Popular Post mbanders 3.5k Posted April 1, 2023 Popular Post Report Share Posted April 1, 2023 (edited) (Art by mbanders) Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/5bkjcw5y244k2tu/Mine-imator_2.0.2_Continuation_Build_1.0.8.zip/file Please note that this mod has not been compiled or tested outside of Windows x64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.8 (December 4th, 2024), changes since 1.0.7: Features Holding right-click while group-selecting in the timeline will now move the selection area. Changes Updated Minecraft assets to 1.21.4 - The Garden Awakens. Reorganized biome list. Bugfixes Fixed animatable blocks in scenery having their positions set to 0,0,0. Fixed some wind-affected blocks not being properly anchored to the block above/below them. Fixed more cases of timeline marker duplication when importing assets. Fixed timeline scrolling vertically while setting a region. Older changelogs: Spoiler Version 1.0.7 (October 23rd, 2024), changes since 1.0.6: Download (Windows x64 .zip): https://www.mediafire.com/file/ph28wvqhijubjpx/Mine-imator_2.0.2_Continuation_Build_1.0.7.zip/file Features Added custom project thumbnails. Customize the image that accompanies a project on the Home screen. Accessible through the Project settings tab. Added "Play / Stop animation" keybind to set the playhead to its starting position when paused (Shift + Space). Mimics the behavior of the Play / Pause keybind before Mine-imator 2.0. Changes Updated Minecraft assets to 1.21.3. New Bundles, Banner Pattern items, Redstone Torch. Support for 'light_emission' block model element tag. The "Select all" option will no longer select filtered timelines (ghosts, color tags, search query). The "Select keyframes..." options in the timeline context menu will no longer select keyframes in filtered timelines. Objects with a parent and no keyframes will now always stay at 0,0,0 instead of reverting to their original position values. The frame editor tab's title will now show the selected keyframe's position instead of always showing the playhead's position. Selecting multiple keyframes will make it show the number of selected keyframes instead. Renamed "Play animation" keybind to "Play / Pause animation". Bugfixes Fixed shapes with camera textures not being able to use render mode. Known limitation: Camera textures can only display 1 sample. Fixed timeline markers being duplicated after importing keyframes and reloading the project. Fixed awkward behavior when zooming the timeline in or out during playback with auto-scroll enabled. Fixed awkward behavior when middle-click dragging the timeline during the zooming animation. Fixed maximum timeline scroll length ignoring timeline markers. Version 1.0.6 (August 5th, 2024), changes since 1.0.5: Download (Windows x64 .zip): https://www.mediafire.com/file/0ssr26h7nbok1l0/Mine-imator_2.0.2_Continuation_Build_1.0.6.zip/file Features Added real-time particle previewing. Particle spawners will now create real-time particles when their editor is open. The "Spawn particles" keybind (X) once again has immediate results (when an editor is open). Real-time particles cannot be rendered, and will disappear when the editor is closed. Added "Mapped texture" option for paths. Paths can now be affected by wind. Added "Open folder" option after exporting a movie or image. Changes Redesigned path timeline tab. Texture animation speed property is now measured in frames per second. Changed default scale snapping value to 0.25 (from 1). Bugfixes Fixed crash when using text as particles. Fixed texture scrolling in .mimodels sometimes being applied to other timelines. Fixed offset textures on the tops/bottoms of unmapped cylinders and cones. Fixed Custom item slot selection box not wrapping around when exceeding the total item count. Fixed work camera sometimes being bound by the project render distance. Fixed being able to assign a timeline's IK targets to itself. Fixed .mimodel parts with custom bend values being set to 0 when reset instead of their default values. Version 1.0.5 (June 20th, 2024), changes since 1.0.4: Download (Windows x64 .zip): https://www.mediafire.com/file/zna2xq5z6nwoaxa/Mine-imator_2.0.2_Continuation_Build_1.0.5.zip/file Bugfixes Fixed faces of certain blocks not appearing. Fixed trial spawner hiding faces of adjacent blocks. Fixed particle spawners creating particles in its position from the previous frame. (Art by Nimi) Version 1.0.4 (June 18th, 2024), changes since 1.0.3: Download (Windows x64 .zip): https://www.mediafire.com/file/w2u6zqp7jqkudwj/Mine-imator_2.0.2_Continuation_Build_1.0.4.zip/file Features Added "Smooth" option for cones, cylinders, and spheres. Added 'texture_scroll' tags for .mimodel parts and shapes: 'texture_scroll_speed': The percentage of the texture's max width/height to scroll through per second. 