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Gxvin

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Posts posted by Gxvin

  1. Hello. So I've recently got mine imator once more, and I don't know why but every time that ive had it.. which is around 8 times, I've always had this problem. It always says "mine imator didn't close properly the last time" or something like that. But this time, I have a new problem. I recently started a new project, I saved it, and then I closed out mine imator because I had to do other stuff. When I wanted to resume the project, I opened up mine imator, and this pops up.

    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object app:
    array_get :: Index [0,6] out of range [1,1]
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_matrix_create (line 13)
    called from - gml_Script_vbuffer_render (line 30)
    called from - gml_Script_render_world_ground (line 26)
    called from - gml_Script_render_world (line 29)
    called from - gml_Script_render_low (line 26)
    called from - gml_Script_view_update_surface (line 25)
    called from - gml_Script_view_update (line 9)
    called from - gml_Script_view_draw (line 296)
    called from - gml_Script_view_area_draw (line 9)
    called from - gml_Script_panel_area_draw (line 51)
    called from - gml_Script_window_draw (line 20)
    called from - gml_Script_app_event_draw (line 7)
    called from - gml_Object_app_Draw_0 (line 0)
     
    please help.
     
    old problem (saying that mine imator didn't close properly the last time it was used)
    here is THAT crash report
    ___ Mine-imator log ___
    In your bug report, include this full log, along with instructions how to recreate the bug.
    If the issue concerns a specific animation, upload its folder as a .zip.
    9:25:49 PM mineimator_version: 1.1.2
    9:25:49 PM gm_runtime: 2.1.2.172
    9:25:49 PM YYC: yes
    9:25:49 PM working_directory: C:\Users\gnatr\Mine-imator\
    9:25:49 PM file_directory: C:\Users\gnatr\AppData\Roaming\Mine_imator\
    9:25:49 PM OS: Windows
    9:25:49 PM os_version: 655360
    9:25:49 PM os_is_network_connected: yes
    9:25:49 PM os_get_language: en
    9:25:49 PM os_get_region: US
    9:25:49 PM USERDOMAIN: DESKTOP-E0LB3HN
    9:25:49 PM USERNAME: gnatr
    9:25:49 PM USERPROFILE: C:\Users\gnatr
    9:25:49 PM APPDATA: C:\Users\gnatr\AppData\Roaming
    9:25:49 PM NUMBER_OF_PROCESSORS: 4
    9:25:49 PM PROCESSOR_ARCHITECTURE: x86
    9:25:49 PM PROCESSOR_IDENTFIER:
    9:25:49 PM PROCESSOR_LEVEL: 6
    9:25:49 PM PROCESSOR_REVISION: 8e09
    9:25:49 PM video_adapter_subsysid: 352325699
    9:25:49 PM udid: 90f70d2c-60e2-4e42-8437-801de814b2ef
    9:25:49 PM video_adapter_vendorid: 32902
    9:25:49 PM video_d3d11_context: 03C64AC4
    9:25:49 PM video_d3d11_device: 03C5287C
    9:25:49 PM video_adapter_deviceid: 22806
    9:25:49 PM video_adapter_sharedsystemmemory: 4160684032
    9:25:49 PM video_adapter_revision: 2
    9:25:49 PM video_adapter_description: Intel(R) HD Graphics 620
    9:25:49 PM video_adapter_dedicatedsystemmemory: 0
    9:25:49 PM video_adapter_dedicatedvideomemory: 134217728
    9:25:49 PM Old log found
    9:25:49 PM External library init
    9:25:49 PM External library: Data\file.dll
    9:25:49 PM External library: Data\movie.dll
    9:25:49 PM External library: movie init
    9:25:49 PM No texture library found, using sprite textures
    9:25:49 PM External library: Data\window.dll
    9:25:53 PM working_directory: C:\Users\gnatr\Mine-imator\
    9:25:53 PM Trying to save files
    9:25:53 PM surface_save OK
    9:25:53 PM texture_create OK
    9:25:53 PM file_delete_lib OK
    9:25:53 PM Create vertex format
    9:25:53 PM Shader init
    9:25:53 PM shaders_are_supported: yes
    9:25:53 PM shader_high_ssao_depth_normal compiled: yes
    9:25:53 PM shader_high_ssao_blur compiled: yes
    9:25:53 PM shader_high_ssao compiled: yes
    9:25:53 PM shader_high_light_sun compiled: yes
    9:25:53 PM shader_high_light_spot compiled: yes
