Popular Post Yogaindo CR 65 Posted May 18 Popular Post Report Share Posted May 18 (edited) Mine-imator Simply Upscaled Build A Simple Mod That Enhance Mine-imator Rendering Looks with exciting QOL features and a little better Performance "1 Captain 1 Doctor Driving into a galaxy we never reach before, Great." ( Art by: Wolviza, AVE-X ) Personalized and Unprofessionals Warnings! You've been warned. Also bad english for some reason So I made a Mine-imator mod that have a new render engine intended for low sample rendering This mod was focused more on the rendering sides and some simple Quality of Life features , don't expect something so cool like the Community Build!. But I'll probably gonna add something new if I have the time and not being a skill issue. This mod was actually a private mod that I build for my little team for a movie project called AVE-X. But we decided to release it to the public and there it is! This mod was purely based on Continuation Build. Enjoy! Github Source: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build Note: Some of these features will available in Mine-imator Community Build very soon! Note: DO NOT ASK ME FOR A FEATURE. Thanks! Also Check README.txt for more detail if you're using an old GPU (GTX 750 ti or RX 460 or bellow) But If you want to support me you can buy sum of my games on Steam~ Mine-imator Is Heavy for it's Quality... Let's make it Worth it. All of the Renders bellow are rendered both on 8 Samples << CLICK TO ZOOM IN FOR MORE DETAIL With the power of the new render engine AVE-X. MISU brings you a 2x Quality renders with a little performance overhead Actually it's just using a different shaders technique but heh that's improvement lol And It's Open Sourced ANYONE can brings their features to this build, or to yours. Curently Modded By: Wolviza, CreeZ Version 1.0.11.7 (November 14th, 2025) from 1.0.11.5 Added: Invert Color in Color Correction Outline Blend Mode: Normal, Add, Screen, Multiply, Overlay Download (Windows x64 .zip) : Direct Link: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases/download/1.0.11.7/Mineimator_Simply_Upscaled_Build_1_0_11_7.zip https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases Minimum Specification: GPU: GTX 1050 TI or RX 5500 or Intel Arc A380 (4 GB with Vulkan 1_3 and DirectX 12_0 Support) CPU: Intel I5-8500 or Ryzen 5 2400 (or Atleast 4 CPU Threads) 8 GB of Ram Additional Notes: Please Check Readme.txt in the files if you're using an older GPU If you're using an RTX or RDNA GPU also check Readme.txt for an Upgrade Please keep in mind that this mod has not been compiled or tested outside of Windows x64. Enjoy! Old Changelog: Quote Version 1.0.11.5 (November 8th, 2025) from 1.0.11.4 Changed: Renaming Object Tag into Light Linking tag Readded README.txt (Oops) Fixed: Animating toggle on Heat Distortion Animating toggle on Pixelation Animating toggle on Black Bars Version 1.0.11.4 (November 6th, 2025) from 1.0.11.3 Added: Object tags or Light linking tag (Under Preferences) Light linking basics: Lights with the name of "Main" will affects all object no matter what their tags is. If both objects and light have the same tags they will be in love Unstable Features: Legacy Rendering (Using the slow old rendering method in case if something bad happen on new technique) Tags statistic when you select an object (Top right Viewport window) Changes: Faster Rendering: Rendering are now faster using "Multi Render Target" Method without losing any quality 5% - 15% faster rendering. Upgraded to Shader Model 5.0: Old Devices may actually cannot open the program at all HBAO now produces a smoother result (AVE-X) Outline Radius size are now can be inputted with decimals Added "px" to Outline Radius settings Removed enormous shadow size on pointlight (It's broken) Focal length value are no longer rounded Less Uranium NOOOOOOOOOOOO Fixes: Now glow should produce a smoother results Fixed glow render target error log Version 1.0.11.3 (November 2nd, 2025) from 1.0.11.1 and Lunar Added: Integration with Mine-imator Lunar Build Made By CreeZ Mine-imator Lunar Build: Quick Keyframe Timeline Button Mine-imator Lunar Build: Black Bar Camera Effect Mine-imator Lunar Build: Pixelation Camera Effect Mine-imator Lunar Build: Heat Distortion Wave Camera Effect Focal Length Camera (MM) Unstable Features: Light occlusion culling, Explicitly Ignore object outside the lights range to gain performance