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Mine-imator 2.0 Pre-release 7 (Phase 2)


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Is there anyone you can get on the platform to post tutorials both on the website and on YouTube based on the new release, 'cause most people don't know how to operate new features like IK, Paths, Environment, Camera's advanced settings, etc. Love it and waiting for the actual 2.0 release

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I really like the new paths, they make using the Camera so much better. Although I would like an option by the point, where you can say that the path must go through this point, no matter if it wants to bend or not. I had to install it twice, which was annoying but not to bad and rendering a 1 second Video took over 10 Minutes. I hope you can Optimize it in the next pre-release or even the full Version. I like the new design and the new features, although I miss the default walking and running animations. Keep up the good work, I can't wait for the polished final release! (but please don't rush it and finish it properly)

On 11/25/2022 at 7:42 AM, ackr1dok said:

I don’t understand why many are outraged by the interface, because it has become much more beautiful visually and advanced. Guys, use hotkeys, it saves your time. Definitely the biggest update since version 1.0.0, thanks to the developers for their hard work! Everything is great! However, the question is, can someone please tell me how to use the paths?🤔

I also had to figure that out, make a keyframe of the thing you want to move, go to Constraints then you can select the path they should follow, reset the postion to zero, then use the offset to move them along the path.

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To those who complain about the many features which have been removed: at least some of them, are hidden because you are in "simple mode". after you have opend a project, look to the top left and see if you are in simple mode, if there is no Indicator, you aren't. It's not very easy to see, since it is light gray on white, so the devs should make it a bit more obvious in my opinion.

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On 11/18/2022 at 4:00 PM, Nimi said:

670439504_pre-release5.png.257b116e991911568abb58743ac68ba3.png

 

Hello everyone! The second phase for Mine-imator 2.0's pre-releases is now available for testing, this phase includes overhauls to the interface, rendering, and animation, and plenty of quality-of-life additions. The features included here have been in development for over 2 ½ years, so expect bugs! As always, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.

Note: Back up your projects before installing, or install in a separate location!

 

Get for Windows

Get for Windows (.zip)

Get for Mac

Get for Ubuntu/Debian

Get for Linux (.tar)

Get for Windows 32-bit

Get for Windows 32-bit (.zip)

 

2.0 Pre-release 5 (2022-11-18), changes:

Interface

  • Updated interface to use the Inventory, an interface design by Voxy.
  • Updated Mine-imator logo and program icon.
  • Timeline changes
    • Added icons to timelines.
    • Added icons to preview the contents of folders.
    • “Loop” options have been combined into a single button, clicking will cycle the modes.
    • Changed timeline zooming to require the 'Control' button to be held. (Shift for horizontal scrolling, no button for vertical scrolling.)
    • Selected frames/time is displayed next to the time.
  • Startup changes
    • Added splashes when loading assets.
    • Added project pinning.
    • Projects can now be sorted by name and date last opened.
    • Changed project thumbnail size.
  • Added new program modes:
    • Simple: Recommended for beginners, complex settings are hidden.
    • Advanced: For users familiar with the software, access to all settings. (Requires upgrade.)
  • Viewport changes
    • Added "Flat", "Shaded", and "Render" quality modes.
    • Grid overlay settings are per-project.
  • Added "Render pass" setting to preview data in "Rendered" mode.
  • Added math support to textboxes.
  • Added filter settings to sortable lists. (ex. Library has settings to filter each instance type.)
  • Added support for manual input in sun/moon time and rotation wheels.
  • Added “About Mine-imator” popup with credits and links.
  • Added themes (Light, Dark, and Darker) and customizable accent colors.
  • Added preview images in the workbench.
  • Reorganized the Workbench. (ex. Lights and Shapes are in one menu.)
  • Replaced the toolbar with “File”, “Edit”, “Render”, “View”, and “Help” dropdowns.
  • Audio can now be previewed at different points in the resources tab.
  • Holding “Shift” now allows precision when dragging components.
  • Shortened panel tabs now show a tooltip of the full name when hovered.
  • XYZ scaling is proportional.

