EnderFede 32 Posted February 2 Report Share Posted February 2 does someone know how to compile this for MacOS? Link to post Share on other sites More sharing options...
moniker 67 Posted February 2 Report Share Posted February 2 (edited) There's still a bug in 1.0.8 with the zoom in / zoom out while selecting. If you select while zooming in, it spawns a big box of selection to the left, if you select while zooming out, it spawns a big selection box to the right, if you are still holding the ctrl key used to zoom in/out, it ignores the selection, if you stop hodling the key, it does select the keyframes. This is quite annoying. Reporting this @mbanders https://imgur.com/a/gwhKEHO Edited February 2 by moniker Link to post Share on other sites More sharing options...
kelimation 0 Posted February 3 Report Share Posted February 3 can you add seperating blocks from a scene because doing it manualy is my only issue Link to post Share on other sites More sharing options...
thecreepercrafter 7 Posted February 16 Report Share Posted February 16 Hi, I had sime trouble. Whit this. Why is the GUI so small? Can it be changed? Link to post Share on other sites More sharing options...
CraftyFoxe 226 Posted March 14 Report Share Posted March 14 Thank you for updating Mineimator, great I can use new blocks Link to post Share on other sites More sharing options...
jace8 1 Posted March 21 Report Share Posted March 21 i won’t to make a minecraft animation ControllsOff 1 Link to post Share on other sites More sharing options...
FpsYo 0 Posted April 8 Report Share Posted April 8 On 4/1/2023 at 12:40 PM, mbanders said: (Art by mbanders) Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/3ajejt033mx6g24/Mine-imator_2.0.2_Continuation_Build_1.0.9.zip/file Please note that this mod has not been compiled or tested outside of Windows x64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.9 (March 25th, 2025), changes since 1.0.8: Features Added 'Fixed texture length' option for paths. Disabling this allows the texture to stretch with the length of the path. Added texture offset and repeat options for unmapped paths. Added mirror texture options for paths. Added fancy new designs for the shape UV map template textures (from the 'Export map' button). Changes Updated Minecraft assets to 1.21.5 - Spring to Life. Sizes for the block, animated block, and vanilla item texture sheets are now defined in the .midata file. Bugfixes Fixed texture offsets and repeats on the sides of cylinders, cones, and spheres starting from 25% of the texture's length. Slightly changes how textures are applied to these shapes. Fixed the horizontal texture offset option not working on the tops/bottoms of unmapped cylinders and cones. Fixed textures on non-smooth spheres not appearing correctly. Older changelogs: Reveal hidden contents Version 1.0.8 (December 4th, 2024), changes since 1.0.7: Download (Windows x64 .zip): https://www.mediafire.com/file/5bkjcw5y244k2tu/Mine-imator_2.0.2_Continuation_Build_1.0.8.zip/file Features Holding right-click while group-selecting in the timeline will now move the selection area. Changes Updated Minecraft assets to 1.21.4 - The Garden Awakens. Reorganized biome list. Bugfixes Fixed animatable blocks in scenery having their positions set to 0,0,0. Fixed some wind-affected blocks not being properly anchored to the block above/below them. Fixed more cases of timeline marker duplication when importing assets. Fixed timeline scrolling vertically while setting a region. Version 1.0.7 (October 23rd, 2024), changes since 1.0.6: Download (Windows x64 .zip): https://www.mediafire.com/file/ph28wvqhijubjpx/Mine-imator_2.0.2_Continuation_Build_1.0.7.zip/file Features Added custom project thumbnails. Customize the image that accompanies a project on the Home screen. Accessible through the Project settings tab. Added "Play / Stop animation" keybind to set the playhead to its starting position when paused (Shift + Space). Mimics the behavior of the Play / Pause keybind before Mine-imator 2.0. Changes Updated Minecraft assets to 1.21.3. New Bundles, Banner Pattern items, Redstone Torch. Support for 'light_emission' block model element tag. The "Select all" option will no longer select filtered timelines (ghosts, color tags, search query). The "Select keyframes..." options in the timeline context menu will no longer select keyframes in filtered timelines. Objects with a parent and no keyframes will now always stay at 0,0,0 instead of reverting to their original position values. The frame editor tab's title will now show the selected keyframe's position instead of always showing the playhead's position. Selecting multiple keyframes will make it show the number of selected keyframes instead. Renamed "Play animation" keybind to "Play / Pause animation". Bugfixes Fixed shapes with camera textures not being able to use render mode. Known limitation: Camera textures can only display 1 sample. Fixed timeline markers being duplicated after importing keyframes and reloading the project. Fixed awkward behavior when zooming the timeline in or out during playback with auto-scroll enabled. Fixed awkward behavior when middle-click dragging the timeline during the zooming animation. Fixed maximum timeline scroll length ignoring timeline markers. Version 1.0.6 (August 5th, 2024), changes since 1.0.5: Download (Windows x64 .zip): https://www.mediafire.com/file/0ssr26h7nbok1l0/Mine-imator_2.0.2_Continuation_Build_1.0.6.zip/file Features Added real-time particle previewing. Particle spawners will now create real-time particles when their editor is open. The "Spawn particles" keybind (X) once again has immediate results (when an editor is open). Real-time particles cannot be rendered, and will disappear when the editor is closed. Added "Mapped texture" option for paths. Paths can now be affected by wind. Added "Open folder" option after exporting a movie or image. Changes Redesigned path timeline tab. Texture animation speed property is now measured in frames per second. Changed default scale snapping value to 0.25 (from 1). Bugfixes Fixed crash when using text as particles. Fixed texture scrolling in .mimodels sometimes being applied to other timelines. Fixed offset textures on the tops/bottoms of unmapped cylinders and cones. Fixed Custom item slot selection box not wrapping around when exceeding the total item count. Fixed work camera sometimes being bound by the project render