Jump to content

Mine-imator 2.0 Pre-release 4 (Phase 1)


Recommended Posts

On 6/2/2022 at 2:18 PM, david said:

Hi, backup files are regularly created in the project folder, they can be opened using the Open project button and changing the filter to .backup.

Hey David, I down-graded mine-imator and the crashing has gone away I don't really need the features in the new version I guess.

Link to post
Share on other sites

I can't edit interface shortcuts admin pls fix it

 

On 5/30/2022 at 4:47 PM, david said:

 

56893170.png

 

Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:

Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support

Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.

Note: Back up your projects before installing, or install in a separate location!
 
Now, without further delays...

 

Get for Windows

Get for Windows (.zip)

Get for Mac

Get for Ubuntu/Debian

(Stay tuned for Arch/Fedora support...)

 

2.0 Pre-release 2 (2022-06-13), changes:

Note: The next pre-release (3) will focus on performance issues and additional platform support.

Features

  • Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale)
  • Render distance slider in Settings>Graphics

Changes

  • Squashed a lotta bugs 🐛
      Reveal hidden contents
    • Various missing DLL errors
    • Audio crashing/delayed
    • Oversized interface bug
    • Error messages importing certain audio files (.m4a)
    • You can now change the re-install location using the Windows installer
    • Crash starting the software when the Windows username contains certain characters
    • Shaders not compiling errors
    • OpenGL initialized errors (added support for 3.1)
    • Ubuntu dependency errors
    • Fog effect breaking with many objects/particles in the scene
    • Black triangle bug when dragging a file onto the window
    • WASD/Shortcuts not working for certain non-English users
    • Graphical bugs rendering overlapping surfaces
    • Slime graphical bug
    • Shift/CAPS lock not working in text fields
    • Line missing on instant transition preview
    • Graphical bug with film grain effect on integrated graphics
    • “Welcome” screen/popups moving rapidly up and down
    • Camera/Spotlight viewport scaling bugs
    • Dripstone/Bamboo block bugs (misaligned)
    • Issues loading worlds containing color codes (§)
    • Stained glass not appearing in scenery
    • Resetting interface font to default crash
    • Custom shortcut keybinds not working
    • Issues with canceling movie export
    • Cannot drag .miobject files onto the window
    • Crash loading certain chunks in worlds
    • Loading signs in old worlds turning to random blocks
    • Dirt path blocks not appearing when loading Minecraft <1.17 worlds
    • Ender chests next to each other disappearing
    • Transparent textures are darker than previous versions
    • Crash loading projects with particles
    • Crash loading projects with unavailable models
    • Crash loading schematics/worlds for certain non-English users
    • Crash loading worlds where the player is in the Nether
    • Memory leak with 3D planes in models
    • Items can’t spin or bounce
    • Transitions menu opening on the wrong screen when right-clicking the timeline
    • Water/Lava mesh holes
    • Asks again to add block timelines after reloading project and scenery
    • Foliage light bleeding broken
    • Non-AA fonts not working
    • Certain imported fonts being clipped
    • Blocks in the workbench invisible after importing scenery
    • Disabling the ground breaks the workbench drag-n-drop mode
    • Gaps when bending certain shapes in models
  • Added a more accurate FPS counter
  • Adjusted size of custom fonts in the UI
  • Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)

 

2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:

Features

  • Mac OS support
  • Linux support (Debian/Ubuntu)
  • Drag-n-drop mode when adding objects from the workbench after clicking “Create”
    • Objects are locked to the mouse and snaps to the world until released
    • Hold Shift while clicking “Create” to spawn at 0,0,0
    • Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16)
  • New world importer
    • 3D interface integrated into software
      • Left click: Rotate/Create selection
      • Middle click: Pan
      • Right click: Fly (+WASDQE)
      • Mouse wheel: Zoom towards/away from cursor
      • Shift: Ignore selection
    • Increased performance and stability improvements
    • Shortcut button in toolbar
    • After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk)
  • Multi-monitor support
    • Drag the timeline or secondary view out of the window to detach as a new window
    • Alternatively, click the new “Pop out”/”Reset” buttons
    • Monitor setup is saved when re-opening Mine-imator
  • “Cancel” option when exiting the software via “X”
  • Assets and files can be dropped into the software from the system file explorer

Improvements

  • Overall software performance improved by x3-5
  • Particle performance improved by roughly x10
  • Audio loading is now instant
  • Scenery/.schematic importing up to x10 times faster, depending on CPU cores
  • Optimized memory usage for 3D meshes, meaning bigger scenery can be imported
  • Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear)
  • Project/resource loading stability improvements
  • Program now runs in x64 mode using C++

Changes

  • “Sunlight Strength” is now 100% by default (this setting may be removed in the future)
  • Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing)
  • New error message popup with direct links to log file and Mine-imator forums
  • Log file moved to application folder

 

Installation:

Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder:

sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb

Mine-imator can then be found in your Applications menu.

 

We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!

 

Donate to Mine-imator development

($5+ one-time or recurring)

 

Cheers,
David

Link to post
Share on other sites

On 6/19/2022 at 7:36 PM, david said:

Hi, try updating your graphics drivers.

https://support.microsoft.com/en-us/windows/update-drivers-manually-in-windows-ec62f46c-ff14-c91d-eead-d7126dc1f7b6

Are you using a GPU or integrated graphics (like Intel HD graphics)?

yes i have  Intel HD graphics

i dont have graphics card

Link to post
Share on other sites

Walk Cycles and Run Cycles are disabled on all models, when using bare bones texture pack the grass side is blacker than space itself, the 3d import for worlds is amazing but would it be possible to delete a section of the map that we highlight by pressing the delete button? Render times are the same on this new version will they or can they be improved at all? Many thanks for this update the performance jump from the old engine is incredible well done.

On 6/29/2022 at 3:55 AM, KnowitallMinecrafter YT said:

Hello, can you pls fix this??? The clouds and the atmosphere seeming to be black is annoying :(unknown.png

Change your cloud color, this isn't a bug i've come across once.

Link to post
Share on other sites

I've been working on animation for a while and it seems pretty solid, it hasn't crashed yet. Im looking forward to further improvements and all the new features.

One bug I would report is the fact that iron bars are clipping on the floor and ceiling.

 

zclipping.png

There's a ton of iron bars on this schematic so it's really noticeable, it clips all over the place as the camera moves.

 

The bug where it scrolls up when you select the render area with the right click will be fixed next?

Edited by moniker
Link to post
Share on other sites

On 7/11/2022 at 1:09 AM, Aydiniyom said:

Umm.. This happened

[ ERROR IMAGE LINK ]

Someone help

Try downloading microsoft visual c++ redistributables. here...
x86: https://aka.ms/vs/17/release/vc_redist.x86.exe
x64: https://aka.ms/vs/17/release/vc_redist.x64.exe
(download both)

Edited by AllenJohn - AJ
to add download link
Link to post
Share on other sites

On 7/12/2022 at 11:54 AM, Glitchy Animations said:

Thanks David, but I still suffer from this

laFd0x8.png

Delete this folder C:\Users\username\AppData\Local\Temp\Mine-imator_tmp\Minecraft_unzip, restart Mine-imator and let me know if it helps.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...