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Mine-imator crashes when I parent something to this model


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I'm messing with a few of my models trying to make a scene, and I put my earthmover (from ultrakill) model down. I attempt to parent a spotlight to the head (where the actual earthmover has a spotlight) and the program immediately crashes. I don't know why. (ps. all my models are made in Blockbench and I port them over to MineImator.) 

log:

Spoiler

12:22:03 PM Mine-imator version 2.0.2 (2023.11.12)
12:22:03 PM Platform: Windows x64
12:22:03 PM Executable: 64-bit
12:22:03 PM OS: Windows 10 Version 2009
12:22:03 PM working_directory: F:/Games/Mine-imator/
12:22:03 PM user_directory: F:/Games/Mine-imator/Data/
12:22:03 PM DPI: 96
12:22:03 PM OpenMP max threads: 12
12:22:03 PM Found temporary folder C:/Users/wesle/AppData/Roaming/Mine-imator/
12:22:03 PM Minecraft saves: C:/Users/wesle/AppData/Roaming/.minecraft/saves
12:22:03 PM Graphics device: Radeon RX 570 Series
12:22:03 PM Load resources
12:22:04 PM Resources loaded
12:22:04 PM Initialize OpenAL
12:22:04 PM Audio is supported
12:22:04 PM Create vertex format
12:22:04 PM Shader init
12:22:04 PM shaders_are_supported: yes
12:22:04 PM shader_high_glint compiled: yes
12:22:04 PM shader_clip compiled: yes
12:22:04 PM shader_tonemap compiled: yes
12:22:04 PM shader_high_indirect_blur compiled: yes
12:22:04 PM shader_high_raytrace_resolve compiled: yes
12:22:04 PM shader_high_raytrace compiled: yes
12:22:04 PM shader_high_subsurface_scatter compiled: yes
12:22:04 PM shader_high_subsurface compiled: yes
12:22:04 PM shader_high_material compiled: yes
12:22:04 PM shader_high_depth_normal compiled: yes
12:22:04 PM shader_high_samples_unpack compiled: yes
12:22:04 PM shader_high_samples_add compiled: yes
12:22:04 PM shader_high_lighting_apply compiled: yes
12:22:04 PM shader_distort compiled: yes
12:22:04 PM shader_ca compiled: yes
12:22:04 PM shader_noise compiled: yes
12:22:04 PM shader_vignette compiled: yes
12:22:04 PM shader_color_correction compiled: yes
12:22:04 PM shader_blur compiled: yes
12:22:04 PM shader_add compiled: yes
12:22:04 PM shader_high_bloom_threshold compiled: yes
12:22:04 PM shader_color_glow compiled: yes
12:22:04 PM shader_high_ssao compiled: yes
12:22:04 PM shader_high_light_sun compiled: yes
12:22:04 PM shader_high_light_spot compiled: yes
12:22:04 PM shader_high_light_point_shadowless compiled: yes
12:22:04 PM shader_high_light_point compiled: yes
12:22:04 PM shader_high_fog_apply compiled: yes
12:22:04 PM shader_high_fog compiled: yes
12:22:04 PM shader_high_dof_coc_blur compiled: yes
12:22:04 PM shader_high_dof_coc compiled: yes
12:22:04 PM shader_high_dof compiled: yes
12:22:04 PM shader_replace_alpha compiled: yes
12:22:04 PM shader_replace compiled: yes
12:22:04 PM shader_draw_texture compiled: yes
12:22:04 PM shader_depth_point compiled: yes
12:22:04 PM shader_depth_ortho compiled: yes
12:22:04 PM shader_depth compiled: yes
12:22:04 PM shader_color_fog_lights compiled: yes
12:22:04 PM shader_color_fog compiled: yes
