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programing How does the rotation values work pls?
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GTM_ssj 0
I just recently came up with this idea of making a script that turns .miobject files to .mimodel files, that is, to simplify mineimator models
but there's this issue when I try to apply the rotation changes affected by parent objects to a given point, sometimes it works but sometimes give bugged results, especially when multiple axies are rotated at the same time.
I think it's have something to do with the method MI used to rotate objects, but I don't know how exactly it is done tho
anyone has an idea?
here's the test code for instance, I did it using a 4x4 matrix for the transformation matrix
for some reason it gave a wrong answer especially when both rotating at X and Y axis
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