Galeboy 6 Posted October 7, 2022 Report Share Posted October 7, 2022 Awesome Update! Hopefully IK will help me simulate actual gravity in our animation lol. And reflections will open up alot in terms of graphics. On 8/27/2022 at 8:29 AM, Nimi said: 2.0 will be the last major update david and I will have involvement in, pre-release 5 will mostly reflect the full release aside from having bugs. We don't plan on overhauling particles with physics or adding better texture/audio options, though I'm currently looking into alpha hashing(gives noisy results with low samples, but improves most transparency issues) before the full release to fix some current major issues with rendering. .obj importing won't be in 2.0. I use a video editor to import sound into projects but i know some people will still be upset at this. Its nice you wanted to finish all this before retirement though lol. Thank you Link to post Share on other sites More sharing options...
Entibrine303 375 Posted October 13, 2022 Report Share Posted October 13, 2022 On 8/20/2022 at 10:03 PM, Nimi said: Hello everyone! Today marks the 10th anniversary of Mine-imator, and with the second phase of 2.0 just around the corner in September with Pre-release 5, I've revealed 7 of the biggest features coming on our Twitter page. But just in case you haven't seen them, I'll show them below. These features have been in development since 1.2.6 was released and were originally going to be in Pre-release 1 but we decided to release the new engine and importer by itself first to get it stable in the first pre-releases. Now without further ado, the true potential of 2.0... A full view of 2.0's new interface system, Inventory Custom render settings in projects Bezier curves/custom transitions Paths (cool rollercoaster video) Anti-aliasing improvements Materials and reflections (+ PBR resource pack support) (video) Inverse Kinematics As you can see, with 2.0 being the last major update David and I have involvement in, I wanted to go out with a bang and cover as many bases as possible. We're still grinding out the last serious bugs before Pre-release 5 comes out (...with more bugs ), so I hope you're looking forward it, there's a lot to mess around with! However (since not many people are aware), volumetric fog/light rays will not be coming to Mine-imator, you can read more about that here. Now despite that, before I go, I want to say thank you for the support I've received recently and to everyone else that's donated to @david and I, we couldn't have made this update as legendary as it is without everyone's support. /Nimi PBR texture support is AMAZING! the 3d textures are gonna make the animations and renders look SO much better! I don't know if it's too early to do this, but I already picked the best PBR packs. And a question to the devs: Will we be able to apply pathfinding OR IK to custom models and will normal texture packs be fixed(I don't know if I'm the only one that has this problem but everytime I import a texture pack from a .zip, it just shows the Bare Bones textures)?? Link to post Share on other sites More sharing options...
AR negative 29 Posted October 19, 2022 Report Share Posted October 19, 2022 I was almost going to leave mineimator, this update changes my mind david 1 Link to post Share on other sites More sharing options...
FoguDashy 0 Posted October 23, 2022 Report Share Posted October 23, 2022 I love the pre-release already! Tho is there any way to go back to the world importer on 2d? The 3d one is making me go crazy Link to post Share on other sites More sharing options...
Chico timido animations 0 Posted October 27, 2022 Report Share Posted October 27, 2022 WOOOOOOO IK!!!!!! Thanx!!! Link to post Share on other sites More sharing options...
moniker 67 Posted October 29, 2022 Report Share Posted October 29, 2022 (edited) On 8/27/2022 at 5:29 PM, Nimi said: 2.0 will be the last major update david and I will have involvement in, pre-release 5 will mostly reflect the full release aside from having bugs. We don't plan on overhauling particles with physics or adding better texture/audio options, though I'm currently looking into alpha hashing(gives noisy results with low samples, but improves most transparency issues) before the full release to fix some current major issues with rendering. .obj importing won't be in 2.0. Will the alpha improvements also had alpha in the shadows? For instance if you use the huge smoke particle with decreasing alpha until the smoke disapears as it behaves in Minecraft, the problem beside the alpha not working with dof etc it's that it also generates a shadow that does not disappear along with the smoke, so the shadows pop out all of a sudden when alpha of the particle hits 0%. SSAO also pops in and out of the screen generating glitches. The SSAO should be expanded a bit beyond the actual FOV so it's rendered before you see it as an idea to solve this. Edited October 29, 2022 by moniker Chico timido animations 1 Link to post Share on other sites More sharing options...
Chico timido animations 0 Posted October 29, 2022 Report Share Posted October 29, 2022 when will be the pre release 5?? Link to post Share on other sites More sharing options...
