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Error message occurs everytime I click to open the project file so here is the crash log.


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8:45:26 AM Mine-imator version 2.0 Pre-release 4 (2022-07-29)
8:45:26 AM Platform: Windows x64
8:45:26 AM Executable: 64-bit
8:45:26 AM OS: Windows 10 Version 2009
8:45:26 AM working_directory: C:/Users/ender/Mine-imator/
8:45:26 AM user_directory: C:/Users/ender/Mine-imator/Data/
8:45:26 AM DPI: 96
8:45:26 AM OpenMP max threads: 12
8:45:26 AM Found temporary folder C:/Users/ender/AppData/Local/Temp/Mine-imator_tmp/
8:45:26 AM Minecraft saves: C:/Users/ender/AppData/Roaming/.minecraft/saves
8:45:26 AM Graphics device: Radeon RX 580 Series
8:45:26 AM Load resources
8:45:27 AM Resources loaded
8:45:27 AM Initialize OpenAL
8:45:27 AM Audio is supported
8:45:27 AM Create vertex format
8:45:27 AM Shader init
8:45:27 AM shaders_are_supported: yes
8:45:27 AM shader_distort compiled: yes
8:45:27 AM shader_ca compiled: yes
8:45:27 AM shader_high_light_desaturate compiled: yes
8:45:27 AM shader_noise compiled: yes
8:45:27 AM shader_vignette compiled: yes
8:45:27 AM shader_color_correction compiled: yes
8:45:27 AM shader_blur compiled: yes
8:45:27 AM shader_add compiled: yes
8:45:27 AM shader_high_bloom_threshold compiled: yes
8:45:27 AM shader_color_glow compiled: yes
8:45:27 AM shader_high_ssao_depth_normal compiled: yes
8:45:27 AM shader_high_ssao_blur compiled: yes
8:45:27 AM shader_high_ssao compiled: yes
8:45:27 AM shader_high_light_sun compiled: yes
8:45:27 AM shader_high_light_spot compiled: yes
8:45:27 AM shader_high_light_point_shadowless compiled: yes
8:45:27 AM shader_high_light_point compiled: yes
8:45:27 AM shader_high_light_night compiled: yes
8:45:27 AM shader_high_light_apply compiled: yes
8:45:27 AM shader_high_fog_apply compiled: yes
8:45:27 AM shader_high_fog compiled: yes
8:45:27 AM shader_high_dof_coc_blur compiled: yes
8:45:27 AM shader_high_dof_coc compiled: yes
8:45:27 AM shader_high_dof compiled: yes
8:45:27 AM shader_high_aa compiled: yes
8:45:27 AM shader_replace compiled: yes
8:45:27 AM shader_draw_texture compiled: yes
8:45:27 AM shader_depth_point compiled: yes
8:45:27 AM shader_depth compiled: yes
8:45:27 AM shader_color_fog_lights compiled: yes
8:45:27 AM shader_color_fog compiled: yes
8:45:27 AM shader_color_camera compiled: yes
8:45:27 AM shader_border compiled: yes
8:45:27 AM shader_blend compiled: yes
8:45:27 AM shader_alpha_test compiled: yes
8:45:27 AM shader_alpha_fix compiled: yes
8:45:27 AM Loading legacy file
8:45:27 AM Make transitions
8:45:27 AM Transitions OK
8:45:27 AM Loading language file: C:/Users/ender/Mine-imator/Data/Languages/english.milanguage
8:45:27 AM Found key_file: C:/Users/ender/Mine-imator/Data/key.midata
8:45:27 AM Loading settings: C:/Users/ender/Mine-imator/Data/settings.midata
8:45:27 AM load_format: 28
8:45:27 AM Loading language file: C:\Users\ender\Mine-imator\Data\Languages\english.milanguage
8:45:27 AM Render init
8:45:27 AM Loading Minecraft assets version: 1.18
8:45:27 AM Archive already unzipped, re-using: C:/Users/ender/AppData/Local/Temp/Mine-imator_tmp/Minecraft_unzip/1.18/assets/minecraft/
8:45:27 AM Model textures: load
8:45:28 AM Model textures: done
8:45:28 AM Block textures: load static
8:45:29 AM Block textures: load animated
8:45:30 AM Block textures, blocksize: 16
8:45:30 AM Block textures: static block surface
8:45:30 AM Block textures: static block preview
8:45:30 AM Block textures: animated block surfaces
8:45:30 AM Block textures: animated frames
8:45:30 AM Block textures: animated block preview
8:45:30 AM Block textures: find static block depths
8:45:30 AM Block textures: find animated block depths
8:45:30 AM Block textures: done
8:45:30 AM Item textures: load
8:45:31 AM Item textures: surface
8:45:31 AM Item textures: done
8:45:31 AM Particle textures: load
8:45:31 AM Particle textures: legacy sheets
8:45:31 AM Particle textures: done
8:45:35 AM Loaded assets successfully
8:45:35 AM Moved 413 sprites to texture pages: 0.0160595s
8:45:35 AM Ground vbuffer init
8:45:35 AM Resetting project
8:45:35 AM Destroying instances
8:45:35 AM Project resetted
8:45:35 AM Show popup: startup
8:45:35 AM [WARNING] List: Attempting to access out of list bounds at index -1 in CppProject::List::Value:29
8:45:35 AM Using the latest assets
8:45:37 AM Opening project: C:\Users\ender\Mine-imator\Projects\Steve's gotta get Alex unstuck AGAIN!/Steve's gotta get Alex unstuck AGAIN!.miproject
8:45:37 AM load_format: 33
8:45:37 AM Resetting project
8:45:37 AM Destroying instances
8:45:37 AM Project resetted
8:45:37 AM save_folder: C:/Users/ender/Mine-imator/Projects/Steve's gotta get Alex unstuck AGAIN!
8:45:37 AM load_folder: C:/Users/ender/Mine-imator/Projects/Steve's gotta get Alex unstuck AGAIN!
8:45:38 AM Unzip block mesh cache: 0.0000931s
8:45:38 AM Read block mesh cache: 0.0000176s
8:45:38 AM [FATAL ERROR] Invalid id 0
in CppProject::Asset::Find:86
 

Edited by The Shinkansen Fan
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On 9/1/2022 at 8:50 AM, The Shinkansen Fan said:

My project is called: Steve's gotta get Alex unstuck again based on a meme however, for some reason after I closed my project file I simply went to Java Minecraft and loaded into the actual world where I imported the schematic however, I didn't edit anything within the world and force quit back to my deskstop and re-opened the project file and what do ya know the entire software caused a fatal error message saying:

Invalid id 0

in CppProject::Asset::Find:86

Version: 2.0 Pre-release 4 (Windows 10 Version 2009

Idk how to make an actual screenshot to show what it really looks like Which I apparently cannot open this project file at all having no clue what the issue is regarding what rigs, schematics, or some kind of file was corrupted.

I have the entire file saved as a compressed zip file.

 

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