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Vibrant Visuals for Mine-imator


Vibrant Visuals for Mine-imator  

6 members have voted

  1. 1. Should we have something similar to Vibrant Visuals as a graphics option in Mine-imator?

    • Yes
      6
    • No
      0


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With the new Vibrant Visuals feature coming to Minecraft: Bedrock Edition and Minecraft: Java Edition soon after, I think it would be really cool if there was an option in the graphics settings that would turn on a similar graphics engine. It would basically be the same as what Mine-imator has, and even more similar to what Mine-imator 2 has, but reflections and shadows would align to the pixels of textures. What do you think? Would the upcoming Vanilla shaders be a cool option to have available in Mine-imator?

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On 5/13/2025 at 1:01 AM, MaxSaturn3000 said:

With the new Vibrant Visuals feature coming to Minecraft: Bedrock Edition and Minecraft: Java Edition soon after, I think it would be really cool if there was an option in the graphics settings that would turn on a similar graphics engine. It would basically be the same as what Mine-imator has, and even more similar to what Mine-imator 2 has, but reflections and shadows would align to the pixels of textures. What do you think? Would the upcoming Vanilla shaders be a cool option to have available in Mine-imator?

It can be done on the community build version of mineimator, so it's not impossible.

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As much as I like this idea, my issue with it is my current lack of understanding of how Minecraft: Bedrock Edition's Vibrant Visuals work. I'm particularly doubtful about how the seemingly "pixel-perfect" screen-space reflections and shadows were achieved. How these low-resolution shadow maps clip to the neighboring pixels with respect for the texture resolution of a block or entity so seamlessly is beyond me.

I do like the volumetric fog, though. I think it greatly enhances not only visual believability, but makes for a more impactful atmosphere :)

 

Here's an example of the visual impact volumetric fog can have in a cave system. Light is interacting with the fog in a more believable manner; it looks to not only be absorbed by the particles but also scattered across the scene. I think it's an aesthetically pleasing sight to witness:

NZapqws.png

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