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Found 2 results

  1. When ever I try and open the program or in the middle of me animating, the message Runtime Error! Program: This application has requested the Runtime to terminate in an unusual way. Please contact the applications's support team for more information appears. And if I click OK or exit out of the pop-up, the program crashes. PLEASE help me! (I would put a screen shot but I'm not sure how to insert pictures) Here's my crash report 8:23:25 AM version: 1.0.4 (official) 8:23:26 AM gm_version: 1.4.1542 8:23:26 AM build date: 11/19/2015 11:33:35 AM 8:23:26 AM YYC: yes 8:23:26 AM LAA: no 8:23:26 AM OS: Windows_NT 8:23:26 AM USERDOMAIN: Speedboy 8:23:26 AM USERNAME: Speedboy Johnson 8:23:26 AM USERPROFILE: C:\Users\Speedboy Johnson 8:23:26 AM APPDATA: C:\Users\Speedboy Johnson\AppData\Roaming 8:23:26 AM video_adapter_0_name: Intel(R) HD Graphics 8:23:26 AM video_adapter_0_driver_version_high: 655378 8:23:26 AM video_adapter_0_device_name: \\.\DISPLAY1 8:23:26 AM video_adapter_0_driver_version_low: 658934 8:23:26 AM os_version: 393218 8:23:26 AM os_is_network_connected: yes 8:23:26 AM os_get_language: en 8:23:26 AM os_get_region: US 8:23:26 AM working_directory: C:\Users\Speedboy Johnson\Mine-imator\ 8:23:26 AM file_directory: C:\Users\Speedboy Johnson\AppData\Roaming\Mine_imator\ 8:23:26 AM Old log found 8:23:26 AM DLL init 8:23:26 AM file.dll 8:23:26 AM gzunzip.dll 8:23:26 AM movie.dll 8:23:26 AM Movie init 8:23:26 AM window.dll 8:23:26 AM texture.dll 8:23:26 AM Texture init 8:23:27 AM exe_directory: C:\Users\Speedboy Johnson\Mine-imator\ 8:23:27 AM Trying to save files 8:23:27 AM surface_save OK 8:23:27 AM texture_create OK 8:23:27 AM file_delete_dll OK 8:23:27 AM Shader init 8:23:27 AM shaders_are_supported: yes 8:23:27 AM shader_high_ssao_blur compiled: yes 8:23:27 AM shader_high_ssao compiled: yes 8:23:27 AM shader_high_ssao_depth_normal compiled: yes 8:23:27 AM shader_high_light_apply compiled: yes 8:23:27 AM shader_high_light_night compiled: yes 8:23:27 AM shader_high_light_point compiled: yes 8:23:27 AM shader_high_light_spot compiled: yes 8:23:27 AM shader_high_light_sun compiled: yes 8:23:27 AM shader_high_fog_apply compiled: yes 8:23:27 AM shader_high_fog compiled: yes 8:23:27 AM shader_high_dof compiled: yes 8:23:27 AM shader_high_aa compiled: yes 8:23:27 AM shader_replace compiled: yes 8:23:27 AM shader_draw_texture compiled: yes 8:23:27 AM shader_depth compiled: yes 8:23:27 AM shader_color_fog_lights compiled: yes 8:23:27 AM shader_color_fog compiled: yes 8:23:27 AM shader_blend_fog compiled: yes 8:23:27 AM shader_blend compiled: yes 8:23:27 AM shader_border compiled: yes 8:23:27 AM Create vertex format 8:23:27 AM Render init 8:23:27 AM Ground model init 8:23:27 AM Character models init 8:23:27 AM Windows init 8:23:27 AM Lists init 8:23:27 AM Load language file: C:\Users\Speedboy Johnson\Mine-imator\Other\Languages\english.txt 8:23:27 AM Make transitions 8:23:28 AM linear 8:23:28 AM instant 8:23:28 AM easeinquad 8:23:28 AM easeoutquad 