G'day/night/morning folks. This topic will explain some of the plans I have for Mine-imator this summer (and beyond). I thought I'd clear things up since a lot has happened since the last topic in late March, and I have been thinking about what I should be doing with this program and the community. I am currently working the final features of 1.0.0 (the GM version), which will be published some time in the near future. You can expect exciting things such as: Fully working undo/redo