12:22:04 PM shader_color_camera compiled: yes
12:22:04 PM shader_palette compiled: yes
12:22:04 PM shader_outline compiled: yes
12:22:04 PM shader_border compiled: yes
12:22:04 PM shader_blend compiled: yes
12:22:04 PM shader_alpha_test compiled: yes
12:22:04 PM shader_alpha_fix compiled: yes
12:22:04 PM Loading legacy file
12:22:04 PM Make transitions
12:22:04 PM Transitions OK
12:22:04 PM Loading language file: F:/Games/Mine-imator/Data/Languages/english.milanguage
12:22:04 PM Windows startup
12:22:04 PM Found key_file: F:/Games/Mine-imator/Data/key.midata
12:22:04 PM Loading settings: F:/Games/Mine-imator/Data/settings.midata
12:22:04 PM load_format: 29
12:22:04 PM Loading language file: F:\Games\Mine-imator\Data\Languages\english.milanguage
12:22:04 PM Loading languages: F:/Games/Mine-imator/Data/languages.midata
12:22:04 PM load_format: undefined
12:22:04 PM Render init
12:22:04 PM Loading Minecraft assets version: 1.20.2
12:22:04 PM Archive already unzipped, re-using: C:/Users/wesle/AppData/Roaming/Mine-imator/Minecraft_unzip/1.20.2/assets/minecraft/
12:22:04 PM Model textures: load
12:22:05 PM Model textures: done
12:22:05 PM Block textures: diffuse, load static
12:22:06 PM Block textures: diffuse, load animated
12:22:06 PM Block textures, blocksize: diffuse, 16
12:22:06 PM Block textures: static block surface
12:22:06 PM Block textures: static block preview
12:22:06 PM Block textures: diffuse, animated block surfaces
12:22:06 PM Block textures: diffuse, animated frames
12:22:06 PM Block textures: animated block preview
12:22:06 PM Block textures: find static block depths
12:22:06 PM Block textures: find animated block depths
12:22:06 PM Block textures: diffuse, done
12:22:06 PM Block textures all: done
12:22:06 PM Item textures: diffuse, load
12:22:07 PM Item textures: surface
12:22:07 PM Item textures: diffuse, done
12:22:07 PM Particle textures: load
12:22:07 PM Particle textures: legacy sheets
12:22:07 PM Particle textures: done
12:22:12 PM Loaded assets successfully
12:22:12 PM Moved 1961 sprites to texture pages: 0.1059053s
12:22:12 PM Ground vbuffer init
12:22:12 PM Resetting project
12:22:12 PM Destroying instances
12:22:12 PM Project resetted
12:22:12 PM Using the latest assets
12:22:14 PM Opening project: F:\Games\Mine-imator\Projects\At ends/At ends.miproject
12:22:14 PM load_format: 34
12:22:14 PM Resetting project
12:22:14 PM Destroying instances
12:22:14 PM Project resetted
12:22:14 PM save_folder: F:/Games/Mine-imator/Projects/At ends
12:22:14 PM load_folder: F:/Games/Mine-imator/Projects/At ends
12:22:14 PM load_format: 34
12:22:14 PM Unzip block mesh cache: 0.0512052s
12:22:14 PM Read block mesh cache: 0.0247056s
12:22:14 PM Unzip block mesh cache: 0.0010272s
12:22:14 PM Read block mesh cache: 0.000335s
12:22:15 PM Project loaded
12:22:15 PM Updating recent list
12:22:22 PM Action: action_tl_select
12:22:23 PM Action: action_tl_select
12:22:23 PM Action: action_tl_frame_rot
12:22:25 PM Action: action_tl_frame_rot
12:22:25 PM Action: action_tl_frame_rot
12:22:26 PM Action: action_tl_select
12:22:27 PM Action: action_tl_frame_rot
