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Separate object hiding for light sources (include/exclude) - Mine-Imator 2.0


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Suggestion for Mine-Imator 2.0
Hello! I just came across a situation where I needed to exclude light from hitting specific objects. I saw this function in different 3d programs. I worked at Redshift and used this feature often. 

This function works like this: in the light source there is a separate list where you can add those objects that are not illuminated by a light source (EXCLUDE) or vice versa, only specific objects will be lit (INCLUDE), and the rest will not be illuminated.

For example, when you "break" the logic of lighting, illuminating only the character, but not illuminating the ground - this function would be very useful. There are objects in the frame that are overexposed by the source, and nothing can be done about it. In the case of "exclude" - this problem will not be.

Edited by WIRAY
I forgot to indicate which program the offer was for
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