Rendering

  • Added alpha modes to change transparency is rendered:
    • Blended: Transparency behaves as it has previously. Has clipping issues but can be tweaked with “Render depth”.
    • Hashed: Noisy, but fixes most rendering issues with transparency.
  • Added PBR support:
    • Introduced metallic and roughness properties.
    • Supports material and normal maps, using the SEUS PBR format. (Red = Glossiness, Green = Metallic, Blue = Emissive)
  • Added “Subsurface scattering”. (Replaces “Bleed light” settings.)
  • Added “Indirect lighting” render settings.
  • Added “Reflections” render settings, and specular highlights from lights.
  • Added “Gamma correction” render setting.
  • Added “Transparent shadows” render setting.
  • Added "Size" setting for light sources, determines shadow softness.
  • Rendering now uses multiple samples from the scene to produce better results for some effects.
  • Improved Anti-aliasing.
  • Improved sun shadows, now directional and visible from anywhere in the scene.
  • Improved ambient lighting.
  • Improved blurring effects. (Glow, bloom, etc.)
  • Improved anamorphic bloom streaks.

Timeline features

  • Added new playback buttons:
    • Skip between keyframes in select objects.
    • Move forward/back by 1 frame.
    • Play from the start of the selected region.
  • Added timeline markers.
  • Added "Color tagging" to help highlight and filter timelines based on selected color.
  • Added "Ghost" toggle for timelines to hide them from the list.
  • Added custom settings for timing markers.
  • Added scrollbar for timeline name list.
  • Keyframes can be selected by clicking them once.

Paths

  • Added "Path" and "Path point" timelines, paths are constructed by parenting points to "Path" timelines.
  • Added "Follow path" setting in the constraints tab.
  • Particles can use paths as a spawn region/bounding box.
  • If a path is a particle attractor, two settings are available:
    • Directional force: Adds force along the direction of the path.
    • Vortex force: Adds a spinning force around the path. (Like a tornado.)

Controls

  • Added interface setting to split controls into specific tools:
    • Select tool (No gizmos.)
    • Move tool (Position arrows and planes.)
    • Rotation tool (Rotation wheels.)
    • Scale tool (Scale handles and XYZ editing.)
    • Bend tool (Bend wheels.)
    • Transform tool (Move, rotation and scale tools combined.)
  • Added support for common textbox shortcuts:
    • Home/End key support to jump between the start/end of lines.
    • Word skipping. (Ctrl + Left/Right)
  • Added "Save as" shortcut.
  • Added camera panning. (Shift + Drag left mouse button)
  • Added "View instance" shortcut to jump to a selected object.
  • Holding "Control" while group-selecting keyframes will now deselect them.
  • Holding “Shift” now allows better precision when moving objects.

Environment

  • Added new color settings for leaf blocks for 'custom' biome setting.
  • Added directional wind settings.
  • Added "Twilight" toggle for environment changes during sunset/setrise.
  • Updated default clouds settings to better resemble Minecraft clouds.
  • Default clouds texture is no longer cropped to 32x32 pixels.
  • Biomes are combined in one list and can now be animated.

Particles

  • Added rotation support for particle timelines, now rotates the “Launch angle” of particles.
  • Added new particles; “Electric spark”, “Potion effect”, and “Teleport”.
  • Updated default particles.
  • Default particles now use the language file.
  • Improved bouncing when hitting their bounding box.

Minecraft support / Assets

  • Added structure block file support. (.nbt)
    • Integrity can be changed to randomly filter out blocks.
    • If available, palettes can be chosen.
  • Added support for custom player heads in scenery.
  • Added support for shields in the new “Pattern editor”.
  • Added "Trees4.schematic".
  • Updated Minecraft assets to 1.19.

