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  1. Hey guys! So I've had some more time with 1.0.0, and now I've got the hang of rigging with the new interface. Yay! When I next opened up the program, I wanted to make another original asset rig. While I was searching for ideas, I thought "What about the slime balls in Minecraft? They barely have any use at all! Perhaps I can utilise the spheres implemented in the new update to make 3D objects that resemble the slime balls, and make them into boss-like creatures!" And thus, the Slime Ball Boss was born. This rig has 3 variants, each appearing at a different time in a multi-phase boss battle I thought of. Each variant has it's own seperate download. Click their names to download them. Phase 1: Slime Ball Man Slime Ball Man is a humanoid variant. It's joints are primarily moved by using the position sliders. The feet also use a custom rotation point for better quality animations. Phase 2: Slime Ball Fiend Slime Ball Fiend is a typical hand variant. It has four fingers and a thumb which are split into two parts: Joint and Finger/thumb. It is also a significantly lighter colour than the Slime Ball Man preceeding it. Phase 3: Slime Ball Wrath Slime Ball Wrath is a flying variant. It is the largest of the three forms and also has the least amount of limbs.These limbs are two wings and a tail. If the naming is too confusing, you can always click on each part to use it. One thing all three forms share in common is a red nucleus with a yellow glow that resembles an eye. The nucleus itself does not change size in either form. however, I couldn't get the glow to be as consistent. The nucleus was actually meant to be inside of each form, more or less in the center of the base object. However, due to a save/load glitch where you wouldn't be able to see it through the translucent slime, i instead put it center-front. Anyway, thanks for reading! I apologise if I have wasted your time.
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