8:23:28 AM easeinoutquad 8:23:28 AM easeincubic 8:23:28 AM easeoutcubic 8:23:28 AM easeinoutcubic 8:23:28 AM easeinquart 8:23:28 AM easeoutquart 8:23:28 AM easeinoutquart 8:23:28 AM easeinquint 8:23:28 AM easeoutquint 8:23:28 AM easeinoutquint 8:23:28 AM easeinsine 8:23:28 AM easeoutsine 8:23:28 AM easeinoutsine 8:23:28 AM easeinexpo 8:23:28 AM easeoutexpo 8:23:28 AM easeinoutexpo 8:23:28 AM easeincirc 8:23:28 AM easeoutcirc 8:23:28 AM easeinoutcirc 8:23:28 AM easeinelastic 8:23:28 AM easeoutelastic 8:23:28 AM easeinoutelastic 8:23:28 AM easeinback 8:23:28 AM easeoutback 8:23:28 AM easeinoutback 8:23:28 AM easeinbounce 8:23:28 AM easeoutbounce 8:23:28 AM easeinoutbounce 8:23:28 AM linear 8:23:28 AM instant 8:23:28 AM easeinquad 8:23:28 AM easeoutquad 8:23:28 AM easeinoutquad 8:23:28 AM easeincubic 8:23:29 AM easeoutcubic 8:23:29 AM easeinoutcubic 8:23:29 AM easeinquart 8:23:29 AM easeoutquart 8:23:29 AM easeinoutquart 8:23:29 AM easeinquint 8:23:29 AM easeoutquint 8:23:29 AM easeinoutquint 8:23:29 AM easeinsine 8:23:29 AM easeoutsine 8:23:29 AM easeinoutsine 8:23:29 AM easeinexpo 8:23:29 AM easeoutexpo 8:23:29 AM easeinoutexpo 8:23:29 AM easeincirc 8:23:29 AM easeoutcirc 8:23:29 AM easeinoutcirc 8:23:29 AM easeinelastic 8:23:29 AM easeoutelastic 8:23:29 AM easeinoutelastic 8:23:29 AM easeinback 8:23:29 AM easeoutback 8:23:29 AM easeinoutback 8:23:29 AM easeinbounce 8:23:29 AM easeoutbounce 8:23:29 AM easeinoutbounce 8:23:29 AM Transitions OK 8:23:29 AM Globals init 8:23:29 AM Opening pack from folder: C:\Users\Speedboy Johnson\Mine-imator\Other\Textures\ 8:23:29 AM mob_texture 8:23:29 AM block_texture 8:23:31 AM colormap_grass_texture 8:23:31 AM colormap_foliage_texture 8:23:31 AM item_texture 8:23:31 AM particles_texture 8:23:31 AM block_preview_texture 8:23:31 AM sun_texture 8:23:31 AM moonphases_texture 8:23:31 AM moon_texture 8:23:31 AM clouds_texture 8:23:31 AM Pack opened 8:23:31 AM Found key_file: C:\Users\Speedboy Johnson\Mine-imator\Other\key.file 8:23:31 AM Loading settings: C:\Users\Speedboy Johnson\Mine-imator\Other\settings.file 8:23:31 AM load_format: 3 8:23:31 AM Startup OK 8:23:31 AM Resetting project 8:23:31 AM Destroying instances 8:23:31 AM Project resetted 8:23:31 AM Show popup: startup 8:23:37 AM Opening project: C:\Users\Speedboy Johnson\Mine-imator\Projects\New Project\New Project.mproj As you see in the crash report, I open the project, then the pop-up appears and the program closes, yet it says nothing about that in the report. PLEASE HELP. (NOTE: It doesn't always happen when open a project, it either happens when I'm trying to open the program, or at random times when I'm using the program) @David
  2. Every time I try to open the new mine imator it reads: FATAL ERROR in Fragment Shader compilation ShaderName: shader_high_dof C:\Users\Jeff\Desktop\Mine-imator\memory(150,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (36 iterations), use the [unroll(n)] attribute to force an exact higher number Is their anything I can do to fix this?
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