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Minimator has crashed whilst trying to copy some keyframes (from the .\Other\Loops\human_walk.keyframes)

Mine-imator log
23:09:38 version: 1.0.2 (official)
23:09:38 gm_version: EA 1.99.416
23:09:38 build date: 06.11.2015 10:36:17
23:09:38 YYC: yes
23:09:38 OS: Windows_NT
23:09:38 USERDOMAIN: JAMIE-PC
23:09:38 USERNAME: Jesse
23:09:38 USERPROFILE: C:\Users\Jesse
23:09:38 APPDATA: C:\Users\Jesse\AppData\Roaming
23:09:38 video_adapter_0_name: NVIDIA GeForce GTX 745
23:09:38 video_adapter_0_driver_version_high: 655378
23:09:38 video_adapter_0_device_name: \\.\DISPLAY1
23:09:38 video_adapter_0_driver_version_low: 857818
23:09:38 os_version: 393218
23:09:38 os_is_network_connected: yes
23:09:38 os_get_language: de
23:09:38 os_get_region: CH
23:09:38 working_directory: E:\Program Files (x86)\Mine-Imator\
23:09:38 file_directory: C:\Users\Jesse\AppData\Roaming\Mine_imator\
23:09:38 Old log found
23:09:38 DLL init
23:09:38 file.dll
23:09:38 gzunzip.dll
23:09:38 movie.dll
23:09:38 Movie init
23:09:38 window.dll
23:09:38 texture.dll
23:09:38 Texture init
23:09:39 exe_directory: E:\Program Files (x86)\Mine-Imator\
23:09:39 Trying to save files
23:09:39 Files saved
23:09:39 Shader init
23:09:39 shaders_are_supported: yes
23:09:39 shader_high_ssao_blur compiled: yes
23:09:39 shader_high_ssao compiled: yes
23:09:39 shader_high_ssao_depth_normal compiled: yes
23:09:39 shader_high_light_apply compiled: yes
23:09:39 shader_high_light_night compiled: yes
23:09:39 shader_high_light_point compiled: yes
23:09:39 shader_high_light_spot compiled: yes
23:09:39 shader_high_light_sun compiled: yes
23:09:39 shader_high_fog_apply compiled: yes
23:09:39 shader_high_fog compiled: yes
23:09:39 shader_high_dof compiled: yes
23:09:39 shader_high_aa compiled: yes
23:09:39 shader_replace compiled: yes
23:09:39 shader_draw_texture compiled: yes
23:09:39 shader_depth compiled: yes
23:09:39 shader_color_fog_lights compiled: yes
23:09:39 shader_color_fog compiled: yes
23:09:39 shader_blend_fog compiled: yes
23:09:39 shader_blend compiled: yes
23:09:39 shader_border compiled: yes
23:09:39 Create vertex format
23:09:39 Render init
23:09:39 Ground model init
23:09:39 Character models init
23:09:39 Windows init
23:09:39 Lists init
23:09:39 Load language file: E:\Program Files (x86)\Mine-Imator\Other\Languages\english.txt
23:09:39 Make transitions
23:09:39 Globals init
23:09:39 Opening pack from folder: E:\Program Files (x86)\Mine-Imator\Other\Textures\
23:09:39 Found key_file: E:\Program Files (x86)\Mine-Imator\Other\key.file
23:09:39 Startup OK
23:09:39 Resetting project
23:09:39 Destroying instances
23:09:39 Project resetted
23:09:40 Show popup: startup
23:09:49 Opening project: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest\Walking in the forest.mproj
23:09:49 load_folder: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest
23:09:49 load_format: 10
23:09:49 Resetting project
23:09:49 Destroying instances
23:09:49 Project resetted
23:09:49 save_folder: E:\Program Files (x86)\Mine-Imator\Projects\Walking in the forest
23:09:49 Templates: 0
23:09:49 Timelines: 0
23:09:49 Resources: 0
23:09:49 Get template iids
23:09:49 Get particle type iids
23:09:49 Get keyframe iids
23:09:49 Get timeline iids
23:09:49 Update program
23:09:49 Project loaded
23:09:55 Action: action_bench_create
23:10:02 Show popup: open
23:10:16 Opening keyframes: E:\Program Files (x86)\Mine-Imator\Other\Loops\human_walk.keyframes
23:10:19 Action: action_tl_select
23:10:23 Opening keyframes: E:\Program Files (x86)\Mine-Imator\Other\Loops\human_walk.keyframes
23:10:23 Action: action_tl_keyframes_load
23:10:23 Templates: 0
23:10:23 Timelines: 0
23:10:23 Resources: 0
23:10:23 Get template iids
23:10:23 Get particle type iids
23:10:23 Get keyframe iids
23:10:23 Get timeline iids
23:10:23 Update program
23:10:26 Action: action_tl_select
23:10:27 Action: action_tl_deselect_all
23:10:27 Action: action_tl_keyframes_select_area
 

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