Vlaylam 47 Posted October 31, 2022 Report Share Posted October 31, 2022 November has come, we are all looking forward to SpideySpidery 1 Link to post Share on other sites More sharing options...
tutibrave 433 Posted October 31, 2022 Report Share Posted October 31, 2022 On 10/13/2022 at 12:22 PM, Entibrine303 said: (I don't know if I'm the only one that has this problem but everytime I import a texture pack from a .zip, it just shows the Bare Bones textures) I also face this issue in 1.2.9. Link to post Share on other sites More sharing options...
Entibrine303 375 Posted November 1, 2022 Report Share Posted November 1, 2022 On 10/31/2022 at 10:37 PM, tutibrave said: I also face this issue in 1.2.9. I noticed it's fixed in 2.0 pre4, at least for me Link to post Share on other sites More sharing options...
Drinya88 0 Posted November 6, 2022 Report Share Posted November 6, 2022 Where release? I waiting for it! Link to post Share on other sites More sharing options...
Galeboy 6 Posted November 10, 2022 Report Share Posted November 10, 2022 Its November my dudes, now the FINAL COUNTDOWN (Dududun dun, dududun, dun dun) Also, i know they are busy but im hoping to get a reply, Will pre release 5 be the last pre release? Link to post Share on other sites More sharing options...
foxp 552 0 Posted November 12, 2022 Report Share Posted November 12, 2022 (edited) The pre release 4 is the end? whiting for updates ... Edited November 12, 2022 by foxp 552 Link to post Share on other sites More sharing options...
Flexer 7 Posted November 14, 2022 Report Share Posted November 14, 2022 Dude, release the Mineimator 2.0 !!!!!!!!!!!!!!!!! Link to post Share on other sites More sharing options...
moniker 67 Posted November 14, 2022 Report Share Posted November 14, 2022 On 10/29/2022 at 6:31 PM, moniker said: Will the alpha improvements also had alpha in the shadows? For instance if you use the huge smoke particle with decreasing alpha until the smoke disapears as it behaves in Minecraft, the problem beside the alpha not working with dof etc it's that it also generates a shadow that does not disappear along with the smoke, so the shadows pop out all of a sudden when alpha of the particle hits 0%. SSAO also pops in and out of the screen generating glitches. The SSAO should be expanded a bit beyond the actual FOV so it's rendered before you see it as an idea to solve this. In addition to the above: There's also something wrong with the way blocks are rendered. If you enable came shake at a very subtle movement, you will see how there's some staight lines that happen in between blocks. It's like you import a world, but it's not a solid piece, something is going on where these lines pop. I'll post pics later. Link to post Share on other sites More sharing options...
TwoToRule 506 Posted November 15, 2022 Report Share Posted November 15, 2022 Before you complain about Mine-Imator 2.0 not being released yet... Pre-release 5 is coming Friday. Chill. CRAZYKOKEBROZ 1 Link to post Share on other sites More sharing options...
moniker 67 Posted November 15, 2022 Report Share Posted November 15, 2022 (edited) Found a big bug: And here's the lines glitch I was talking about above: Edited November 15, 2022 by moniker Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted November 16, 2022 Report Share Posted November 16, 2022 On 11/15/2022 at 6:31 AM, TwoToRule said: Before you complain about Mine-Imator 2.0 not being released yet... Pre-release 5 is coming Friday. Chill. Yay Link to post Share on other sites More sharing options...
CRAZYKOKEBROZ 64 Posted November 19, 2022 Report Share Posted November 19, 2022 (edited) On 11/15/2022 at 6:31 AM, TwoToRule said: Before you complain about Mine-Imator 2.0 not being released yet... Pre-release 5 is coming Friday. Chill. Never mind, it's out. Edited November 20, 2022 by CRAZYKOKEBROZ Link to post Share on other sites More sharing options...
Tpoap 0 Posted December 22, 2022 Report Share Posted December 22, 2022 Plz make it for chromebook or at least teach me how to download it on my chromebook to animate Link to post Share on other sites More sharing options...
Leon1023 0 Posted January 9, 2023 Report Share Posted January 9, 2023 On 8/20/2022 at 3:05 PM, mbanders said: how did you do that? Link to post Share on other sites More sharing options...
Cbr 2011 16 Posted January 29, 2023 Report Share Posted January 29, 2023 POGGERS NOW I DON'T HAVE TO DO PHYCHIS WITH CHARACTERS ANYMORE [also my grammer xd] Link to post Share on other sites More sharing options...
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