distance. Fixed being able to assign a timeline's IK targets to itself. Fixed .mimodel parts with custom bend values being set to 0 when reset instead of their default values. Version 1.0.5 (June 20th, 2024), changes since 1.0.4: Download (Windows x64 .zip): https://www.mediafire.com/file/zna2xq5z6nwoaxa/Mine-imator_2.0.2_Continuation_Build_1.0.5.zip/file Bugfixes Fixed faces of certain blocks not appearing. Fixed trial spawner hiding faces of adjacent blocks. Fixed particle spawners creating particles in its position from the previous frame. (Art by Nimi) Version 1.0.4 (June 18th, 2024), changes since 1.0.3: Download (Windows x64 .zip): https://www.mediafire.com/file/w2u6zqp7jqkudwj/Mine-imator_2.0.2_Continuation_Build_1.0.4.zip/file Features Added "Smooth" option for cones, cylinders, and spheres. Added 'texture_scroll' tags for .mimodel parts and shapes: 'texture_scroll_speed': The percentage of the texture's max width/height to scroll through per second. 'texture_scroll_direction': The angle in which the texture will move. A shape/part must have a texture defined to it for texture scrolling to work (cannot be inherited from base model). Changes Updated Minecraft assets to 1.21. Paths can now have material and normal maps applied to them. Adjusted clouds to better match their appearance in Minecraft. Improved quality of the background fog. Bugfixes Fixed issues related to short grass. Fixed crash when attempting to reset all camera values. Fixed missing icon in "Add sound" button for audio tracks. Version 1.0.3 (May 7th, 2024), changes since 1.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/1b94lbb0c668k5l/Mine-imator_2.0.2_Continuation_Build_1.0.3.zip/file Changes Updated F12 debug menu. Hovering over the debug menu now makes it slightly more transparent. F12 now cycles between debug menu states: off, basic FPS counter, and full. Shift + F12 now cycles which corner of the window the debug menu appears in. Bugfixes Fixed banners and player heads in 1.20.5 worlds not importing correctly. Fixed glow effect on hashed objects not appearing correctly. Fixed text object characters and outlines getting cut off in certain cases. Fixed folder icon not appearing for "Browse..." option in lens dirt texture selector. Version 1.0.2 (Apr 25th, 2024), changes since Mine-imator 2.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/qkxgrve6cmuzrx8/Mine-imator_2.0.2_Continuation_Build_1.0.2.zip/file Features Added keybinds for Next and Previous frame (Shift + Right and Left arrow keys). Added "Direction" modifier for ground texture. Added the ? somewhere. Changes Updated Minecraft assets to 1.20.5. (Armadillos, Wolf Armor, Wolf variants, etc.) Moving the work camera no longer resets samples in the active camera. Block texture animation speed can now be negative. Increased maximum project tempo to 120 (up from 100). Removed Y rotation limits on "Rotate around camera" option. Updated F12 debug menu to better resemble that of Modelbench. Reorganized timeline Hierarchy menu. Slightly adjusted world importer interface. Added error message when attempting to export MP4s or MOVs with odd-numbered video sizes. Bugfixes Fixed path timelines not functioning as particle attractors. "Directional force" and "Vortex force" in particle editors are now functional. Fixed textures on inverted path meshes not appearing correctly. Fixed rendering issue with non-square translucent textures on .mimodels. Fixed being able to drag bloom Threshold above 100%. Fixed crash when importing decorated pots with no sherds. Fixed memory leak with empty lines in text objects. Fixed crash popup not showing full Mine-imator version name. Version 1.0.1 (Apr 20th, 2023), changes since 1.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/5y9b1tg5z05vuri/Mine-imator_2.0.0_Continuation_Build_1.0.1.zip/file Features Added 'backfaces' tag for .mimodel parts, allowing them to have "Show backfaces" enabled by default. Added custom frame rate export option. Readded Author field to New project and Save as popups. Changes Blocky bending is now supported for Y-axis only limbs. Bugfixes Fixed crash when using custom JSON models as particles. Fixed clouds being affected by fog even when fog is disabled (when ground is disabled). Fixed inverse kinematics option appearing for some incompatible parts. Version 1.0.0 (Apr 1st, 2023), changes since Mine-imator 2.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/u2rlcwq241rblf4/Mine-imator_2.0.0_Continuation_Build_1.0.0.zip/file Features Added Speed / Pitch setting for sounds in audio timelines. Added support for more unicode characters in Minecraft font. Shape texture offset, repeat, and mirror options are now visible when a material or normal map is applied. Signs in imported worlds now have a 'text_scale' field (defined in .midata file). Splash screen now shows which Minecraft assets version is being loaded. Added a ? somewhere. Go find it. Changes Rotation wheels now snap to 0.000001 instead of 0.1 when snapping is disabled. Updated Minecraft assets to 1.19.4. Individual blocks for Iron Bars, Glass Panes, Fences, Walls, Chorus Plants, Fire, and Tripwire can now be fully customized in the workbench. Custom item slot interpolation is now floored instead of rounded. Updated 'unknown_pack' image. Updated credits. Bugfixes Fixed lens dirt glow not working. Fixed lens dirt not being affected by distort and chromatic aberration. Fixed sounds with extended end time not repeating in animation playback. Fixed custom fog object color not being animatable with environment timelines. Fixed custom fog object color toggle not being saved. Fixed Randomize blocks setting for blocks not being saved. Fixed material map and normal map settings for items not being saved. Fixed texture repeat fields for shapes resetting to 0 instead of 1. Fixed minutes counter in timeline timer not resetting when an hour has passed. Fixed Subsurface scattering Blur quality of 0 breaking certain render passes. Fixed some minor issues with block texture animations. There are some strange errors. For example, cows lack snouts and snow chickens are "bald." Link to post Share on other sites More sharing options...
blackskull 0 Posted May 4 Report Share Posted May 4 hi , i have an problem with this version , everytime i want to enter a key to unlock the version , it tell me i used an invalid key, someone can help me ? Link to post Share on other sites More sharing options...
