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Hi, I'm a Mine-imator user from almost a couple years, and I'd want to talk about a texture malfunction on a my model.

In the latest release of the mine-imator continuation build (the one with the "chase the skies) update, i found some trouble on the rendering of a my model, a couple of glasses.

I am not sure if the model is 100% made in the best way and if it is broken because it's the first one i made with blockbench, but it keeps having problems in the various render modes, that is in unshaded, shaded and in performance/balanced render mode.

The first time I started the animation it was pretty good in texture and all, and I made a test render to publish on media. This is the first render.

https://drive.google.com/file/d/1iqBt3VSxDvsWk6QjCC4os1oJBZQ8BPoX/view?usp=sharing

However, after I came back a couple days later, the texture of the black part of the glasses was shattered and broken, but only in the shaded mode, while the rendered mode and the unshaded were perfectly normal (but I have no render of it). Also, I am sure I did not apply modifies on the single sprite.

Today I opened mine-imator and found out that the opacity at the 37% was not making the glasses glass more transparent, but it was just making the texture more dark grey, but I am sure again that I did not modify anything again (render down below here).

https://drive.google.com/file/d/1EC5MLLNlNpBRp6zcJfJUOz_cih02efbK/view?usp=sharing

So I restarted the program and it automatically switched from advanced to simple mode and from dark to light.

I found out that my space left of PC memory was at 0 byte, but now I have 6 Gb and stiil keeps not to work even after a restart

Any tips?

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Ok, problem solved, it was just a mine-imator feature caused by a random restart.

The bug was made because the render depth turned for some reason to 0, and it wasn't the glasses that became more dark or grey when reducing the opacity, but the glasses started to show the sky behind everything from the glasses.

I won't delete the post just to make it visible to people who had the same trouble. If a trasparent surface shows what far behind it, you just need to make the render depth higher.

Edited by thecreepercrafter
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