@Nimi I was testing pr6 and I've noticed the light surface I was using on the example project still has some problems rendering. Now when set at 100% Emissive (previously brightness) it seems to be ok, but there's a sort of a shadow around it going on:   Also the bug described here is still happening: And shaded mode is insanely bright for some reason: I can't really work on shaded mode, since it changes the final colouring compared to render a lot.