Goktails 26 Posted June 18 Report Share Posted June 18 absolute peak Link to post Share on other sites More sharing options...
xiaowanhwc 0 Posted July 6 Report Share Posted July 6 oh,I would like to offer a suggestion regarding the motion blur settings in Mi‑SU. I hope you could consider improving the motion blur feature once more. Specifically, it would be great if the motion blur could make bright objects 'emphasize their highlights while blurring' . I believe this would make the motion blur appear more realistic. Link to post Share on other sites More sharing options...
AliLight 2 Posted July 13 Report Share Posted July 13 Bug Report Version: Simply Upscaled Build 1.0.12.1 Color Tag and Select All Keyframes don't work on child objects anymore. Steps: Create a new project. Add Steve. Right click on Head or Right Arm. Both options are disabled. Select Steve + Head together, now both options become enabled. If the Head is placed inside a Folder, the Folder also has both options enabled. This doesn't happen in the original Mine-imator, only in Simply Upsscaled. It worked correctly before. Link to post Share on other sites More sharing options...
iv5an 12 Posted August 3 Report Share Posted August 3 (edited) Oh Yogaindo sense the New Modelbench V1.1.1 CB Released public Free Could you make Simply Upscaled compatible to Modelbench Vortex Model Edited August 3 by iv5an Link to post Share on other sites More sharing options...
Hanzu 0 Posted August 7 Report Share Posted August 7 Title: Glow and Enchantment disappear behind a Subtract blend object unless "Ignore Depth" is enabled Description: I'm using the Simply Upgrade build of Mine-imator. I have a Bedrock object with Glow and Enchantment enabled. I then parent a slightly larger cube to the bedrock and set the cube to: Blend Mode: Subtract Opacity: 45% No Enchantment Render Depth: 1 higher than the bedrock Expected behavior: The subtractive cube should create its effect while the bedrock's Glow and Enchantment remain visible through it. Actual behavior: The bedrock's Glow and Enchantment disappear completely behind the subtractive cube. If I enable Ignore Depth on the cube, the Glow and Enchantment become visible again. However, this also causes clouds, fog, and other objects behind the cube to render through it, which produces incorrect visuals. Steps to reproduce: Create a Bedrock object. Enable Glow and Enchantment on the Bedrock. Parent a slightly larger cube to the Bedrock. Set the cube's Blend Mode to Subtract. Set the cube's Opacity to 45%. Set the cube's Render Depth to 1 higher than the Bedrock. Observe that the Glow and Enchantment are no longer visible. Enable Ignore Depth on the cube and observe that the Glow returns, but background objects also render through the cube. This appears to be a rendering issue involving transparent/subtractive materials and Glow/Enchantment rendering. Link to post Share on other sites More sharing options...
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