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[OUTDATED] I have been thinking a lot of the Mine-imator future, and i have seen some think that i think Dav¡d would not manage to do in a while.. and here are someone them Realistic water (i think it would be hard to make a functional water with out getting massive lag) Hair effect/Rope effect (i think making Ropes that has gravity would be impossible for dav¡d) pixel breaking objects ( object that breaks into pixel by pixel is possible in C4D where they get Gravity and such, but i'm not sure if Dav¡d is ready to make such hardcore pixel gravity) Even more advance Scaling (This scaling in my mind is kinda like this picture, you can scale a lot more parts Solid objects (My idea with this is that, when you make a animation isn't there always that one moment the something gose true something ?? like when you make walking animation ? dose the feet always go true the ground, but my idea is that it dosen't go true, it just gets squishey, and dosen't go true) Sound effect when touching block (his going to make it possible to make sounds in the mine-imator program, but what if when you can choose that when to object touches eachoter it makes a sound, it will defently make it easy to make walking animation if this was possible) Wet objects (this is used i SourceFilmMaker and it makes so things looks wet, that will mean that they have a shine like this Mirror (pretty self explanatory..) 3D moon and sun (making a 3D object unto a background would be pretty hard.) Fixing this bug T_T = Okay sorry i think he can fixs that 10. , let me give a real one.. the last one is, Lens flare (yeah i think lens flaring is pretty hard, cause i can't seem to find any textures for lense flare)