'texture_scroll_direction': The angle in which the texture will move. A shape/part must have a texture defined to it for texture scrolling to work (cannot be inherited from base model). Changes Updated Minecraft assets to 1.21. Paths can now have material and normal maps applied to them. Adjusted clouds to better match their appearance in Minecraft. Improved quality of the background fog. Bugfixes Fixed issues related to short grass. Fixed crash when attempting to reset all camera values. Fixed missing icon in "Add sound" button for audio tracks. Version 1.0.3 (May 7th, 2024), changes since 1.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/1b94lbb0c668k5l/Mine-imator_2.0.2_Continuation_Build_1.0.3.zip/file Changes Updated F12 debug menu. Hovering over the debug menu now makes it slightly more transparent. F12 now cycles between debug menu states: off, basic FPS counter, and full. Shift + F12 now cycles which corner of the window the debug menu appears in. Bugfixes Fixed banners and player heads in 1.20.5 worlds not importing correctly. Fixed glow effect on hashed objects not appearing correctly. Fixed text object characters and outlines getting cut off in certain cases. Fixed folder icon not appearing for "Browse..." option in lens dirt texture selector. Version 1.0.2 (Apr 25th, 2024), changes since Mine-imator 2.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/qkxgrve6cmuzrx8/Mine-imator_2.0.2_Continuation_Build_1.0.2.zip/file Features Added keybinds for Next and Previous frame (Shift + Right and Left arrow keys). Added "Direction" modifier for ground texture. Added the ? somewhere. Changes Updated Minecraft assets to 1.20.5. (Armadillos, Wolf Armor, Wolf variants, etc.) Moving the work camera no longer resets samples in the active camera. Block texture animation speed can now be negative. Increased maximum project tempo to 120 (up from 100). Removed Y rotation limits on "Rotate around camera" option. Updated F12 debug menu to better resemble that of Modelbench. Reorganized timeline Hierarchy menu. Slightly adjusted world importer interface. Added error message when attempting to export MP4s or MOVs with odd-numbered video sizes. Bugfixes Fixed path timelines not functioning as particle attractors. "Directional force" and "Vortex force" in particle editors are now functional. Fixed textures on inverted path meshes not appearing correctly. Fixed rendering issue with non-square translucent textures on .mimodels. Fixed being able to drag bloom Threshold above 100%. Fixed crash when importing decorated pots with no sherds. Fixed memory leak with empty lines in text objects. Fixed crash popup not showing full Mine-imator version name. Version 1.0.1 (Apr 20th, 2023), changes since 1.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/5y9b1tg5z05vuri/Mine-imator_2.0.0_Continuation_Build_1.0.1.zip/file Features Added 'backfaces' tag for .mimodel parts, allowing them to have "Show backfaces" enabled by default. Added custom frame rate export option. Readded Author field to New project and Save as popups. Changes Blocky bending is now supported for Y-axis only limbs. Bugfixes Fixed crash when using custom JSON models as particles. Fixed clouds being affected by fog even when fog is disabled (when ground is disabled). Fixed inverse kinematics option appearing for some incompatible parts. Version 1.0.0 (Apr 1st, 2023), changes since Mine-imator 2.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/u2rlcwq241rblf4/Mine-imator_2.0.0_Continuation_Build_1.0.0.zip/file Features Added Speed / Pitch setting for sounds in audio timelines. Added support for more unicode characters in Minecraft font. Shape texture offset, repeat, and mirror options are now visible when a material or normal map is applied. Signs in imported worlds now have a 'text_scale' field (defined in .midata file). Splash screen now shows which Minecraft assets version is being loaded. Added a ? somewhere. Go find it. Changes Rotation wheels now snap to 0.000001 instead of 0.1 when snapping is disabled. Updated Minecraft assets to 1.19.4. Individual blocks for Iron Bars, Glass Panes, Fences, Walls, Chorus Plants, Fire, and Tripwire can now be fully customized in the workbench. Custom item slot interpolation is now floored instead of rounded. Updated 'unknown_pack' image. Updated credits. Bugfixes Fixed lens dirt glow not working. Fixed lens dirt not being affected by distort and chromatic aberration. Fixed sounds with extended end time not repeating in animation playback. Fixed custom fog object color not being animatable with environment timelines. Fixed custom fog object color toggle not being saved. Fixed Randomize blocks setting for blocks not being saved. Fixed material map and normal map settings for items not being saved. Fixed texture repeat fields for shapes resetting to 0 instead of 1. Fixed minutes counter in timeline timer not resetting when an hour has passed. Fixed Subsurface scattering Blur quality of 0 breaking certain render passes. Fixed some minor issues with block texture animations. Edited Wednesday at 04:14 PM by mbanders 1.0.8 time LacaMenDRY, Мирон, Kyle Freeze and 42 others 30 1 1 1 12 Link to post Share on other sites More sharing options...
ChristofuPH 127 Posted April 1, 2023 Report Share Posted April 1, 2023 Got Pranked Link to post Share on other sites More sharing options...