Inverse kinematics

  • Added “Inverse kinematics” settings to limbs:
    • Target: a setting for choosing another object in the animation to rotate/bend towards.
    • Angle target: another object in the scene to use for rotating towards.
    • Angle offset: A rotation value to offset the twisting from the angle target.
    • Blend: How much IK should rotate/bend the limb.
  • Limbs that meet this criteria will support inverse kinematics:
    • The body part must have bending.
    • Can only bend on the X axis.
    • Defines the "End offset" setting. (Ex. Distance from elbow to hand, knee to foot, etc.)

Animation

  • Block texture animations, wind, clouds, and particles are synced with the animation.
  • Particles will be cleared if the marker goes backwards.
  • Added "Bézier" transition.
  • Added “Wind influence” slider for objects.
  • Organized the transitions list.

Camera

  • Added “Zoom amount” setting for the distort effect.
  • Added “Rotational” mode for camera shake.
  • Cameras can be closer to objects without clipping through them.

Changes

  • Renamed settings:
    • “SSAO” -> “Ambient occlusion”
    • “AA” -> “Anti-aliasing”
    • “Alpha” -> “Opacity”
    • “Brightness” -> “Emissive”
    • “Graphics” (Timeline panel) -> “Appearance”
    • “Background” -> “Environment”
    • "Show seconds" -> “Show intervals”
  • Added mesh caching to speed up bending limbs.
    • To prevent excessive memory use, bend angles are snapped by 0.05° internally and only update every quarter frame.
  • “Render” and “Graphics” settings are combined and are per-project.
  • Renamed "schematic" resources to "scenery" in the interface.
  • Updated cloud name settings.
  • Optimized noise texture generation.
  • Loading popup will now show overall progress when loading multiple assets. (Ex. When loading a project.)
  • Resetting camera position/rotation now always defaults to 0.
  • Updated text when canceling movie exporting to "Are you sure you want to stop rendering?".
  • Sunrise and sunset no longer affects fog size.
  • Timelines no longer use a random color for keyframes.

Moved

  • Moved playback time and buttons into a new timeline header.
  • Moved the "Select all keyframes" button into a right-click menu.
  • Moved “Blades” and “Blade Angle” settings into a new “Aperture settings” group.
  • Moved “Grid snapping” to the viewport.
  • Moved “View Grid Size” to the viewport.
  • "Add folder", "Duplicate/Delete/Export objects", "Walk cycle", "Run cycle", & "Copy/Cut/Paste/Delete/Export keyframes" buttons are in a right-click menu.
  • Position, rotation, scale, and bend tabs are combined in a new "Transform" tab.
  • Color and texture tabs are combined in a new "Material" tab.
  • The workbench button has been moved into the viewport.

Removed

  • Warnings when attempting to create a project:
  • Empty project names will use a default name.
  • Duplicate project names will be given a numerical suffix.
  • Rotation loops setting.
  • Custom interface color settings.
  • Custom interface font setting.
  • "Shadow blur size" and "Shadow quality" settings.
  • "Follow camera" and "Sunlight range" environment settings.
  • “Gigantic (8192x8192)” option for Point light buffer size.
  • FPS interface setting. (Custom FPS can still be set in the settings file.)
  • Custom watermark settings.
  • "Desaturate night" environment setting.
  • "Noisy grass/water" graphics setting
  • “Block glowing” / “Block glow threshold” graphics settings.
  • "Custom object fog color" environment setting.
  • "Foliage tint" appearance setting.
  • "Bleed light" / "Foliage light bleeding”.
  • “Advanced Color Effects” button.

Bugfixes

  • Fixed texture filtering artifacts.
  • Fixed frame outlines leaving particle sheet preview.
  • Fixed "redo" creating particle creator new particle type in particle creator.
  • Fixed "undoing" creating particle creator not working. "Redo" creating a new particle creator.
  • Fixed crash when "redoing" duplicating particle type. (If "redoing" from before particle creator was created.)
  • Fixed "redoing" deleting particle type not working. "Undo" crashes after redoing. (If "Redoing" from before particle creator was created.)
  • Fixed crash when deleting huge hierarchies.
  • Fixed sunlight in low-quality rendering.
  • Fixed timeline selecting being offset depending on scrollbar.
  • Fixed crash if an asset's file extension wasn't fully lowercase.
  • Fixed timelines and keyframes disappearing on edges of the timeline.
  • Fixed slow viewport navigation during lag.

