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Switch between schematics with keyframes


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It would be extremely useful to be able to switch between schematics with keyframes. What I mean is, just like how you can switch between skins and textures within the same object, you should be able to change the schematic too. Something like this:

mineimator-1.png

This would allow you to switch between schematics on the fly very fast. Sometimes you just want to stay on the same object. For instance make that car have a crash and have the front a bit deformed. Well you could edit the car schematic on Amulet Editor so it looks like the car is damaged, save it on a different file. Then when the crash on the animation happens, load the damaged car by simply changing the schematic in there with a keyframe. Right now if you want to do this you have to clone the object within the timeline, clone all parented stuff (driver and whatever else) only to change the schematic which is a waste. Kind of how back in the day you needed to do this everytime you wanted to switch between item textures and now we can do this all within the same object by drawing keyframes. This would be useful for switching between models too. The more stuff you can automate with keyframes, the more ideas you can come up with faster. @Nimi

Edited by moniker
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We also need a way to switch what particle type is being used for a keyframe or at least an object. If you want to clone a bunch of particles you've placed (like bullets being shot in a wall) and you want to paste them somewhere else with a different particle type, you have to manually place each of them again, with the other particle system you want to use which is insanity. Sometimes you just want to have different particles instances because you want different seeds, right now there's no other way but to manually divide them and place them. If this is not clear enough I can try to explain it again.

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