WinnythailandFX 101 Posted April 1, 2023 Report Share Posted April 1, 2023 finally, the custom fog is now saved Link to post Share on other sites More sharing options...
AryaN_87 1 Posted April 1, 2023 Report Share Posted April 1, 2023 got some trust issues on this specific day bruh Link to post Share on other sites More sharing options...
LordKillo 42 Posted April 1, 2023 Report Share Posted April 1, 2023 !!!!!!! Link to post Share on other sites More sharing options...
Loulou-Senpai 3 Posted April 1, 2023 Report Share Posted April 1, 2023 I got trust issues today. I don’t know what I should do. Link to post Share on other sites More sharing options...
InfiniteNightZ 3 Posted April 1, 2023 Report Share Posted April 1, 2023 Guess who has trust issues? Link to post Share on other sites More sharing options...
Oh_Sans 69 Posted April 1, 2023 Report Share Posted April 1, 2023 that's real actually Link to post Share on other sites More sharing options...
TheHypnoAlien 36 Posted April 1, 2023 Report Share Posted April 1, 2023 Guess Who Has Trust Issues Link to post Share on other sites More sharing options...
Em Z PH 63 Posted April 1, 2023 Report Share Posted April 1, 2023 thanks mbanders for fixing some buggos Cable_HHH 1 Link to post Share on other sites More sharing options...
Mr M3m3~Chan 281 Posted April 1, 2023 Report Share Posted April 1, 2023 Is this actually real because it is currently April 1st and I am terrified ChristofuPH 1 Link to post Share on other sites More sharing options...
ChristofuPH 127 Posted April 1, 2023 Report Share Posted April 1, 2023 On 4/1/2023 at 9:13 PM, Mr M3m3~Chan said: Is this actually real because it is currently April 1st and I am terrified Dude its real https://gyazo.com/c5a517ff278febf022478b9e04ff8afe Mr M3m3~Chan 1 Link to post Share on other sites More sharing options...
Alone_Creeper 0 Posted April 1, 2023 Report Share Posted April 1, 2023 Guess who has trust issues Link to post Share on other sites More sharing options...
KvaGram 3 Posted April 1, 2023 Report Share Posted April 1, 2023 presuming this is not an april fools mod, could you please compile a linux version? Link to post Share on other sites More sharing options...
Draco63 645 Posted April 1, 2023 Report Share Posted April 1, 2023 mmm ye s very real i am sure Link to post Share on other sites More sharing options...
TheXKing360 224 Posted April 1, 2023 Report Share Posted April 1, 2023 I forgot it was april, I got fooled hard Link to post Share on other sites More sharing options...
SharkFinFace 3 Posted April 1, 2023 Report Share Posted April 1, 2023 Some o' y'all are thinking you got pranked, but I'm here to reassure this is real. I've actually been keeping an eye on his GitHub for some time now. And mbanders, if it reading, I have a suggestion: Glowing signs. And thanks for the continuation. Link to post Share on other sites More sharing options...
mbanders 3.5k Posted April 20, 2023 Author Report Share Posted April 20, 2023 1.0.1 is out horray Link to post Share on other sites More sharing options...
WinnythailandFX 101 Posted April 20, 2023 Report Share Posted April 20, 2023 yaaa Link to post Share on other sites More sharing options...
CanIIA 1.2k Posted April 20, 2023 Report Share Posted April 20, 2023 CUSTOM FRAME RATE EXPORT, LES GOOOOOO Link to post Share on other sites More sharing options...
SharkFinFace 3 Posted April 20, 2023 Report Share Posted April 20, 2023 The custom frame rate got be thinking: didn't the amount of samples that could be taken get decreased during one of the pre-releases (Pre-release 6)? Could the amount of samples also be customized? Also, can instructions be made on how to compile? I have GameMaker 2. Link to post Share on other sites More sharing options...
Animotions 5 Posted April 20, 2023 Report Share Posted April 20, 2023 There is a bug with the Depth of field. I think it happens when the program wants to smooth the blur but it gets darker. I don't know how explain it but it happens when I turn the blur size and the edge highlight all the way up. Link to post Share on other sites More sharing options...
moniker 67 Posted April 23, 2023 Report Share Posted April 23, 2023 (edited) I've reported some bugs which were never fixed, hopefully you can look into it: And here's some suggestions: Edited April 23, 2023 by moniker CanIIA 1 Link to post Share on other sites More sharing options...
mbanders 3.5k Posted April 23, 2023 Author Report Share Posted April 23, 2023 On 4/22/2023 at 7:28 PM, moniker said: I've reported some bugs which were never fixed, hopefully you can look into it: And here's some suggestions: Nimi 1 Link to post Share on other sites More sharing options...
Fox Miner 3.6k Posted April 24, 2023 Report Share Posted April 24, 2023 I still have trust issues... CanIIA 1 Link to post Share on other sites More sharing options...
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