Known issues

  • Particles spawned from the “Spawn particles” shortcut won’t show until the marker moves forward.
  • Preset particle loading issues.
  • End time value for sound effects not working.
  • Crash when selecting items with the "Surface properties" tab open with material maps enabled.

 

Installation:

Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:

sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb

Mine-imator can then be found in your Applications menu.

Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.

 

We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!

 

Donate to Mine-imator development

($5+ one-time or recurring)

So I tried to install pre 5 but it said Can't run Mine-imator, re-install it. So I did and still it doesen't launch, can you PLEASE HELP ME?

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On 12/24/2022 at 12:27 PM, Parciwal said:

I really like the new paths, they make using the Camera so much better. Although I would like an option by the point, where you can say that the path must go through this point, no matter if it wants to bend or not. I had to install it twice, which was annoying but not to bad and rendering a 1 second Video took over 10 Minutes. I hope you can Optimize it in the next pre-release or even the full Version. I like the new design and the new features, although I miss the default walking and running animations. Keep up the good work, I can't wait for the polished final release! (but please don't rush it and finish it properly)

I also had to figure that out, make a keyframe of the thing you want to move, go to Constraints then you can select the path they should follow, reset the postion to zero, then use the offset to move them along the path.

Same... I had to go to the default version and lost all my progress cause I couldn't render

 

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On 1/3/2023 at 5:13 AM, Kryz Daniel Borsal Animati said:

Problems that it will take a long time to render the animation

On 1/3/2023 at 2:34 PM, CRAZYKOKEBROZ said:

I'm experiencing that too.

2.0 uses a new sampling system for smoother results on effects, this means Mine-imator renders the same frame multiple times according to your "Samples" setting in your render settings. (Can find in the "Project properties" tab and changing the "Render settings" dropdown to "Custom".) Mine-imator 2.0 also introduces more intense rendering effects such as reflections and indirect lighting. The next pre-release will aim to improve rendering times, but rendering will never be as fast as 1.2.9 or 2.0 Pre-release 4 from here on unless you turn off effects and reduce samples to 1.

For example, if you have "Samples" set to 64 and all the new effects(Reflections, indirect lighting) enabled, you can assume it'll take more than 64 times what it used to take to export animations in Pre-release 4.

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On 1/3/2023 at 1:48 PM, Nimi said:

2.0 uses a new sampling system for smoother results on effects, this means Mine-imator renders the same frame multiple times according to your "Samples" setting in your render settings. (Can find in the "Project properties" tab and changing the "Render settings" dropdown to "Custom".) Mine-imator 2.0 also introduces more intense rendering effects such as reflections and indirect lighting. The next pre-release will aim to improve rendering times, but rendering will never be as fast as 1.2.9 or 2.0 Pre-release 4 from here on unless you turn off effects and reduce samples to 1.

For example, if you have "Samples" set to 64 and all the new effects(Reflections, indirect lighting) enabled, you can assume it'll take more than 64 times what it used to take to export animations in Pre-release 4.

Thanks for the heads-up!

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On 1/4/2023 at 4:48 AM, Nimi said:

2.0 uses a new sampling system for smoother results on effects, this means Mine-imator renders the same frame multiple times according to your "Samples" setting in your render settings. (Can find in the "Project properties" tab and changing the "Render settings" dropdown to "Custom".) Mine-imator 2.0 also introduces more intense rendering effects such as reflections and indirect lighting. The next pre-release will aim to improve rendering times, but rendering will never be as fast as 1.2.9 or 2.0 Pre-release 4 from here on unless you turn off effects and reduce samples to 1.

