I've thought about the idea of "subsurface scattering" with light bleed for a while now, and today I tried it out for the first time, and my results were successful!
A real-world example of subsurface scattering for those who are confused:
In Mine-imator (spotlight count: 9)
Image from behind
Here's the gist.
Knowing spotlight range directly changes the thickness of light bleed, I set up a folder rig with one spotlight with a very dark red hue and a very high ra