Modder Skin Head on Startup New Splashes Multiple Uranium Spawned Changes: Improved Glow and Bloom Effect now produces a smoother result Using more modern Vcomp140, old windows may not working properly Version 1.0.11.1 (October 29th, 2025) from 1.0.11.0 Added: Normal Strength: Control how strong the effect of your Normal Maps Outline Camera Effect: Most requested features, Make your render looks like a Cartoon! Normal Pass: Make the outline detects Normals for more Outline Height Fog: A Height fog where it comes straight from the ground Ico Sphere (Icosahedron A new shape type with a morphing feature New Splashes More Uranium with a Mix of Plutonium Changes: Normals Overhaul (AVE-X) Specular Overhaul (AVE-X) Better Performance for Depth Of Field while Rendering Renamed Full Chroma to Full Chroma (Experimental) Added ? to Full chroma Modifier Shake Keyframe Influence now can be inputed for negative value and Invert the effects Updating the README.txt Fixes: Automatic Offset for Modifier shake are no longer glitching out Render Scaling Settings not Saved Fixed weirdenest of Vanilla+ Spotlight Specular DOF Ghosting fix threshold in the wrong place Version 1.0.11.0 (October 1st, 2025) from 1.0.10.4 Added: Updated to Continuation Build 1.0.11 Added: SMAA a Cheap Aliasing fix for spatial smoothing between the samples, can make your render looks too smooth Added: DOF Affect Glow, False by default in Extra Settings Added: Focus to Timeline Camera, This settings are in Interface Preferences. Setting it to false is Good for you who don't want to focus the camera while flying with your scenes camera and lose the previous selected timeline object Added: Now Scrolling while moving the camera can reduce or increase the moving speeds New Splashes Changes: Overlays Setting are now saved Path Overlays now shows as default Now using modern Visual Studio Compiler (A little better memory usage) Version 1.0.10.4 (August 20th, 2025) from 1.0.10.3 Added: Added: Automatic Offset for Shake Modifier Fixes: Fixed: Modifier Frame Skip bug Fixed: Random glitch with animated block Fixed: Fog settings issue Fixed: Viewport optimization more stable Version 1.0.10.3 (August 14st, 2025) from 1.0.10.2 Added: REWRITED: CPU Ticking REWRITED Program Performance +10% - +80% no longer slowmotion (Images are both already using DXVK) (This Update can be Harmfull for low end devices) You might feel this version Mine-imator becoming more snappier Added: Specular Strength for Sunlight Changes: Improved: Exporting Animation Video Compression are now running at Full Multi-thread Rewrited: Rendering speed are now uncapped for maximum render speed Renamed: YUV444P to Full Chroma Changed: Minor UI changes and New Splashes Fixes: Fixed: Crashes when changing the models Fixed: Creppy Pasta Splashes Theoritically Fixed: Reduced Random Crashes Version 1.0.10.2 (August 01st, 2025) from 1.0.10.1 Added: Added: Unstable features button Performance Mode. Remove the "Less likely to be used" rendering features to get faster render speed by +5% - 30% introduce problems for AMD GPU's without DXVK and breaks some Vanilla+ rendering and also breaks Fog quality Spotlight Depth Scaling. Scale the spotlight depths to fix shadow acne but introduce an flashing light issue for animated scene Added: Modifier Shake Bend Added: Modifier Shake Keyframe Influence Added: Modifier Frame Skip Inheritance Added: Community Build frustum guides features. Lights size are now showing guides too. Can be disabled in Guides tabs Added: Community Build Lights toggle to change light types Added: PCSS Shadow only for Spotlight Added: YUV444P Full Color Exports settings in render movie tab for better compression and not compatible with all devices Added: Mbps on render movie tab Added: More Uranium Changes: Improved: Modifier FrameSkip can now be Inherited Improved: Better Viewport performance (With secondary cam on) Improved: Modifier Shake performance +10% - 200% Improved: Modifier Shake Speed with better step. Now the objects no longer jittering if the speed value are transitioned Improved: Glow Secondary performance +80% Improved: Glow are now produces smoother results Improved: All camera effects now produces a smoother results Changed: Glow are now affected by DOF Changed: DOF Viewport on low quality mode are rendered in lower quality Changed: Denoiser size are now following render resolution Changed: UI color Minor changes Changed: Now custom