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MCAlexis

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Posts posted by MCAlexis

  1. 9 hours ago, Voxy said:

    That's due to the way Mine-imator draws objects on screen, and there's no way around it. What's happening is, the individual faces of your object are drawn one after the other, and sometimes it will need to draw one face on top of another. But because each face is transparent, well, what happens is, you can see the faces through each other, making it look lighter.

    qrHHWZY.png

    If the whole object was drawn first then turned transparent (like layers in a photo editing program), then it wouldn't happen, but it's not how it works in Mine-imator.

    but how do I make it opaque?

  2. 11 hours ago, Voxy said:

    Could you post a screenshot showing what you mean exactly by that?

    Unfortunately, I can't find a way to post a local image from my computer. I even tried to use "file:///C:/Users/(whatever)/Pictures/etc/img,png", which is the format that browsers uses for local file systems, but it still didn't work.

  3. 11 minutes ago, Voxy said:

    In your text's keyframe settings, under "Scale", check that second icon from the left. Turning it off lets you apply scaling on the individual axes.

    6fD58Jd.png

    I don't understand why, but even disabling the option that you just mentioned and modifying one of these X, Y and Z options doesn't do anything.

    Update: I just realized that this issue only applies to when rendering with shaders.

  4. Is there ANY way to resize the individual X, Y and Z axis on text? Because my project requires the all 3 dimensions resized to a specific point, not just symmetrically scaling (all X, Y and Z axis at once) like multi-selected/grouped "blocks" on Roblox Studio.

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