Posts posted by JoseC
-
-
hi! i'm currently trying to add InverseKinatics on a rig i'm making.
so i have set the Point Offset & End values correcly i think. and when i add the model to MineImator, under the constrains section, the IK option dosen't appear. the model already has bend enabled.
i
also the arm model itself is devided into two Parts because it dosen't actually bend it's more like it rotates since the model is supposed to be a fnaf animatronic...
i don't know if i'm doing something wrong here, any help?
-Jose
-
hi i was checking out mine-imator on my dad's pc and when it opened it the ui looked very small and i wanted to know if this is because of the tv my dad uses for his pc or something else and if this is fixable or a bug
here's a screenshot of how this looks
thank you very much
-jc
fixed it! thanks to this
-
so i've been testing Inverse Kenatics with ModelBench and when i tested out in Mine-Imator for some reason the part with IK doesn't bend any solution for this?
-
so i found an old FNaF OC rig i made back in 2020 and decided to make this small render of it in 2.0
-
hi i created this account with one of my old names and i wanted to change it and i cannot find any option to do it. is it possible or just not? and if it is possible how do it do it?
-
-
-
Recently Browsing 0 members
No registered users viewing this page.
IK option dosen't show up on a Modelbench model
in Help
Posted
ok already figured it out!
basicly the thing it was that i was using the Z bend on the model but when i only used X bending, then the IK option appeared!