    9:25:53 PM shader_high_light_point compiled: yes
    9:25:53 PM shader_high_light_night compiled: yes
    9:25:53 PM shader_high_light_apply compiled: yes
    9:25:53 PM shader_high_fog_apply compiled: yes
    9:25:53 PM shader_high_fog compiled: yes
    9:25:53 PM shader_high_dof compiled: yes
    9:25:53 PM shader_high_aa compiled: yes
    9:25:53 PM shader_replace compiled: yes
    9:25:53 PM shader_draw_texture compiled: yes
    9:25:53 PM shader_depth_point compiled: yes
    9:25:53 PM shader_depth compiled: yes
    9:25:53 PM shader_color_fog_lights compiled: yes
    9:25:53 PM shader_color_fog compiled: yes
    9:25:53 PM shader_color_camera compiled: yes
    9:25:53 PM shader_border compiled: yes
    9:25:53 PM shader_blend compiled: yes
    9:25:53 PM shader_alpha_test compiled: yes
    9:25:53 PM shader_alpha_fix compiled: yes
    9:25:53 PM Make transitions
    9:25:53 PM Transitions OK
    9:25:53 PM Loading language file: C:\Users\gnatr\Mine-imator\Data\Languages\english.milanguage
    9:25:53 PM Windows startup
    9:25:53 PM Found key_file: C:\Users\gnatr\Mine-imator\Data\key.midata
    9:25:53 PM Loading settings: C:\Users\gnatr\Mine-imator\Data\settings.midata
    9:25:53 PM load_format: 25
    9:25:53 PM Render init
    9:25:53 PM Loading Minecraft assets version: 1.12.2
    9:25:53 PM Archive already unzipped, re-using: C:\Users\gnatr\AppData\Roaming\Mine_imator\Minecraft\1.12.2\assets\minecraft\
    9:25:53 PM Model textures: load
    9:25:54 PM Model textures: done
    9:25:54 PM Block textures: load static
    9:25:54 PM Block textures: load animated
    9:25:54 PM Block textures, blocksize: 16
    9:25:54 PM Block textures: static block surface
    9:25:54 PM Block textures: static block preview
    9:25:54 PM Block textures: animated block surfaces
    9:25:54 PM Block textures: animated frames
    9:25:54 PM Block textures: animated block preview
    9:25:54 PM Block textures: find static block depths
    9:25:54 PM Block textures: find animated block depths
    9:25:54 PM Block textures: done
    9:25:54 PM Item textures: load
    9:25:54 PM Item textures: surface
    9:25:54 PM Item textures: done
    9:25:57 PM Saving block previews: C:\Users\gnatr\Mine-imator\Data\blockpreview.midata
    9:25:57 PM Loaded assets successfully
    9:25:57 PM Ground vbuffer init
    9:25:57 PM Resetting project
    9:25:57 PM Destroying instances
    9:25:57 PM Project resetted
    9:25:57 PM Show popup: startup
    9:25:57 PM Using the latest assets
    9:26:04 PM Creating project: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\New Project
    9:26:04 PM Resetting project
    9:26:04 PM Destroying instances
    9:26:04 PM Project resetted
    9:26:04 PM Saving project: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\New Project\New Project.miproject
    9:26:04 PM save_folder: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\New Project
    9:26:04 PM load_folder: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\New Project
    9:26:04 PM Project saved
    9:26:04 PM Show alert: Project created!, Imported files will be copied into the project folder., -4
    9:26:04 PM Saving settings: C:\Users\gnatr\Mine-imator\Data\settings.midata
    9:26:08 PM Saving settings: C:\Users\gnatr\Mine-imator\Data\settings.midata
    9:26:12 PM Show popup: open
    9:26:14 PM Opening project: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\Minecraft Survival Games- 1\Minecraft Survival Games- 1.miproject
    9:26:14 PM load_format: 26
    9:26:14 PM Resetting project
    9:26:14 PM Destroying instances
    9:26:14 PM Project resetted
    9:26:14 PM save_folder: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\Minecraft Survival Games- 1
    9:26:14 PM load_folder: C:\Users\gnatr\Documents\MINECRAFT ANIMATIONS\Minecraft Survival Games- 1\Minecraft Survival Games- 1
    9:26:14 PM Project loaded
     
     
     
     
    please help me goodnight
     
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