Evanough 0 Posted May 27 Report Share Posted May 27 On 4/1/2023 at 7:40 AM, mbanders said: (Art by mbanders) Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/3ajejt033mx6g24/Mine-imator_2.0.2_Continuation_Build_1.0.9.zip/file Please note that this mod has not been compiled or tested outside of Windows x64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.9 (March 25th, 2025), changes since 1.0.8: Features Added 'Fixed texture length' option for paths. Disabling this allows the texture to stretch with the length of the path. Added texture offset and repeat options for unmapped paths. Added mirror texture options for paths. Added fancy new designs for the shape UV map template textures (from the 'Export map' button). Changes Updated Minecraft assets to 1.21.5 - Spring to Life. Sizes for the block, animated block, and vanilla item texture sheets are now defined in the .midata file. Bugfixes Fixed texture offsets and repeats on the sides of cylinders, cones, and spheres starting from 25% of the texture's length. Slightly changes how textures are applied to these shapes. Fixed the horizontal texture offset option not working on the tops/bottoms of unmapped cylinders and cones. Fixed textures on non-smooth spheres not appearing correctly. Older changelogs: Reveal hidden contents Version 1.0.8 (December 4th, 2024), changes since 1.0.7: Download (Windows x64 .zip): https://www.mediafire.com/file/5bkjcw5y244k2tu/Mine-imator_2.0.2_Continuation_Build_1.0.8.zip/file Features Holding right-click while group-selecting in the timeline will now move the selection area. Changes Updated Minecraft assets to 1.21.4 - The Garden Awakens. Reorganized biome list. Bugfixes Fixed animatable blocks in scenery having their positions set to 0,0,0. Fixed some wind-affected blocks not being properly anchored to the block above/below them. Fixed more cases of timeline marker duplication when importing assets. Fixed timeline scrolling vertically while setting a region. Version 1.0.7 (October 23rd, 2024), changes since 1.0.6: Download (Windows x64 .zip): https://www.mediafire.com/file/ph28wvqhijubjpx/Mine-imator_2.0.2_Continuation_Build_1.0.7.zip/file Features Added custom project thumbnails. Customize the image that accompanies a project on the Home screen. Accessible through the Project settings tab. Added "Play / Stop animation" keybind to set the playhead to its starting position when paused (Shift + Space). Mimics the behavior of the Play / Pause keybind before Mine-imator 2.0. Changes Updated Minecraft assets to 1.21.3. New Bundles, Banner Pattern items, Redstone Torch. Support for 'light_emission' block model element tag. The "Select all" option will no longer select filtered timelines (ghosts, color tags, search query). The "Select keyframes..." options in the timeline context menu will no longer select keyframes in filtered timelines. Objects with a parent and no keyframes will now always stay at 0,0,0 instead of reverting to their original position values. The frame editor tab's title will now show the selected keyframe's position instead of always showing the playhead's position. Selecting multiple keyframes will make it show the number of selected keyframes instead. Renamed "Play animation" keybind to "Play / Pause animation". Bugfixes Fixed shapes with camera textures not being able to use render mode. Known limitation: Camera textures can only display 1 sample. Fixed timeline markers being duplicated after importing keyframes and reloading the project. Fixed awkward behavior when zooming the timeline in or out during playback with auto-scroll enabled. Fixed awkward behavior when middle-click dragging the timeline during the zooming animation. Fixed maximum timeline scroll length ignoring timeline markers. Version 1.0.6 (August 5th, 2024), changes since 1.0.5: Download (Windows x64 .zip): https://www.mediafire.com/file/0ssr26h7nbok1l0/Mine-imator_2.0.2_Continuation_Build_1.0.6.zip/file Features Added real-time particle previewing. Particle spawners will now create real-time particles when their editor is open. The "Spawn particles" keybind (X) once again has immediate results (when an editor is open). Real-time particles cannot be rendered, and will disappear when the editor is closed. Added "Mapped texture" option for paths. Paths can now be affected by wind. Added "Open folder" option after exporting a movie or image. Changes Redesigned path timeline tab. Texture animation speed property is now measured in frames per second. Changed default scale snapping value to 0.25 (from 1). Bugfixes Fixed crash when using text as particles. Fixed texture scrolling in .mimodels sometimes being applied to other timelines. Fixed offset textures on the tops/bottoms of unmapped cylinders and cones. Fixed Custom item slot selection box not wrapping around when exceeding the total item count. Fixed work camera sometimes being bound by the project render distance. Fixed being able to assign a timeline's IK targets to itself. Fixed .mimodel parts with custom bend values being set to 0 when reset instead of their default values. Version 1.0.5 (June 20th, 2024), changes since 1.0.4: Download (Windows x64 .zip): https://www.mediafire.com/file/zna2xq5z6nwoaxa/Mine-imator_2.0.2_Continuation_Build_1.0.5.zip/file Bugfixes Fixed faces of certain blocks not appearing. Fixed trial spawner hiding faces of adjacent blocks. Fixed particle spawners creating particles in its position from the previous frame. (Art by Nimi) Version 1.0.4 (June 18th, 2024), changes since 1.0.3: Download (Windows x64 .zip): https://www.mediafire.com/file/w2u6zqp7jqkudwj/Mine-imator_2.0.2_Continuation_Build_1.0.4.zip/file Features Added "Smooth" option for cones, cylinders, and spheres. Added 'texture_scroll' tags for .mimodel parts and shapes: 'texture_scroll_speed': The percentage of the texture's max width/height to scroll through per second. 