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Showing results for tags 'sockface'.
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I was looking at some MI 1.0.0 scenery with shading on, and i noticed it has a lack of ambient occlusion. Here's a picture to give you some insight on what I'm talking about: Basically, it gives the edges of objects a dark outline, which makes it looks extremely nice. When i look at Mineimator however, i see no ambient occlusion. I was able to make some make-shift ambient occlusion by toying with the shadow setting a bit, but it makes everything else look bad and it only works in some parts. The first picture is the 100% standard shadow settings in mineimator The second one is my make-shift ambient occlusion: Normal shadow settings Make-shift Ambient occlusion I would love to see this in mineimator, along with the bloom effect, but that's been suggested a million times already, and David is already planning to add it anyway. Thank you for your time