bitrates are using percentage quality instead than manually putting the bps Changed From Community Build: Light Guides are now following the light colors Fixes: Fixed: Global illumination overexposure fix when there is many lights in the scene Fixed: Audio Timeline lagging the entire project Version 1.0.10.1 (July 02nd, 2025) from 1.0.10.0 Added: Added: Enable Optimization Checklist on Render Movie Tab Added: Modifier (Under Object Constraints) Added: Shake modifier, Add a simple noise to your animation! Added: Skip frame modifier, Stop Motion never been Easy! Added: DOF Desaturation Added: DOF Ghosting fixer, Can fix any ghosting issue on around objects or target objects Added: File paths menu under preferences settings for opening file folders and debugging purposes Added: Time elapsed in project to keep your sanity Added: High Quality(?) Tips for Subsurface High Quality toggle Added: Camera Shake offset Added: ctrl + alt + mouse left can now be used for panning in the timeline like the middle mouse Added: More Splashes Changes: Improved: POV camera will now use decimal if holding shift when scrolled, 0.0 Changed: Ave-X preview resolution changed: From 920 x 400 to 960 x 400 Changed: Spotlight blur shadow no longer follows shadow resolution size Fixes: Improved: Reduced all shadow artifacts Fixed: Shaded to render mode bug Scaling Fixed: Viewport Optimization more stable Fixed: Audio Timeline becoming SOLANA Fixed: Bend rotation is now correct when using preview scaling Fixed: Box Sharpness can now be inputted with decimal value, 0.0 Fixed: Fixes all issue with indirect denoiser, including ghosting and Sky issue FATAL Fixes: Fix random crashes after saving project Version 1.0.10.0 (June 21th, 2025) from 1.0.9.4 Features: Merged all features & fixes from Continuation Build 1.0.10 Added: Render Preview Scaling Adjust your rendering preview resolution for faster preview! Added: Overlay Filter, Outline will still visible if the object filtered are selected Light overlays Particle overlays Path overlays Added: HBAO Sample Quality Added: Shadow Blur Sample Added: More Shadow Resolution Inbetween resolution for more controls Added: More Export resolutions Added: Subsurface High Quality Mode This mode will make subsurface affects shadow blurs Added: Subsurface Sharpness Added: Subsurface Desaturation Added: Subsurface Color Threshold Added: Highlight Subsurface Sharpness Added: Highlight Subsurface Desaturation Added: Highlight Subsurface Color Threshold Added: More Splashes Added: More uranium Changes: Improvement: Now all object that hidden or not visible is Smartly ignored for more performance, Heavy project performance +10% - +60% (Only Available With Viewport Optimization, Disabled when rendering) Improvement: Keyframe UI performance +40% Changed: Now Instant keyframes dot shows as rectangle Changed: Keyframe dot now is a little bit transparant Changed: Some export resolution names is now changed for more clearance Changed: When zooming timeline in low framerate or heavy project the zooming animation will be much faster Changed: Motion Blur maximum is now 99% instead of 100% When put to 100% the particles sometimes resetting itself Changed: Toggling render mode using F5 is now remembering the last mode Changed: Now world imported will ALWAYS ask for adding a animated timeline blocks Fixes: Viewport Optimization is now more stable Version 1.0.9.4 (May 31th, 2025) from 1.0.9.3 Changes: Changed: Vertical selection timeline drag speed is now scaling up overtime Changed: Timeline Zooming is now much faster while Reduced Motion is enabled Bugfixes: Bugfixes: Indirect Denoiser artifact is reduced again Version 1.0.9.3 (May 30th, 2025) from 1.0.9.2 Features: Added: Absorption (AVE-X) You can now control absorption in the render settings, this will make your Subsurface Scattering look like a jello. Yum Changes: Improvement: Unzipping and Saving file system is now Running on Multi-thread (BETA) Faster PNG Sequence Exporting +10%~ Faster Image export saving +30%~ Others that have to do with Zip extracting and saving +5%~ Fixes: Delta FPS fix Fixes: Nvidia GPU will now automatically used Changed: Denoiser Strength is now using different value, You might want to re-adjust your settings. Changed: (AVE-X) Correction on Highlight, Rim light now easier than ever Changed: (AVE-X) Reflection now look more stronger Changed: Reduced black Artifact on Denoiser Changed: Blue Accent is