'texture_scroll_direction': The angle in which the texture will move. A shape/part must have a texture defined to it for texture scrolling to work (cannot be inherited from base model). Changes Updated Minecraft assets to 1.21. Paths can now have material and normal maps applied to them. Adjusted clouds to better match their appearance in Minecraft. Improved quality of the background fog. Bugfixes Fixed issues related to short grass. Fixed crash when attempting to reset all camera values. Fixed missing icon in "Add sound" button for audio tracks. Version 1.0.3 (May 7th, 2024), changes since 1.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/1b94lbb0c668k5l/Mine-imator_2.0.2_Continuation_Build_1.0.3.zip/file Changes Updated F12 debug menu. Hovering over the debug menu now makes it slightly more transparent. F12 now cycles between debug menu states: off, basic FPS counter, and full. Shift + F12 now cycles which corner of the window the debug menu appears in. Bugfixes Fixed banners and player heads in 1.20.5 worlds not importing correctly. Fixed glow effect on hashed objects not appearing correctly. Fixed text object characters and outlines getting cut off in certain cases. Fixed folder icon not appearing for "Browse..." option in lens dirt texture selector. Version 1.0.2 (Apr 25th, 2024), changes since Mine-imator 2.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/qkxgrve6cmuzrx8/Mine-imator_2.0.2_Continuation_Build_1.0.2.zip/file Features Added keybinds for Next and Previous frame (Shift + Right and Left arrow keys). Added "Direction" modifier for ground texture. Added the ? somewhere. Changes Updated Minecraft assets to 1.20.5. (Armadillos, Wolf Armor, Wolf variants, etc.) Moving the work camera no longer resets samples in the active camera. Block texture animation speed can now be negative. Increased maximum project tempo to 120 (up from 100). Removed Y rotation limits on "Rotate around camera" option. Updated F12 debug menu to better resemble that of Modelbench. Reorganized timeline Hierarchy menu. Slightly adjusted world importer interface. Added error message when attempting to export MP4s or MOVs with odd-numbered video sizes. Bugfixes Fixed path timelines not functioning as particle attractors. "Directional force" and "Vortex force" in particle editors are now functional. Fixed textures on inverted path meshes not appearing correctly. Fixed rendering issue with non-square translucent textures on .mimodels. Fixed being able to drag bloom Threshold above 100%. Fixed crash when importing decorated pots with no sherds. Fixed memory leak with empty lines in text objects. Fixed crash popup not showing full Mine-imator version name. Version 1.0.1 (Apr 20th, 2023), changes since 1.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/5y9b1tg5z05vuri/Mine-imator_2.0.0_Continuation_Build_1.0.1.zip/file Features Added 'backfaces' tag for .mimodel parts, allowing them to have "Show backfaces" enabled by default. Added custom frame rate export option. Readded Author field to New project and Save as popups. Changes Blocky bending is now supported for Y-axis only limbs. Bugfixes Fixed crash when using custom JSON models as particles. Fixed clouds being affected by fog even when fog is disabled (when ground is disabled). Fixed inverse kinematics option appearing for some incompatible parts. Version 1.0.0 (Apr 1st, 2023), changes since Mine-imator 2.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/u2rlcwq241rblf4/Mine-imator_2.0.0_Continuation_Build_1.0.0.zip/file Features Added Speed / Pitch setting for sounds in audio timelines. Added support for more unicode characters in Minecraft font. Shape texture offset, repeat, and mirror options are now visible when a material or normal map is applied. Signs in imported worlds now have a 'text_scale' field (defined in .midata file). Splash screen now shows which Minecraft assets version is being loaded. Added a ? somewhere. Go find it. Changes Rotation wheels now snap to 0.000001 instead of 0.1 when snapping is disabled. Updated Minecraft assets to 1.19.4. Individual blocks for Iron Bars, Glass Panes, Fences, Walls, Chorus Plants, Fire, and Tripwire can now be fully customized in the workbench. Custom item slot interpolation is now floored instead of rounded. Updated 'unknown_pack' image. Updated credits. Bugfixes Fixed lens dirt glow not working. Fixed lens dirt not being affected by distort and chromatic aberration. Fixed sounds with extended end time not repeating in animation playback. Fixed custom fog object color not being animatable with environment timelines. Fixed custom fog object color toggle not being saved. Fixed Randomize blocks setting for blocks not being saved. Fixed material map and normal map settings for items not being saved. Fixed texture repeat fields for shapes resetting to 0 instead of 1. Fixed minutes counter in timeline timer not resetting when an hour has passed. Fixed Subsurface scattering Blur quality of 0 breaking certain render passes. Fixed some minor issues with block texture animations. Hey, not sure if this is still being worked on but I found that Copper Grates are missing in 1.0.9 (you can select add them but they're missing the model or texture) Link to post Share on other sites More sharing options...
