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Found 1 result

  1. Bending In mineimator is just a bit...how to put this... dull. And the reason is because of the few joints, and FK bending style. Now im not gonna be another person that request IK bending because as a fellow (but not as experienced) Software/Game Developer, I know that this is really difficult to do. All im asking for is a couple of enhancements that allow us to use our characters like stretchy dolls. So here is a reference picture, Click Pl0x cuz i cant insert media anyways, just from glancing at this photo you can see bending capabilities mineimator does not posses (im sorry david, i know youre tired of people comparing your program to other programs). We intially see the horizontal body bend which is probably number one at the top of this list. 1.Body Bends (Horizontal) A more flexible body for the character would be very useful and generally look much smoother than just twisting the body. If this feature is achievable im sure many would love to see it Next, we have a simpler, yet useful feature. 2. Ankles/Wrist Ankles and wrist are very aesthetically pleasing in a sense that they just spice up the arms and can make even a simple movement like grabbing a sword super smooth and really improve the smoothness factor of animations. That is probably the second thing you noticed while looking at the picture. moving on, we see the bend quality, hypersmooth isnt it? Too bad! thats probably way too much work to implement into mineimator. Instead, I think you should just redo the bend curvature to look a bit more smooth http://www.stuffbydavid.com/mineimator/blog/flexible.png that picture shows me that that type of bending is in fact possible, and with the new 1.0.0 features of super smooth quality on spheres and cylinders, the bending could look much much smoother. So that about sums up our 3rd thing! 3.Smoother Bending Graphics Now finally we come to something that ive hardly seen requested, and that is directional feet. If we could possibly select the bottom of the characters foot, and then have the option to rotate it on any axis, we could make feet similar to the one in the initial reference picture. again, like everything on this list, just an aesthetic improvement. 4. Directional Feet Lastly but certainly not least, we have the rubber body, you were able to make bends 3dimensional like rotation, it could be a huge step forward. instead of having to rotate the arm to make the bend go sideways, the bending interface looks more like this: https://upload.wikimedia.org/wikipedia/commons/thumb/5/5b/Sphere.svg/512px-Sphere.svg.png instead of just a flat green circle. This would be so incredibly useful probably marking it as the top most useful thing on this list (yet still in last :P) 5. Bends on all axis. Anyways, that basically concludes my suggestion. I hope you found the format understandable i do certainly hope you are able to take this into consideration as im sure me and many other MI users would find all of these things Very Very Useful. Cheers! ~Skeetok
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