Jump to content

The Basic of Depth of Field in Mine-imator


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

What is Depth of Field?

Is a distance between the nearest and the furthest objects that are in acceptably sharp focus in an image captured with a camera. - Said Wikipedia.

Meanwhile, in Mine-imator we have these settings in the camera.

unknown.png

Some of you might be wondering "What the hell are these (first four) parameters do to my render?", yes?

Well, in this post I explain my knowledge about it as easy as exporting an image from Mine-imator.

 

Let's see how it behaves in Mine-imator in top-down view.

MI-dof-chart-transp.png

What is:

  1. Depth?
    A focus distance between the camera to the focal point.

  2. Range?
    Is a range/radius, how big the focus area. Ranged from the focal point.

  3. Fade Size?
    Controls how far the blur intensity stretches from the focused area to the unfocused area. Gradually increased from 0 (at focused area) to [blur size value] (at unfocused area).

  4. Blur Size?
    How strong the blur affects the image.

 

Still don't get it? Maybe watch these render samples.

At these samples, each object placed at 96, 192 and 400 units.

 

In my opinion, a high "Range" value is not very good for focusing a small object.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...