LegendaryEugene 1 Posted June 8 Report Share Posted June 8 On 4/1/2023 at 2:40 PM, mbanders said: (Art by mbanders) Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/3ajejt033mx6g24/Mine-imator_2.0.2_Continuation_Build_1.0.9.zip/file Please note that this mod has not been compiled or tested outside of Windows x64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.9 (March 25th, 2025), changes since 1.0.8: Features Added 'Fixed texture length' option for paths. Disabling this allows the texture to stretch with the length of the path. Added texture offset and repeat options for unmapped paths. Added mirror texture options for paths. Added fancy new designs for the shape UV map template textures (from the 'Export map' button). Changes Updated Minecraft assets to 1.21.5 - Spring to Life. Sizes for the block, animated block, and vanilla item texture sheets are now defined in the .midata file. Bugfixes Fixed texture offsets and repeats on the sides of cylinders, cones, and spheres starting from 25% of the texture's length. Slightly changes how textures are applied to these shapes. Fixed the horizontal texture offset option not working on the tops/bottoms of unmapped cylinders and cones. Fixed textures on non-smooth spheres not appearing correctly. Older changelogs: Reveal hidden contents Version 1.0.8 (December 4th, 2024), changes since 1.0.7: Download (Windows x64 .zip): https://www.mediafire.com/file/5bkjcw5y244k2tu/Mine-imator_2.0.2_Continuation_Build_1.0.8.zip/file Features Holding right-click while group-selecting in the timeline will now move the selection area. Changes Updated Minecraft assets to 1.21.4 - The Garden Awakens. Reorganized biome list. Bugfixes Fixed animatable blocks in scenery having their positions set to 0,0,0. Fixed some wind-affected blocks not being properly anchored to the block above/below them. Fixed more cases of timeline marker duplication when importing assets. Fixed timeline scrolling vertically while setting a region. Version 1.0.7 (October 23rd, 2024), changes since 1.0.6: Download (Windows x64 .zip): https://www.mediafire.com/file/ph28wvqhijubjpx/Mine-imator_2.0.2_Continuation_Build_1.0.7.zip/file Features Added custom project thumbnails. Customize the image that accompanies a project on the Home screen. Accessible through the Project settings tab. Added "Play / Stop animation" keybind to set the playhead to its starting position when paused (Shift + Space). Mimics the behavior of the Play / Pause keybind before Mine-imator 2.0. Changes Updated Minecraft assets to 1.21.3. New Bundles, Banner Pattern items, Redstone Torch. Support for 'light_emission' block model element tag. The "Select all" option will no longer select filtered timelines (ghosts, color tags, search query). The "Select keyframes..." options in the timeline context menu will no longer select keyframes in filtered timelines. Objects with a parent and no keyframes will now always stay at 0,0,0 instead of reverting to their original position values. The frame editor tab's title will now show the selected keyframe's position instead of always showing the playhead's position. Selecting multiple keyframes will make it show the number of selected keyframes instead. Renamed "Play animation" keybind to "Play / Pause animation". Bugfixes Fixed shapes with camera textures not being able to use render mode. Known limitation: Camera textures can only display 1 sample. Fixed timeline markers being duplicated after importing keyframes and reloading the project. Fixed awkward behavior when zooming the timeline in or out during playback with auto-scroll enabled. Fixed awkward behavior when middle-click dragging the timeline during the zooming animation. Fixed maximum timeline scroll length ignoring timeline markers. Version 1.0.6 (August 5th, 2024), changes since 1.0.5: Download (Windows x64 .zip): https://www.mediafire.com/file/0ssr26h7nbok1l0/Mine-imator_2.0.2_Continuation_Build_1.0.6.zip/file Features Added real-time particle previewing. Particle spawners will now create real-time particles when their editor is open. The "Spawn particles" keybind (X) once again has immediate results (when an editor is open). Real-time particles cannot be rendered, and will disappear when the editor is closed. Added "Mapped texture" option for paths. Paths can now be affected by wind. Added "Open folder" option after exporting a movie or image. Changes Redesigned path timeline tab. Texture animation speed property is now measured in frames per second. Changed default scale snapping value to 0.25 (from 1). Bugfixes Fixed crash when using text as particles. Fixed texture scrolling in .mimodels sometimes being applied to other timelines. Fixed offset textures on the tops/bottoms of unmapped cylinders and cones. Fixed Custom item slot selection box not wrapping around when exceeding the total item count. Fixed work camera sometimes being bound by the project render distance. Fixed being able to assign a timeline's IK targets to itself. Fixed .mimodel parts with custom bend values being set to 0 when reset instead of their default values. Version 1.0.5 (June 20th, 2024), changes since 1.0.4: Download (Windows x64 .zip): https://www.mediafire.com/file/zna2xq5z6nwoaxa/Mine-imator_2.0.2_Continuation_Build_1.0.5.zip/file Bugfixes Fixed faces of certain blocks not appearing. Fixed trial spawner hiding faces of adjacent blocks. Fixed particle spawners creating particles in its position from the previous frame. (Art by Nimi) Version 1.0.4 (June 18th, 2024), changes since 1.0.3: Download (Windows x64 .zip): https://www.mediafire.com/file/w2u6zqp7jqkudwj/Mine-imator_2.0.2_Continuation_Build_1.0.4.zip/file Features Added "Smooth" option for cones, cylinders, and spheres. Added 'texture_scroll' tags for .mimodel parts and shapes: 'texture_scroll_speed': The percentage of the texture's max width/height to scroll through per second. 'texture_scroll_direction': The angle in which the texture will move. A shape/part must have a texture defined to it for texture scrolling to work (cannot be inherited from base model). Changes Updated Minecraft assets to 1.21. Paths can now have material and normal maps applied to them. Adjusted clouds to better match their appearance in Minecraft. Improved quality of the background fog. Bugfixes Fixed issues related to short grass. Fixed crash when attempting to reset all camera values. Fixed missing icon in "Add sound" button for audio tracks. Version 1.0.3 (May 7th, 2024), changes since 1.