I was thinking about if we wanted to to make a character rotate
On random points (like one single leg ext...)
We'll need to make a folder inside a folder and this is annoying
Isnt it a good idea if we became able to change the rotationpoint in keyframs? A setting of rotationpoint so we can deplace it
And i thought about another way , makes a part's rotationpoint as the whole model's
Example we selected a leg , we'll be able to rotate it only
What if we've done something like shift+ click after selecting
And the leg point becomes all the body's
But not always , cz we can do it with all parts , head , arm ext..
Hard to code or maybe impossible i know that....
But just sharing my crazy ideas