Jump to content

Mine-Imator 2.0 Pre-release bug (Loop Selected Frames)


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

So say you have a cube, and you make it's Y go up by 50 on frame 30 of 60. 

and on frame 0 (beginning) you have the cube's Y set to 0.

Normally the cube would just go up till it hits the 30 frame mark...

But...

If you turn on the Loop Selected Frames option, it would be like there's a keyframe at frame 60 of our example.

And it will give the cube a animation even though there's no keyframe there...

 

I attached a project file to this post that recreates the bug.

I would suggest (if you do download the file) to try it once with the Loop Selected Frames off, then turn it on...

 

 

I hope the bug gets patched in the next pre-release version, cuz' I thought the feature was quite useful.

 

 

https://www.mediafire.com/file/sfi2sy95wwxco5x/Testing+MI+Bug.zip/file

Here's the project ^^^

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...