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/1b94lbb0c668k5l/Mine-imator_2.0.2_Continuation_Build_1.0.3.zip/file Changes Updated F12 debug menu. Hovering over the debug menu now makes it slightly more transparent. F12 now cycles between debug menu states: off, basic FPS counter, and full. Shift + F12 now cycles which corner of the window the debug menu appears in. Bugfixes Fixed banners and player heads in 1.20.5 worlds not importing correctly. Fixed glow effect on hashed objects not appearing correctly. Fixed text object characters and outlines getting cut off in certain cases. Fixed folder icon not appearing for "Browse..." option in lens dirt texture selector. Version 1.0.2 (Apr 25th, 2024), changes since Mine-imator 2.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/qkxgrve6cmuzrx8/Mine-imator_2.0.2_Continuation_Build_1.0.2.zip/file Features Added keybinds for Next and Previous frame (Shift + Right and Left arrow keys). Added "Direction" modifier for ground texture. Added the ? somewhere. Changes Updated Minecraft assets to 1.20.5. (Armadillos, Wolf Armor, Wolf variants, etc.) Moving the work camera no longer resets samples in the active camera. Block texture animation speed can now be negative. Increased maximum project tempo to 120 (up from 100). Removed Y rotation limits on "Rotate around camera" option. Updated F12 debug menu to better resemble that of Modelbench. Reorganized timeline Hierarchy menu. Slightly adjusted world importer interface. Added error message when attempting to export MP4s or MOVs with odd-numbered video sizes. Bugfixes Fixed path timelines not functioning as particle attractors. "Directional force" and "Vortex force" in particle editors are now functional. Fixed textures on inverted path meshes not appearing correctly. Fixed rendering issue with non-square translucent textures on .mimodels. Fixed being able to drag bloom Threshold above 100%. Fixed crash when importing decorated pots with no sherds. Fixed memory leak with empty lines in text objects. Fixed crash popup not showing full Mine-imator version name. Version 1.0.1 (Apr 20th, 2023), changes since 1.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/5y9b1tg5z05vuri/Mine-imator_2.0.0_Continuation_Build_1.0.1.zip/file Features Added 'backfaces' tag for .mimodel parts, allowing them to have "Show backfaces" enabled by default. Added custom frame rate export option. Readded Author field to New project and Save as popups. Changes Blocky bending is now supported for Y-axis only limbs. Bugfixes Fixed crash when using custom JSON models as particles. Fixed clouds being affected by fog even when fog is disabled (when ground is disabled). Fixed inverse kinematics option appearing for some incompatible parts. Version 1.0.0 (Apr 1st, 2023), changes since Mine-imator 2.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/u2rlcwq241rblf4/Mine-imator_2.0.0_Continuation_Build_1.0.0.zip/file Features Added Speed / Pitch setting for sounds in audio timelines. Added support for more unicode characters in Minecraft font. Shape texture offset, repeat, and mirror options are now visible when a material or normal map is applied. Signs in imported worlds now have a 'text_scale' field (defined in .midata file). Splash screen now shows which Minecraft assets version is being loaded. Added a ? somewhere. Go find it. Changes Rotation wheels now snap to 0.000001 instead of 0.1 when snapping is disabled. Updated Minecraft assets to 1.19.4. Individual blocks for Iron Bars, Glass Panes, Fences, Walls, Chorus Plants, Fire, and Tripwire can now be fully customized in the workbench. Custom item slot interpolation is now floored instead of rounded. Updated 'unknown_pack' image. Updated credits. Bugfixes Fixed lens dirt glow not working. Fixed lens dirt not being affected by distort and chromatic aberration. Fixed sounds with extended end time not repeating in animation playback. Fixed custom fog object color not being animatable with environment timelines. Fixed custom fog object color toggle not being saved. Fixed Randomize blocks setting for blocks not being saved. Fixed material map and normal map settings for items not being saved. Fixed texture repeat fields for shapes resetting to 0 instead of 1. Fixed minutes counter in timeline timer not resetting when an hour has passed. Fixed Subsurface scattering Blur quality of 0 breaking certain render passes. Fixed some minor issues with block texture animations. For some reason, every time I create a new project on this mine imator build, it keeps crashing. pls help Link to post Share on other sites More sharing options...
64Planks 0 Posted July 10 Report Share Posted July 10 .miobjects crashes projects. please fix. Link to post Share on other sites More sharing options...
SkyLimitzAnimatez 0 Posted August 14 Report Share Posted August 14 On 4/1/2023 at 6:10 PM, mbanders said: (Art by mbanders) Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the... Continuation Build The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. Please enjoy it! Download (Windows x64 .zip): https://www.mediafire.com/file/gxqgk9ir8lqzuag/Mine-imator_2.0.2_Continuation_Build_1.0.10.zip/file Please note that this mod has not been compiled or tested outside of Windows x64. The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this). https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build Version 1.0.10 (June 19th, 2025), changes since 1.0.9: Features Added 640x480 (VGA) resolution preset. Changes Updated Minecraft assets to 1.21.6 (Chase the Skies). JSON block model element rotation no longer snaps to 22.5 degree increments. Paths with flat or tube shapes no longer render the center line when not selected. Increased maximum schematic special blocks limit to 512. Bugfixes Fixed path texture offset, repeat, and mirror fields not being saved. Fixed awkward behavior when drag-selecting in the timeline during the zooming animation. Older changelogs: Hide contents Version 1.0.9 (March 25th, 2025), changes since 1.0.8: Download (Windows x64 .zip): https://www.mediafire.com/file/3ajejt033mx6g24/Mine-imator_2.0.2_Continuation_Build_1.0.9.zip/file Features Added 'Fixed texture length' option for paths. Disabling this allows the texture to stretch with the length of the path. Added texture offset and repeat options for unmapped paths. Added mirror texture options for paths. Added fancy new designs for the shape UV map template textures (from the 'Export map' button). Changes Updated Minecraft assets to 1.21.5 - Spring to Life. Sizes for the block, animated block, and vanilla item texture sheets are now defined in the .midata file. Bugfixes Fixed texture offsets and repeats on the sides of cylinders, cones, and spheres starting from 25% of