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Download v1.0.0

Changes since Mine-imator 2.0.2:

Features

  • Ported all features from mbanders's Continuation Build 1.0.6.
  • Added gobos, allowing for textures to be applied to spotlights.
  • Added light groups.
    • Objects will only be affected by lights if both are in the same light group.
    • Lights without a light group will still affect all objects regardless.
    • Can be created from a new "Light groups" tab in the project properties.
    • Timelines can be added to light groups through their properties tab under "Appearance".
  • Added Copy position, rotation, and scale constraints.
    • Timelines can inherit these values from any other timeline in the project.
    • Timelines can switch between their targeted object for each constraint at any time during the animation.
    • X, Y, and Z value inheritance can be switched on and off for each constraint at any time.
  • Added Look at constraint.
    • Timelines will rotate towards the direction of another timeline.
    • Target timeline can be switched during the animation.
  • Added Bend inverse kinematics constraint.
    • Allows for body parts to bend parallel to the rotation of another timeline.
    • Useful for hand and foot IK in custom models.
  • Added dropdown menu to "Enable/Disable overlays" button in viewport taskbars.
    • Can toggle visibility of gizmos, timeline shapes, and timeline guides individually.
  • Added timeline guides.
    • Visual representations of camera frustums, spotlight cones, etc. now appear when these objects are selected.
    • Must first be enabled under "Enable/Disable overlays" dropdown.
  • Added "Aspect ratio" modifier for cameras.
  • Added scene color modifiers for night sky, night clouds, and stars.
    • "Night" color is now called "Night Ambient".
  • Added "Work camera FOV" preference.
  • Added "Select locked timeline parent" preference.
    • When trying to select a locked timeline, its parent will be selected instead.
    • (Will continue up the hierarchy tree until it finds an unlocked parent.)
  • "Import asset..." option now allows for multiple assets to be imported at a time.
  • .miproject files can now be opened directly with Mine-imator from the file explorer.
  • Added project search bar to the home screen.
  • Lights can now be switched between point and spot lights after creation (new "Light" tab in its properties).
  • Body parts now have a Wind influence modifier.
  • "Inherit bend" option now copies bending from parts affected by IK.
  • Import image popup now displays the texture being imported.
  • Integrated item sheet importing into the import image popup.
  • Interface tab in Preferences is now sorted into subtabs.
  • Updated appearance of startup and home screens.
  • Replaced Modelbench advertisement with Modelbench CB advertisement.
Edited by Swooplezz
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