now set as default Changed: Other Minor theme changes. Bugfixes: Bugfixes: Denoiser Strength, Undo, Redo and Save is now Fixed. Version 1.0.9.2 (May 23th, 2025) from 1.0.9.0 Features: Added: Vanilla+ A better version of Vanilla that enchance it's looks without losing performance. Added: Motion Blur A new graphical settings for adding a blurmotion! Sample based and only works when exporting. Added: Indirect Lighting Denoiser Add a simple bilateral blur to your noisy indirect lighting. Works on both engines. Added: Shadow Blur Multiplier Control how strong the shadow blur on the projects (All lights). Added: Ratio Balance Control how strong of the HBAO 2 Passes. Good for every type of project. Added: More Uranium Mmmmmmmmmmmmm Changes: Changed: Vanilla has turned into Vanilla+ now, since most of them are changed for a slight better quality & performance. Changed: Viewport Optimization now mostly stable, It's recomended to turn them on. Changed: Denoise Radius for Both Vanilla and AVE-X has been separated. Changed: (AVE-X) Reflection now have long distances to render. Changed: (AVE-X) I somehow messed up the HBAO Calculation, now should be more correct and not become a blob when on high intensity. Changed: (AVE-X) Panumbra Shadows on Point Light has been removed and changed it into a basic blur instead (It's broken). Changed: (AVE-X) Subsurface Scattering now is correctly toned down. Colors on subsurface will slighty affect the objects color. Changed: (AVE-X) HBAO Now follow almost exact Power and Radius as AO. Now switching is more smoother. Changed: (AVE-X) RayStep now dinamically scales for efficiency, this will gave a performance boost of 10%~ and reduce a slight quality. Changed: (AVE-X) Shadow blur now evenly smooth out with the samples Changed: (Both) Ambient Occlusion now produces a better and tight close result. Changed: (Both) DOF Hazziness now has been fixed. Bugfixes: Bugfixes: Shadow blur issue on Pointlight has been fixed Bugfixes: Viewport optimization settings will be saved now Bugfixes: HBAO Ratio settings will now be saved on every project Bugfixes: I forgot to set the splashes settings... Woopsies! Fallback: Changed back how the path 3D model works like the old version since It was very broken with other settings Changes & Other Features added: Version 1.0.9.0 (May 17th, 2025) Changes from Continuation Build 1.0.9 Features: Added: Viewport Optimization Disabling viewport rendering entirely when unfocused. Still unstable, could be disabled in the Programs Settings. Good for heavy projects Enabled for Defaullt Added: Work Camera FOV Change the work camera FOV for certains scenarios! Gizmos size are also following the angle. Added: Gizmos Size Change the Viewport Gizmos size for comfort. Only works on Work camera. Added: Uranium (Not real until you put the Ray Step into 128) Uranium for your GPU. Nom nom Changes: Removed: Languanges Warning on Startup This hella annoying warning on startup is now removed boys Changed: Every Circular viewport outline now render in low subdivision to improve a little performance Improved how the bend calculates now produces a slightly better performance Now FPS shows a real FPS based on how it looks on your screens BugFixes: Fixed: Path tube generation are now with correct normals for both Engines. Fixed: Path tube shape on 0 size is no longer produce an artifact with the reflection for both Engines. Fixed: New project is no longer crashes Mine-Imator Edited Saturday at 08:51 AM by Yogaindo CR 1.0.11.7 I should make a good decision in my life WinnythailandFX, Jnick, vinnyg0621 and 18 others 17 1 3 Link to post Share on other sites More sharing options...
Jedel 7 Posted May 18 Report Share Posted May 18 YOO this is sick Yogaindo CR 1 Link to post Share on other sites More sharing options...
Em Z PH 63 Posted May 19 Report Share Posted May 19 (edited) Absolute Cinema wait is that uranium? Edited May 19 by Em Z PH Yogaindo CR 1 Link to post Share on other sites More sharing options...
WinnythailandFX 107 Posted May 19 Report Share Posted May 19 (edited) Amazing mod! 11/10 and with solve indirect lighting issue which am not hated is just need something, and you did added something that make me happy And also what do you mean you added uranium, isn't like all sudden you waking up to feel something radioactive from my pc? Edited May 19 by WinnythailandFX Yogaindo CR 1 Link to post Share on other sites More sharing options...