For example, if you have "Samples" set to 64 and all the new effects(Reflections, indirect lighting) enabled, you can assume it'll take more than 64 times what it used to take to export animations in Pre-release 4.

I use 9 samples, by though rendering with my dad's pc takes 32 mins to render a 30 second animation, but one time I tried to animate a simple camera movement animation in Pre-release 5, It just skyrocketed to 2 hours because I didn't notice: The samples were set to 32

(edit: i forgor to tell you that was only 5 seconds)

Edited by Glitchy Animations
forgor to tell that was only 5 seconds
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On 11/19/2022 at 12:00 AM, Nimi said:

670439504_pre-release5.png.257b116e991911568abb58743ac68ba3.png

 

Hello everyone! The second phase for Mine-imator 2.0's pre-releases is now available for testing, this phase includes overhauls to the interface, rendering, and animation, and plenty of quality-of-life additions. The features included here have been in development for over 2 ½ years, so expect bugs! As always, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.

Note: Back up your projects before installing, or install in a separate location!

 

Get for Windows

Get for Windows (.zip)

Get for Mac

Get for Ubuntu/Debian

Get for Linux (.tar)

Get for Windows 32-bit

Get for Windows 32-bit (.zip)

 

2.0 Pre-release 5 (2022-11-18), changes:

Interface

  • Updated interface to use the Inventory, an interface design by Voxy.
  • Updated Mine-imator logo and program icon.
  • Timeline changes
    • Added icons to timelines.
    • Added icons to preview the contents of folders.
    • “Loop” options have been combined into a single button, clicking will cycle the modes.
    • Changed timeline zooming to require the 'Control' button to be held. (Shift for horizontal scrolling, no button for vertical scrolling.)
    • Selected frames/time is displayed next to the time.
  • Startup changes
    • Added splashes when loading assets.
    • Added project pinning.
    • Projects can now be sorted by name and date last opened.
    • Changed project thumbnail size.
  • Added new program modes:
    • Simple: Recommended for beginners, complex settings are hidden.
    • Advanced: For users familiar with the software, access to all settings. (Requires upgrade.)
  • Viewport changes
    • Added "Flat", "Shaded", and "Render" quality modes.
    • Grid overlay settings are per-project.
  • Added "Render pass" setting to preview data in "Rendered" mode.
  • Added math support to textboxes.
  • Added filter settings to sortable lists. (ex. Library has settings to filter each instance type.)
  • Added support for manual input in sun/moon time and rotation wheels.
  • Added “About Mine-imator” popup with credits and links.
  • Added themes (Light, Dark, and Darker) and customizable accent colors.
  • Added preview images in the workbench.
  • Reorganized the Workbench. (ex. Lights and Shapes are in one menu.)
  • Replaced the toolbar with “File”, “Edit”, “Render”, “View”, and “Help” dropdowns.
  • Audio can now be previewed at different points in the resources tab.
  • Holding “Shift” now allows precision when dragging components.
  • Shortened panel tabs now show a tooltip of the full name when hovered.
  • XYZ scaling is proportional.

Rendering

  • Added alpha modes to change transparency is rendered:
    • Blended: Transparency behaves as it has previously. Has clipping issues but can be tweaked with “Render depth”.
    • Hashed: Noisy, but fixes most rendering issues with transparency.
  • Added PBR support:
    • Introduced metallic and roughness properties.
    • Supports material and normal maps, using the SEUS PBR format. (Red = Glossiness, Green = Metallic, Blue = Emissive)
  • Added “Subsurface scattering”. (Replaces “Bleed light” settings.)
  • Added “Indirect lighting” render settings.
  • Added “Reflections” render settings, and specular highlights from lights.
  • Added “Gamma correction” render setting.
  • Added “Transparent shadows” render setting.
  • Added "Size" setting for light sources, determines shadow softness.
  • Rendering now uses multiple samples from the scene to produce better results for some effects.
  • Improved Anti-aliasing.
  • Improved sun shadows, now directional and visible from anywhere in the scene.
  • Improved ambient lighting.
  • Improved blurring effects. (Glow, bloom, etc.)
  • Improved anamorphic bloom streaks.