12:22:28 PM Action: action_tl_select
12:22:29 PM Action: action_tl_frame_rot
12:22:30 PM Action: action_tl_frame_rot
12:22:32 PM Action: action_tl_select
12:22:32 PM Action: action_tl_frame_rot
12:22:34 PM Action: action_tl_select
12:22:34 PM Action: action_tl_frame_rot
12:22:35 PM Action: action_tl_frame_rot
12:22:36 PM Action: action_tl_select
12:22:37 PM Action: action_tl_frame_rot
12:22:38 PM Action: action_tl_frame_rot
12:22:40 PM Action: action_tl_select
12:22:41 PM Action: action_tl_select
12:22:42 PM Action: action_tl_select
12:22:47 PM Action: action_tl_frame_visible
12:22:48 PM Action: action_tl_select
12:22:49 PM Action: action_tl_frame_visible
12:22:53 PM Action: action_tl_select
12:22:54 PM Action: action_tl_frame_pos_xyz
12:22:56 PM Action: action_tl_frame_pos_xyz
12:22:57 PM Action: action_tl_frame_rot
12:22:59 PM Action: action_tl_select
12:22:59 PM Action: action_tl_select
12:23:02 PM Action: action_tl_frame_rot
12:23:03 PM Action: action_tl_frame_rot
12:23:04 PM Action: action_tl_frame_rot
12:23:05 PM Action: action_tl_select
12:23:06 PM Action: action_tl_frame_rot
12:23:07 PM Action: action_tl_frame_rot
12:23:09 PM Action: action_tl_select
12:23:10 PM Action: action_tl_frame_rot
12:23:12 PM Action: action_tl_frame_rot
12:23:14 PM Action: action_tl_select
12:23:16 PM Action: action_tl_frame_rot
12:23:17 PM Action: action_tl_frame_rot
12:23:19 PM Action: action_tl_select
12:23:26 PM Action: action_tl_select
12:23:28 PM Action: action_tl_select
12:23:31 PM Action: action_tl_frame_rot
12:23:32 PM Action: action_tl_frame_rot
12:23:34 PM Action: action_tl_select
12:23:35 PM Action: action_tl_select
12:23:36 PM Action: action_tl_select
12:23:37 PM Action: action_tl_frame_rot
12:23:38 PM Action: action_tl_select
12:23:39 PM Action: action_tl_frame_rot
12:23:41 PM Action: action_tl_select
12:23:42 PM Action: action_tl_frame_rot
12:23:45 PM Action: action_tl_frame_rot
12:23:55 PM Action: action_tl_select
12:23:58 PM Action: action_tl_extend
12:24:00 PM Action: action_tl_select
12:24:01 PM Action: action_tl_frame_visible
12:24:03 PM Action: action_tl_extend
12:24:04 PM Action: action_tl_select
12:24:05 PM Action: action_tl_frame_visible
12:24:06 PM Action: action_tl_select
12:24:07 PM Action: action_tl_frame_pos_xyz
12:24:09 PM Action: action_tl_frame_rot
12:24:10 PM Action: action_tl_frame_pos_xyz
12:24:11 PM Action: action_tl_select
12:24:12 PM Action: action_tl_frame_rot
12:24:13 PM Action: action_tl_frame_pos_xyz
12:24:16 PM Action: action_tl_frame_rot
12:24:18 PM Action: action_tl_select
12:24:18 PM Action: action_tl_frame_rot
12:24:26 PM Action: action_tl_select
12:24:27 PM Action: action_tl_frame_rot
12:24:30 PM Action: action_tl_select
12:24:30 PM Action: action_tl_frame_rot
12:24:32 PM Action: action_tl_frame_rot
12:24:33 PM Action: action_tl_frame_rot
12:24:33 PM Action: action_tl_select
12:24:35 PM Action: action_tl_frame_rot
12:24:38 PM Action: action_tl_select
12:24:39 PM Action: action_tl_frame_rot
12:24:40 PM Action: action_tl_frame_rot
12:24:41 PM Action: action_tl_select
12:24:42 PM Action: action_tl_frame_rot