Jossamations 189 Posted May 19 Report Share Posted May 19 Before anyone asks, no, it is not malware. VirusTotal is a very unreliable way of testing software, as it very often has false positives triggered by basic program functions. If you were to put the official version of Mine-imator or Community Build into VirusTotal you'll get false hits. Even one brief Google Search of the most common false positive (Trojan.Malware.300983.susgen) will tell you this. Use unofficial mods at your own discretion, but don't make malware accusations against them if you don't have solid evidence. Yogaindo CR and WinnythailandFX 1 1 Link to post Share on other sites More sharing options...
Fover 1.1k Posted May 22 Report Share Posted May 22 this is absolute cinema. if you dont trust the file you can check the codes from github On 5/18/2025 at 10:33 PM, Yogaindo CR said: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases/tag/Release and i have 3 questions: Will this mode come when new versions of Minecraft come out (especially Happy Ghast) Will this mod continue to be developed? I'm just asking this question out of curiosity. Is it possible to make a physics mode in Mine Imator? Link to post Share on other sites More sharing options...
Yogaindo CR 65 Posted May 22 Author Report Share Posted May 22 On 5/23/2025 at 2:12 AM, Fover said: this is absolute cinema. if you dont trust the file you can check the codes from github and i have 3 questions: Will this mode come when new versions of Minecraft come out (especially Happy Ghast) Will this mod continue to be developed? I'm just asking this question out of curiosity. Is it possible to make a physics mode in Mine Imator? Thanks! This was based on Continuation Build. If the Continuation Build had an update, this mod will be updated too! Hmmm... The mod will be actively developed but pretty much rarely. I don't really know about that for now Link to post Share on other sites More sharing options...
JohnCartoonist 7 Posted May 22 Report Share Posted May 22 I was making an effort to implement HBAO into Mine-Imator at some point and now here is someone who managed to achieve one of the very things I had failed to incorporate into my private modification of Mine-Imator Community Build. You've earned my respect, my dear lad Welp, at least I made up for it by making a number of additions and adjustments to Mine-Imator's pseudo-PBR model, which was already the focal point of my hobby project. Yogaindo CR 1 Link to post Share on other sites More sharing options...
FOXY TOONS 3.1k Posted May 22 Report Share Posted May 22 The MI community is eating good today? ☝🗣 Yogaindo CR 1 Link to post Share on other sites More sharing options...
JohnCartoonist 7 Posted May 22 Report Share Posted May 22 On 5/19/2025 at 4:32 AM, Jossamations said: Before anyone asks, no, it is not malware. VirusTotal is a very unreliable way of testing software, as it very often has false positives triggered by basic program functions. If you were to put the official version of Mine-imator or Community Build into VirusTotal you'll get false hits. Even one brief Google Search of the most common false positive (Trojan.Malware.300983.susgen) will tell you this. Use unofficial mods at your own discretion, but don't make malware accusations against them if you don't have solid evidence. I appreciate you letting us know about this, especially as someone who quite heavily relies on VirusTotal. I sometimes resort to scanning files with Windows Security (basically Windows 10/11's built-in anti-virus software) because I can't always be bothered to scan stuff through external tools in order to ensure the safety of the things I download Link to post Share on other sites More sharing options...
Titanicminion 175 Posted May 23 Report Share Posted May 23 I'm still waiting for your Spectre dance template... (assuming your the same person who made it. the video where you said if it hit 10k) Link to post Share on other sites More sharing options...
Yogaindo CR 65 Posted May 23 Author Report Share Posted May 23 On 5/23/2025 at 10:30 AM, Titanicminion said: I'm still waiting for your Spectre dance template... (assuming your the same person who made it. the video where you said if it hit 10k) Wait hold on, Damn it's been two years. I'm gonna release it soon with new videos now, also for AVE-X testing Titanicminion 1 Link to post Share on other sites More sharing options...
lero90 0 Posted May 23 Report Share Posted May 23 Cool! Is it possible to add an outline effect to the render? Link to post Share on other sites More sharing options...