the texture's length. Slightly changes how textures are applied to these shapes. Fixed the horizontal texture offset option not working on the tops/bottoms of unmapped cylinders and cones. Fixed textures on non-smooth spheres not appearing correctly. (Art by mbanders) Version 1.0.8 (December 4th, 2024), changes since 1.0.7: Download (Windows x64 .zip): https://www.mediafire.com/file/5bkjcw5y244k2tu/Mine-imator_2.0.2_Continuation_Build_1.0.8.zip/file Features Holding right-click while group-selecting in the timeline will now move the selection area. Changes Updated Minecraft assets to 1.21.4 - The Garden Awakens. Reorganized biome list. Bugfixes Fixed animatable blocks in scenery having their positions set to 0,0,0. Fixed some wind-affected blocks not being properly anchored to the block above/below them. Fixed more cases of timeline marker duplication when importing assets. Fixed timeline scrolling vertically while setting a region. Version 1.0.7 (October 23rd, 2024), changes since 1.0.6: Download (Windows x64 .zip): https://www.mediafire.com/file/ph28wvqhijubjpx/Mine-imator_2.0.2_Continuation_Build_1.0.7.zip/file Features Added custom project thumbnails. Customize the image that accompanies a project on the Home screen. Accessible through the Project settings tab. Added "Play / Stop animation" keybind to set the playhead to its starting position when paused (Shift + Space). Mimics the behavior of the Play / Pause keybind before Mine-imator 2.0. Changes Updated Minecraft assets to 1.21.3. New Bundles, Banner Pattern items, Redstone Torch. Support for 'light_emission' block model element tag. The "Select all" option will no longer select filtered timelines (ghosts, color tags, search query). The "Select keyframes..." options in the timeline context menu will no longer select keyframes in filtered timelines. Objects with a parent and no keyframes will now always stay at 0,0,0 instead of reverting to their original position values. The frame editor tab's title will now show the selected keyframe's position instead of always showing the playhead's position. Selecting multiple keyframes will make it show the number of selected keyframes instead. Renamed "Play animation" keybind to "Play / Pause animation". Bugfixes Fixed shapes with camera textures not being able to use render mode. Known limitation: Camera textures can only display 1 sample. Fixed timeline markers being duplicated after importing keyframes and reloading the project. Fixed awkward behavior when zooming the timeline in or out during playback with auto-scroll enabled. Fixed awkward behavior when middle-click dragging the timeline during the zooming animation. Fixed maximum timeline scroll length ignoring timeline markers. Version 1.0.6 (August 5th, 2024), changes since 1.0.5: Download (Windows x64 .zip): https://www.mediafire.com/file/0ssr26h7nbok1l0/Mine-imator_2.0.2_Continuation_Build_1.0.6.zip/file Features Added real-time particle previewing. Particle spawners will now create real-time particles when their editor is open. The "Spawn particles" keybind (X) once again has immediate results (when an editor is open). Real-time particles cannot be rendered, and will disappear when the editor is closed. Added "Mapped texture" option for paths. Paths can now be affected by wind. Added "Open folder" option after exporting a movie or image. Changes Redesigned path timeline tab. Texture animation speed property is now measured in frames per second. Changed default scale snapping value to 0.25 (from 1). Bugfixes Fixed crash when using text as particles. Fixed texture scrolling in .mimodels sometimes being applied to other timelines. Fixed offset textures on the tops/bottoms of unmapped cylinders and cones. Fixed Custom item slot selection box not wrapping around when exceeding the total item count. Fixed work camera sometimes being bound by the project render distance. Fixed being able to assign a timeline's IK targets to itself. Fixed .mimodel parts with custom bend values being set to 0 when reset instead of their default values. Version 1.0.5 (June 20th, 2024), changes since 1.0.4: Download (Windows x64 .zip): https://www.mediafire.com/file/zna2xq5z6nwoaxa/Mine-imator_2.0.2_Continuation_Build_1.0.5.zip/file Bugfixes Fixed faces of certain blocks not appearing. Fixed trial spawner hiding faces of adjacent blocks. Fixed particle spawners creating particles in its position from the previous frame. (Art by Nimi) Version 1.0.4 (June 18th, 2024), changes since 1.0.3: Download (Windows x64 .zip): https://www.mediafire.com/file/w2u6zqp7jqkudwj/Mine-imator_2.0.2_Continuation_Build_1.0.4.zip/file Features Added "Smooth" option for cones, cylinders, and spheres. Added 'texture_scroll' tags for .mimodel parts and shapes: 'texture_scroll_speed': The percentage of the texture's max width/height to scroll through per second. 'texture_scroll_direction': The angle in which the texture will move. A shape/part must have a texture defined to it for texture scrolling to work (cannot be inherited from base model). Changes Updated Minecraft assets to 1.21. Paths can now have material and normal maps applied to them. Adjusted clouds to better match their appearance in Minecraft. Improved quality of the background fog. Bugfixes Fixed issues related to short grass. Fixed crash when attempting to reset all camera values. Fixed missing icon in "Add sound" button for audio tracks. Version 1.0.3 (May 7th, 2024), changes since 1.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/1b94lbb0c668k5l/Mine-imator_2.0.2_Continuation_Build_1.0.3.zip/file Changes Updated F12 debug menu. Hovering over the debug menu now makes it slightly more transparent. F12 now cycles between debug menu states: off, basic FPS counter, and full. Shift + F12 now cycles which corner of the window the debug menu appears in. Bugfixes Fixed banners and player heads in 1.20.5 worlds not importing correctly. Fixed glow effect on hashed objects not appearing correctly. Fixed text object characters and outlines getting cut off in certain cases. Fixed folder icon not appearing for "Browse..." option in lens dirt texture selector. Version 1.0.2 (Apr 25th, 2024), changes since Mine-imator 2.0.2: Download (Windows x64 .zip): https://www.mediafire.com/file/qkxgrve6cmuzrx8/Mine-imator_2.0.2_Continuation_Build_1.0.2.zip/file Features Added keybinds for Next and Previous frame (Shift + Right and Left arrow keys). Added "Direction" modifier for ground texture. Added the ? somewhere. Changes Updated Minecraft assets to 1.20.5. (Armadillos, Wolf Armor, Wolf variants, etc.) Moving the work camera no longer resets samples in the active camera. Block texture animation speed can now be negative. Increased maximum project tempo to 120 (up from 100). Removed Y rotation limits on "Rotate around camera" option. Updated F12 debug menu to better resemble that of Modelbench. Reorganized timeline Hierarchy menu. Slightly adjusted world importer interface. Added error message when attempting to export MP4s or MOVs with odd-numbered video sizes. Bugfixes Fixed path timelines not functioning as particle attractors. "Directional force" and "Vortex force" in particle editors are now functional. Fixed textures on inverted path meshes not appearing correctly. Fixed rendering issue with non-square translucent textures on .mimodels. Fixed being able to drag bloom Threshold above 100%. Fixed crash when importing decorated pots with no sherds. Fixed memory leak with empty lines in text objects. Fixed crash popup not showing full Mine-imator version name. Version 1.0.1 (Apr 20th, 2023), changes since 1.