12:24:52 PM Action: action_tl_select
12:24:53 PM Action: action_tl_frame_rot
12:24:58 PM Action: action_tl_select
12:24:59 PM Action: action_tl_frame_rot
12:25:03 PM Action: action_tl_select
12:25:04 PM Action: action_tl_frame_rot
12:25:06 PM Action: action_tl_select
12:25:07 PM Action: action_tl_frame_rot
12:25:17 PM Saving project: F:\Games\Mine-imator\Projects\At ends/At ends.miproject
12:25:17 PM save_folder: F:/Games/Mine-imator/Projects/At ends
12:25:17 PM load_folder: F:/Games/Mine-imator/Projects/At ends
12:25:17 PM Project saved
12:25:17 PM New toast: Project saved successfully!, positive
12:25:17 PM Updating recent list
12:25:33 PM Add resource: model
12:25:33 PM filename: Earthmover.mimodel
12:25:33 PM Action Load resource: action_bench_model, F:/Games/Mine-imator/CustomModels/homemade/Earthmover.mimodel
12:25:34 PM Action: action_bench_create
12:25:34 PM Created: model
12:25:37 PM Action: action_tl_select
12:25:38 PM Action: action_tl_frame_rot
12:25:50 PM Action: action_tl_frame_scale_all_axis
12:25:55 PM Action: action_tl_frame_pos_xyz
12:25:57 PM Action: action_tl_frame_pos_xyz
12:25:59 PM Action: action_tl_frame_rot
12:26:01 PM Action: action_tl_select
12:26:02 PM Action: action_tl_frame_rot
12:26:03 PM Action: action_tl_select
12:26:04 PM Action: action_tl_frame_rot
12:26:05 PM Action: action_tl_select
12:26:08 PM Action: action_tl_frame_rot
12:26:10 PM Action: action_tl_frame_rot
12:26:10 PM Action: action_tl_select
12:26:11 PM Action: action_tl_frame_rot
12:26:24 PM Action: action_tl_select
12:26:25 PM Action: action_tl_frame_pos_xyz
12:26:27 PM Action: action_tl_frame_pos_xyz
12:26:29 PM Action: action_tl_frame_pos_xyz
12:26:31 PM Action: action_tl_select
12:26:33 PM Action: action_tl_select
12:26:35 PM Action: action_tl_select
12:26:35 PM Action: action_tl_frame_rot
12:26:37 PM Action: action_tl_frame_rot
12:26:39 PM Action: action_tl_select
12:26:40 PM Action: action_tl_frame_rot
12:26:41 PM Action: action_tl_frame_rot
12:26:44 PM Action: action_tl_select
12:26:45 PM Action: action_tl_frame_rot
12:26:46 PM Action: action_tl_select
12:26:47 PM Action: action_tl_frame_rot
12:26:48 PM Action: action_tl_select
12:26:50 PM Action: action_tl_select
12:26:54 PM Action: action_tl_select
12:26:57 PM Action: action_tl_select
12:27:01 PM Action: action_tl_select
12:27:02 PM Action: action_tl_frame_rot
12:27:04 PM Action: action_tl_frame_rot
12:27:05 PM Action: action_tl_frame_rot
12:27:06 PM Action: action_tl_frame_rot
12:27:10 PM Action: action_tl_frame_rot
12:27:14 PM Action: action_tl_select
12:27:15 PM Action: action_tl_frame_rot
12:27:22 PM Action Set variable: action_bench_light_type, 16, 15, 1
12:27:23 PM Action: action_bench_create
12:27:23 PM Created: shape
12:27:24 PM Action: action_tl_select
12:27:27 PM Action: action_tl_select
12:27:35 PM Action: action_tl_parent
12:27:35 PM [FATAL ERROR] Invalid id 197507
in CppProject::Asset::Find:86
 

Here is the project folder, https://file.garden/ZZwxkrwcdjLfA7B9/At ends - Copy.zip

I'd be happy to supply any extra infoWY51zRd.png

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