Yogaindo CR 65 Posted May 24 Author Report Share Posted May 24 On 5/24/2025 at 12:20 AM, lero90 said: Cool! Is it possible to add an outline effect to the render? Pretty much yes but not as good as you think Link to post Share on other sites More sharing options...
lero90 0 Posted June 1 Report Share Posted June 1 Thanks for the outline, but it doesn't work like an outline, it works the other way around Link to post Share on other sites More sharing options...
nwp animationz 6 Posted June 4 Report Share Posted June 4 On 5/19/2025 at 2:33 AM, Yogaindo CR said: Mine-imator Simply Upscaled Build A Simple Mod That Enhance Mine-imator Rendering Looks ( Art by: YogaindoCR, AVE-X ) Personalized and Unprofessionals Warnings! You've been warned. Also bad english for some reason So I made a Mine-imator mod that have a new render engine intended for low sample rendering This mod was focused more on the rendering sides and some simple Quality of Life features , don't expect something so cool like the Community Build!. But I'll probably gonna add something new if I have the time and not being a skill issue. This mod was actually a private mod that I build for my little team for a movie project called AVE-X. But we decided to release it to the public and there it is! This mod was purely based on Continuation Build. Enjoy! Github Source: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build Features: Introducing A New Render Engine! > AVE-X < Have you ever wondered a new render engine that fixes some of the "Uncorrectness" of Mine-imator have? there it is! This new engine used a new and more expensive shaders to calculate it's surroundings, this would enchance your project to whole new levels!. it was designed for low samples rendering for animations, while it's perfect for making a High Quality renders art. Come with a single click of a button All of the Renders bellow are rendered both on 8 Samples > Indirect Global Illumination (Art by: YogaindoCR, FurDom) Indirect Global Illumination was focused for a smooth and precise looking of Indirect Lighting. Indirect Lighting is pretty much great! but the noise issue on low sample was quite too much. Indirect Global Illumination now comes to fix it! > HBAO Occlusion (Art by: YogaindoCR, FurDom) HBAO! a better version of the current ssao that uses more modern techniques to achieve a higher quality of SSAO. Now comes with 2 passes with one that can you control with "Ratio" in the render settings. this fixes the weird SSAO spreading around object! No longer dissapeared from far away. > Better DOF (Art by: YogaindoCR, FurDom) Depth Of Field is now acted like a real camera apperture and have a smoother looks! Make sure you use Highlight edge of 40% and see the magic happens. This also reduces the weird ghosting issues in some certain scenario. > New Shadow & Lighting Looks! (Art by: YogaindoCR, FurDom) Reintroducing Shadow blur from the 1.2.9 era . With samples now it produce more smoother and greater looking result! This also fix and unfix the bias Issue where now the shadow could interact with a close or small bit of surfaces. The shadow blur can be controlled using the Size or Angle (Sun) of the lighting. This could bring back the old edge lighting techniques using spotlight. > Better Subsurface Scattering (Art by: YogaindoCR) Subsurface Scattering is a very great Addition in the 2.0.0 updates, But the very strong Subsurface scattering could bring the quality down. So I rewrote the Subsurface Scatering shaders with better controls for both highlight and coloring. Rim light is now easier than ever! > Motion Blur! (Art by: YogaindoCR) Using a sample based motion blur, now we got a pretty much accurate movement blurring! Just make sure your project animation is well optimized! > Other Rendering Features ( AVE-X ) Reflection are now on Full Resolution and "Correct". Great for rendering high resolution renders. New Tonemapper added new Tonemapper -Filmic and - Approximation ACES. Filmic can be great on Cinematic scenes while Approx ACES great on cartoony looking! ( AVE-X ) Changing how the normal map looks, Now look more correct. ( AVE-X ) Reduced some weird looking line when close to the camera You can now make a smooth outlines for cartoon looking with the new HBAO. Try experimenting with the unlimited values and try putting the Ratio into negative ( Vanilla ) Slightly faster rendering 1.0.9.2 ( Vanilla+ ) A better quality with the same performance of Vanilla! Check out the 1.0.9.2 changelog for more details Changes: Version 1.0.9.4 (May 31th, 2025) from 1.0.9.3 Changes: Changed: Vertical selection timeline drag speed is now scaling up overtime Changed: Timeline Zooming is now much faster while Reduced Motion is enabled Bugfixes: Bugfixes: Indirect Denoiser artifact is reduced again Download (Windows x64 .zip) : Direct Link: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases/download/1.0.9.4/Mineimator_Simply_Upscaled_Build_1_0_9_4.zip https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases Please keep in mind that this mod has not been compiled or tested outside of Windows x64. Enjoy! Old Changelog: Sekalian modelbench nya juga min Link to post Share on other sites More sharing options...