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/5y9b1tg5z05vuri/Mine-imator_2.0.0_Continuation_Build_1.0.1.zip/file Features Added 'backfaces' tag for .mimodel parts, allowing them to have "Show backfaces" enabled by default. Added custom frame rate export option. Readded Author field to New project and Save as popups. Changes Blocky bending is now supported for Y-axis only limbs. Bugfixes Fixed crash when using custom JSON models as particles. Fixed clouds being affected by fog even when fog is disabled (when ground is disabled). Fixed inverse kinematics option appearing for some incompatible parts. Version 1.0.0 (Apr 1st, 2023), changes since Mine-imator 2.0.0: Download (Windows x64 .zip): https://www.mediafire.com/file/u2rlcwq241rblf4/Mine-imator_2.0.0_Continuation_Build_1.0.0.zip/file Features Added Speed / Pitch setting for sounds in audio timelines. Added support for more unicode characters in Minecraft font. Shape texture offset, repeat, and mirror options are now visible when a material or normal map is applied. Signs in imported worlds now have a 'text_scale' field (defined in .midata file). Splash screen now shows which Minecraft assets version is being loaded. Added a ? somewhere. Go find it. Changes Rotation wheels now snap to 0.000001 instead of 0.1 when snapping is disabled. Updated Minecraft assets to 1.19.4. Individual blocks for Iron Bars, Glass Panes, Fences, Walls, Chorus Plants, Fire, and Tripwire can now be fully customized in the workbench. Custom item slot interpolation is now floored instead of rounded. Updated 'unknown_pack' image. Updated credits. Bugfixes Fixed lens dirt glow not working. Fixed lens dirt not being affected by distort and chromatic aberration. Fixed sounds with extended end time not repeating in animation playback. Fixed custom fog object color not being animatable with environment timelines. Fixed custom fog object color toggle not being saved. Fixed Randomize blocks setting for blocks not being saved. Fixed material map and normal map settings for items not being saved. Fixed texture repeat fields for shapes resetting to 0 instead of 1. Fixed minutes counter in timeline timer not resetting when an hour has passed. Fixed Subsurface scattering Blur quality of 0 breaking certain render passes. Fixed some minor issues with block texture animations. Lez gooo Link to post Share on other sites More sharing options...
SkyLimitzAnimatez 0 Posted August 14 Report Share Posted August 14 On 2/2/2025 at 6:50 PM, EnderFede said: does someone know how to compile this for MacOS? Why do you even buy mac lol I'll never buy mac unless i have infinite oney cuz its like a scam Link to post Share on other sites More sharing options...
OddrytheNerdy 0 Posted August 14 Report Share Posted August 14 OMG I am so happy to see this, I am so glad this actually exists.... I've been searching for so long I thought it was a myth!!! Link to post Share on other sites More sharing options...
MCruz 0 Posted August 18 Report Share Posted August 18 Can i request for future update we can choose what animated block (like door, trap door, Bed, etc.) can be convert using "import from world" the original is: "115 blocks were found in the terrain that can be animated Do you want to add these as individual timelines? (this could decrease performance)" could you make we can choose what block we want to be as a individual timelines like this: "115 blocks were found in the terrain that can be animated Do you want to select some of the block you want as a individual timelines? - Doors [Y/N] - Trap doors [Y/N] - Beds [Y/N] ....." because some of my project has lots of trapdoor use as decoration block, that i didn't need them to be a separate object and fill my timelines list. but Door in other hand, i need it to be individual timelines so i can make my character using it, Please Link to post Share on other sites More sharing options...
Boneymation 322 Posted October 1 Report Share Posted October 1 Thank you so much for continuing the development of this program. I really appreciate all the new features ControllsOff 1 Link to post Share on other sites More sharing options...
rofrrrrrrrrrrrrr 640 Posted October 4 Report Share Posted October 4 On 4/20/2023 at 5:32 PM, CanIIA said: CUSTOM FRAME RATE EXPORT, LES GOOOOOO Hi CanIAA On 4/24/2023 at 9:12 AM, Fox Miner said: I still have trust issues... Hi Creeper <: So an issue I have with the continuation builds. Or any other versions of Minecraft. I am a user of modelpacks like the Hexian Weapons or the Butter's furniture. Where you have a model and can select different skins for it. The issue is that this "Selection Window", import custom model where you can choose the used texture isn't existing in the newest versions. What sets all models automatically to default. And I don't want that. Is there any way to work around? Because I can't find it. With best wishes rofrrrrrrrrrrrrr, the random Link to post Share on other sites More sharing options...
EnderFede 32 Posted October 12 Report Share Posted October 12 On 8/14/2025 at 7:16 PM, SkyLimitzAnimatez said: Why do you even buy mac lol I'll never buy mac unless i have infinite oney cuz its like a scam I'm a developer and video editor, it's recommended for developing and video editing because it is more stable. Link to post Share on other sites More sharing options...
TealishGreen 0 Posted Thursday at 05:45 PM Report Share Posted Thursday at 05:45 PM Dude, why'd you have to do this to me!!! I use a Mac!!!!!! (and I don't want to buy free gamemaker) Link to post Share on other sites More sharing options...
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