Timeline features

  • Added new playback buttons:
    • Skip between keyframes in select objects.
    • Move forward/back by 1 frame.
    • Play from the start of the selected region.
  • Added timeline markers.
  • Added "Color tagging" to help highlight and filter timelines based on selected color.
  • Added "Ghost" toggle for timelines to hide them from the list.
  • Added custom settings for timing markers.
  • Added scrollbar for timeline name list.
  • Keyframes can be selected by clicking them once.

Paths

  • Added "Path" and "Path point" timelines, paths are constructed by parenting points to "Path" timelines.
  • Added "Follow path" setting in the constraints tab.
  • Particles can use paths as a spawn region/bounding box.
  • If a path is a particle attractor, two settings are available:
    • Directional force: Adds force along the direction of the path.
    • Vortex force: Adds a spinning force around the path. (Like a tornado.)

Controls

  • Added interface setting to split controls into specific tools:
    • Select tool (No gizmos.)
    • Move tool (Position arrows and planes.)
    • Rotation tool (Rotation wheels.)
    • Scale tool (Scale handles and XYZ editing.)
    • Bend tool (Bend wheels.)
    • Transform tool (Move, rotation and scale tools combined.)
  • Added support for common textbox shortcuts:
    • Home/End key support to jump between the start/end of lines.
    • Word skipping. (Ctrl + Left/Right)
  • Added "Save as" shortcut.
  • Added camera panning. (Shift + Drag left mouse button)
  • Added "View instance" shortcut to jump to a selected object.
  • Holding "Control" while group-selecting keyframes will now deselect them.
  • Holding “Shift” now allows better precision when moving objects.

Environment

  • Added new color settings for leaf blocks for 'custom' biome setting.
  • Added directional wind settings.
  • Added "Twilight" toggle for environment changes during sunset/setrise.
  • Updated default clouds settings to better resemble Minecraft clouds.
  • Default clouds texture is no longer cropped to 32x32 pixels.
  • Biomes are combined in one list and can now be animated.

Particles

  • Added rotation support for particle timelines, now rotates the “Launch angle” of particles.
  • Added new particles; “Electric spark”, “Potion effect”, and “Teleport”.
  • Updated default particles.
  • Default particles now use the language file.
  • Improved bouncing when hitting their bounding box.

Minecraft support / Assets

  • Added structure block file support. (.nbt)
    • Integrity can be changed to randomly filter out blocks.
    • If available, palettes can be chosen.
  • Added support for custom player heads in scenery.
  • Added support for shields in the new “Pattern editor”.
  • Added "Trees4.schematic".
  • Updated Minecraft assets to 1.19.

Inverse kinematics

  • Added “Inverse kinematics” settings to limbs:
    • Target: a setting for choosing another object in the animation to rotate/bend towards.
    • Angle target: another object in the scene to use for rotating towards.
    • Angle offset: A rotation value to offset the twisting from the angle target.
    • Blend: How much IK should rotate/bend the limb.
  • Limbs that meet this criteria will support inverse kinematics:
    • The body part must have bending.
    • Can only bend on the X axis.
    • Defines the "End offset" setting. (Ex. Distance from elbow to hand, knee to foot, etc.)

Animation

  • Block texture animations, wind, clouds, and particles are synced with the animation.
  • Particles will be cleared if the marker goes backwards.
  • Added "Bézier" transition.
  • Added “Wind influence” slider for objects.
  • Organized the transitions list.

Camera

  • Added “Zoom amount” setting for the distort effect.
  • Added “Rotational” mode for camera shake.
  • Cameras can be closer to objects without clipping through them.