JohnCartoonist 7 Posted June 7 Report Share Posted June 7 (edited) On 5/22/2025 at 3:12 PM, Fover said: this is absolute cinema. if you dont trust the file you can check the codes from github and i have 3 questions: Will this mode come when new versions of Minecraft come out (especially Happy Ghast) Will this mod continue to be developed? I'm just asking this question out of curiosity. Is it possible to make a physics mode in Mine Imator? A physics mod? Yikes, I am not skilled or knowledgeable enough within the field of computer programming to pull that off. I'm sure someone out there with more experience and expertise in GameMaker Language can achieve that, but as for me, I ain't doin' that. However, I will leave you with a quote my dad told me that has stuck in my mind: "It seems impossible, until it's done." We do certainly like pushing the limits of GameMaker, including me with Mine-imator's rendering pipeline Edited June 8 by JohnCartoonist Made a grammatical mistake. Fover 1 Link to post Share on other sites More sharing options...
WitherFX 1 Posted June 9 Report Share Posted June 9 I feel like this is definitely a step up from the original Mine-imator! One reason why I moved to Blender was because of lighting in Mine-imator being so weird but I'm glad to see its lighting fixed! Good job! rofrrrrrrrrrrrrr 1 Link to post Share on other sites More sharing options...
Lia123sister 19 Posted June 14 Report Share Posted June 14 This new version have nice bending in animations. Thanks for uploading lol. Link to post Share on other sites More sharing options...
JohnCartoonist 7 Posted June 16 Report Share Posted June 16 On 6/9/2025 at 3:29 PM, WitherFX said: I feel like this is definitely a step up from the original Mine-imator! One reason why I moved to Blender was because of lighting in Mine-imator being so weird but I'm glad to see its lighting fixed! Good job! I agree with your sentiment. I think it's very nice to see this community making an effort to address their issues with Mine-imator's rendering. My main issue with Mine-imator's rendering is its implementation of physically based rendering (PBR). Above all else, this is the one thing that bothers me the most I can forgive the screen-space reflections and the limited range at which the rays being emitted by the program's screen-space raytracer are allowed to travel (which also affects the indirect lighting as both reflections and indirect lighting are handled by said screen-space raytracer), I can forgive the shadow acne-like artifacts created by Mine-imator's screen-space raytracer (these appear to be especially apparent in reflections), I can forgive the screen-space ambient occlusion's questionable depth perception, I can forgive the lack of glass refractions (one of the things I'd expect any basic raytracer to have), I can forgive the lack of caustics, and I can forgive the screen-space subsurface scattering's quirks. But if there's one thing about Mine-imator 2.0.x's rendering I simply can't get over is its limited implementation of PBR and the many corners it cuts, resulting in an inaccurate representation of how light interacts with different types of objects and surfaces. Link to post Share on other sites More sharing options...
vinnyg0621 5 Posted June 22 Report Share Posted June 22 (edited) it's June 21st* NOT JUNE 21TH. edit: how dare you disrespect my birthdate like that!!!! another edit: oh you also said bad english Edited June 22 by vinnyg0621 Link to post Share on other sites More sharing options...
lero90 0 Posted June 23 Report Share Posted June 23 The sound timeline became buggy Link to post Share on other sites More sharing options...
Yogaindo CR 65 Posted July 2 Author Report Share Posted July 2 On 6/23/2025 at 9:48 PM, lero90 said: The sound timeline became buggy Fixed :^ lero90 1 Link to post Share on other sites More sharing options...
lero90 0 Posted July 9 Report Share Posted July 9 On 7/3/2025 at 2:01 AM, Yogaindo CR said: Fixed :^ Thank you Is it possible to compile the project under Ubuntu? I tried, but stopped at the project item "10. Generate Code::Blocks". Link to post Share on other sites More sharing options...
CDplayer 152 Posted July 12 Report Share Posted July 12 This is a masterpiece. Link to post Share on other sites More sharing options...
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