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If you import a schematic, mod blocks disappear. Maybe it could create a cube with the name of the block (in mod:name format if available, otherwise with numerical IDs) if the importer sees a mod block? Then we could apply the texture ourselves. For example, if stone was a mod block, then the current system would replace stone with air. If this suggestion was implemented, it would replace them with white cubes which are named minecraft:stone.

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Sounds like a pretty good idea - not sure how it would work though.
Would it be like in resources or something it would add minecraft:stone to which you can add a texture?

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