light_spot compiled: yes
5:01:40 PM shader_high_light_sun compiled: yes
5:01:40 PM shader_high_fog_apply compiled: yes
5:01:40 PM shader_high_fog compiled: yes
5:01:40 PM shader_high_dof compiled: yes
5:01:40 PM shader_high_aa compiled: yes
5:01:40 PM shader_replace compiled: yes
5:01:40 PM shader_draw_texture compiled: yes
5:01:40 PM shader_depth compiled: yes
5:01:40 PM shader_color_fog_lights compiled: yes
5:01:40 PM shader_color_fog compiled: yes
5:01:40 PM shader_blend_fog compiled: yes
5:01:40 PM shader_blend compiled: yes
5:01:40 PM shader_border compiled: yes
5:01:40 PM Create vertex format
5:01:40 PM Render init
5:01:40 PM Ground model init
5:01:40 PM Character models init
5:01:40 PM Windows init
5:01:40 PM Lists init
5:01:40 PM Load language file: C:\Users\Hadrian\Mine-imator\Other\Languages\english.txt
5:01:40 PM Make transitions
5:01:40 PM Globals init
5:01:40 PM Opening pack from folder: C:\Users\Hadrian\Mine-imator\Other\Textures\
5:01:40 PM Found key_file: C:\Users\Hadrian\Mine-imator\Other\key.file
5:01:40 PM Loading settings: C:\Users\Hadrian\Mine-imator\Other\settings.file
5:01:40 PM load_format: 2
5:01:40 PM Loading recent: C:\Users\Hadrian\Mine-imator\Other\recent.file
5:01:40 PM Loading closed alerts: C:\Users\Hadrian\Mine-imator\Other\alerts.file
5:01:40 PM Startup OK
5:01:40 PM Resetting project
5:01:40 PM Destroying instances
5:01:40 PM Project resetted
5:01:40 PM Show popup: startup
5:02:15 PM Creating project: C:\Users\Hadrian\Mine-imator\Projects\New Project 8
5:02:15 PM Resetting project
5:02:15 PM Destroying instances
5:02:15 PM Project resetted
5:02:15 PM Saving project: C:\Users\Hadrian\Mine-imator\Projects\New Project 8\New Project 8.mproj
5:02:15 PM load_folder: C:\Users\Hadrian\Mine-imator\Projects\New Project 8
5:02:15 PM save_folder: C:\Users\Hadrian\Mine-imator\Projects\New Project 8
5:02:15 PM Project saved
5:02:15 PM Show alert: Project created!, Imported files will be copied into the project folder., 0
5:04:32 PM Add resource: skin
5:04:32 PM filename: download (15).png
5:04:32 PM filename_out: download (15).png
5:04:32 PM load_folder: C:\Users\Hadrian\Downloads
5:04:32 PM save_folder: C:\Users\Hadrian\Mine-imator\Projects\New Project 8
5:04:32 PM Action Load resource: action_bench_char_skin, C:\Users\Hadrian\Downloads\download (15).png, 100107, 100408
5:04:35 PM Action: action_bench_create
5:04:35 PM Created: char
5:04:58 PM Action: action_bench_create
5:04:58 PM Created: block
5:04:59 PM Action: action_tl_select
5:06:11 PM Action: action_tl_deselect_all
5:07:34 PM Action: action_bench_create
5:07:34 PM Created: block
5:07:36 PM Action: action_tl_select
5:07:57 PM Action: action_tl_deselect_all
5:07:58 PM Action: action_tl_select
5:08:02 PM Action: action_tl_parent
5:08:10 PM Action: action_tl_select
5:08:13 PM Action: action_tl_parent
5:08:14 PM Action: action_tl_deselect_all
5:08:15 PM Action: action_tl_select
5:08:16 PM Action: action_tl_select
5:08:22 PM Action: action_tl_select
5:08:26 PM Action: action_tl_select
5:08:29 PM Action: action_tl_deselect_all
5:08:30 PM Action: action_tl_select
5:08:34 PM Action: action_tl_select
5:08:51 PM Action: action_tl_select
5:08:54 PM Action: action_tl_deselect_all
5:08:54 PM Action: action_tl_select
5:08:58 PM Action: action_tl_select
5:09:03 PM Action: action_tl_select
5:09:09 PM Action: action_tl_deselect_all
5:09:10 PM Action: action_tl_select
5:09:13 PM Action: action_tl_select
5:09:54 PM Action: action_tl_deselect_all
5:09:59 PM Action: action_tl_select
5:10:02 PM Action: action_tl_select
5:10:15 PM Action: action_tl_select
5:10:18 PM Action: action_tl_parent
 

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