Changes

  • Renamed settings:
    • “SSAO” -> “Ambient occlusion”
    • “AA” -> “Anti-aliasing”
    • “Alpha” -> “Opacity”
    • “Brightness” -> “Emissive”
    • “Graphics” (Timeline panel) -> “Appearance”
    • “Background” -> “Environment”
    • "Show seconds" -> “Show intervals”
  • Added mesh caching to speed up bending limbs.
    • To prevent excessive memory use, bend angles are snapped by 0.05° internally and only update every quarter frame.
  • “Render” and “Graphics” settings are combined and are per-project.
  • Renamed "schematic" resources to "scenery" in the interface.
  • Updated cloud name settings.
  • Optimized noise texture generation.
  • Loading popup will now show overall progress when loading multiple assets. (Ex. When loading a project.)
  • Resetting camera position/rotation now always defaults to 0.
  • Updated text when canceling movie exporting to "Are you sure you want to stop rendering?".
  • Sunrise and sunset no longer affects fog size.
  • Timelines no longer use a random color for keyframes.

Moved

  • Moved playback time and buttons into a new timeline header.
  • Moved the "Select all keyframes" button into a right-click menu.
  • Moved “Blades” and “Blade Angle” settings into a new “Aperture settings” group.
  • Moved “Grid snapping” to the viewport.
  • Moved “View Grid Size” to the viewport.
  • "Add folder", "Duplicate/Delete/Export objects", "Walk cycle", "Run cycle", & "Copy/Cut/Paste/Delete/Export keyframes" buttons are in a right-click menu.
  • Position, rotation, scale, and bend tabs are combined in a new "Transform" tab.
  • Color and texture tabs are combined in a new "Material" tab.
  • The workbench button has been moved into the viewport.

Removed

  • Warnings when attempting to create a project:
  • Empty project names will use a default name.
  • Duplicate project names will be given a numerical suffix.
  • Rotation loops setting.
  • Custom interface color settings.
  • Custom interface font setting.
  • "Shadow blur size" and "Shadow quality" settings.
  • "Follow camera" and "Sunlight range" environment settings.
  • “Gigantic (8192x8192)” option for Point light buffer size.
  • FPS interface setting. (Custom FPS can still be set in the settings file.)
  • Custom watermark settings.
  • "Desaturate night" environment setting.
  • "Noisy grass/water" graphics setting
  • “Block glowing” / “Block glow threshold” graphics settings.
  • "Custom object fog color" environment setting.
  • "Foliage tint" appearance setting.
  • "Bleed light" / "Foliage light bleeding”.
  • “Advanced Color Effects” button.

Bugfixes

  • Fixed texture filtering artifacts.
  • Fixed frame outlines leaving particle sheet preview.
  • Fixed "redo" creating particle creator new particle type in particle creator.
  • Fixed "undoing" creating particle creator not working. "Redo" creating a new particle creator.
  • Fixed crash when "redoing" duplicating particle type. (If "redoing" from before particle creator was created.)
  • Fixed "redoing" deleting particle type not working. "Undo" crashes after redoing. (If "Redoing" from before particle creator was created.)
  • Fixed crash when deleting huge hierarchies.
  • Fixed sunlight in low-quality rendering.
  • Fixed timeline selecting being offset depending on scrollbar.
  • Fixed crash if an asset's file extension wasn't fully lowercase.
  • Fixed timelines and keyframes disappearing on edges of the timeline.
  • Fixed slow viewport navigation during lag.

Known issues

  • Particles spawned from the “Spawn particles” shortcut won’t show until the marker moves forward.
  • Preset particle loading issues.
  • End time value for sound effects not working.
  • Crash when selecting items with the "Surface properties" tab open with material maps enabled.

 

Installation:

Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:

sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb

Mine-imator can then be found in your Applications menu.

Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.

 

We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!

 

Donate to Mine-imator development

($5+ one-time or recurring)

When will the full version be released?

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On 1/18/2023 at 7:05 AM, joelsc2005 said:

I have a problem with pre-release 5, when it starts to render the animation takes 10 hours, and a 3 second animation takes 2 hours, is it a bug?

No, this because your render setting, try to set you render sample to 10 or below

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