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Mine-imator 2.0 Pre-release 4 (Phase 1)


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On 6/13/2022 at 6:35 PM, moniker said:

Is it possible to run it at 100% DPI even if you run Windows at 125% DPI? Now the timeline looks too big.

There's a new setting in Settings->Interface called "Automatically scale interface" you can turn off and set the scale to 100%.

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13 / 06 / 22   -   mine imator 2.0, hi I'm gear_435 a minecraft animator from this forum lately I had problems in version 2.0 because I liked this version at the time of reviewing it and I was liking it with many things added this was my favorite version but in the end came the time to work with the audio, it was very bad, because when I kept editing I had to save every 10 or 5 seconds because the app closed automatically a lot without leaving a trace of my changes in the project, now I'm using version 1.2. 9

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On 5/30/2022 at 4:47 AM, david said:
  • Audio crashing/delayed
  • Error messages importing certain audio files (.m4a)
  • Crash starting the software when the Windows username contains certain characters
  • Shaders not compiling errors
  • Graphical bug with film grain effect on integrated graphics
  • Issues with canceling movie export
  • Cannot drag .miobject files onto the window
  • Transparent textures are darker than previous versions
  • Memory leak with 3D planes in models
  • Non-AA fonts not working
  • Certain imported fonts being clipped
  • Blocks in the workbench invisible after importing scenery

Thanks for these bug improvements man, they were the most noticeable bugs throughout my time with MI 2.0; finally, the grid that appears when film grain is enabled has vanished, as have the Audio crashing/delayed and Error messages that appear when importing specific audio files, I truly appreciate the hard work and dedication you and the team are pulling off.

Edited by FOXY TOONS
"Flat English"
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On 5/30/2022 at 11:47 AM, david said:

 

56893170.png

 

Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:

Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support

Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.

Note: Back up your projects before installing, or install in a separate location!
 
Now, without further delays...

 

Get for Windows

Get for Windows (.zip)

Get for Mac

Get for Ubuntu/Debian

(Stay tuned for Arch/Fedora support...)

 

2.0 Pre-release 2 (2022-06-13), changes:

Note: The next pre-release (3) will focus on performance issues and additional platform support.

Features

  • Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale)
  • Render distance slider in Settings>Graphics

Changes

  • Squashed a lotta bugs 🐛
      Reveal hidden contents
    • Various missing DLL errors
    • Audio crashing/delayed
    • Oversized interface bug
    • Error messages importing certain audio files (.m4a)
    • You can now change the re-install location using the Windows installer
    • Crash starting the software when the Windows username contains certain characters
    • Shaders not compiling errors
    • OpenGL initialized errors (added support for 3.1)
    • Ubuntu dependency errors
    • Fog effect breaking with many objects/particles in the scene
    • Black triangle bug when dragging a file onto the window
    • WASD/Shortcuts not working for certain non-English users
    • Graphical bugs rendering overlapping surfaces
    • Slime graphical bug
    • Shift/CAPS lock not working in text fields
    • Line missing on instant transition preview
    • Graphical bug with film grain effect on integrated graphics
    • “Welcome” screen/popups moving rapidly up and down
    • Camera/Spotlight viewport scaling bugs
    • Dripstone/Bamboo block bugs (misaligned)
    • Issues loading worlds containing color codes (§)
    • Stained glass not appearing in scenery
    • Resetting interface font to default crash
    • Custom shortcut keybinds not working
    • Issues with canceling movie export
    • Cannot drag .miobject files onto the window
    • Crash loading certain chunks in worlds
    • Loading signs in old worlds turning to random blocks
    • Dirt path blocks not appearing when loading Minecraft <1.17 worlds
    • Ender chests next to each other disappearing
    • Transparent textures are darker than previous versions
    • Crash loading projects with particles
    • Crash loading projects with unavailable models
    • Crash loading schematics/worlds for certain non-English users
    • Crash loading worlds where the player is in the Nether
    • Memory leak with 3D planes in models
    • Items can’t spin or bounce
    • Transitions menu opening on the wrong screen when right-clicking the timeline
    • Water/Lava mesh holes
    • Asks again to add block timelines after reloading project and scenery
    • Foliage light bleeding broken
    • Non-AA fonts not working
    • Certain imported fonts being clipped
    • Blocks in the workbench invisible after importing scenery
    • Disabling the ground breaks the workbench drag-n-drop mode
    • Gaps when bending certain shapes in models
  • Added a more accurate FPS counter
  • Adjusted size of custom fonts in the UI
  • Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)

 

2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:

Features

  • Mac OS support
  • Linux support (Debian/Ubuntu)
  • Drag-n-drop mode when adding objects from the workbench after clicking “Create”
    • Objects are locked to the mouse and snaps to the world until released
    • Hold Shift while clicking “Create” to spawn at 0,0,0
    • Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16)
  • New world importer
    • 3D interface integrated into software
      • Left click: Rotate/Create selection
      • Middle click: Pan
      • Right click: Fly (+WASDQE)
      • Mouse wheel: Zoom towards/away from cursor
      • Shift: Ignore selection
    • Increased performance and stability improvements
    • Shortcut button in toolbar
    • After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk)
  • Multi-monitor support
    • Drag the timeline or secondary view out of the window to detach as a new window
    • Alternatively, click the new “Pop out”/”Reset” buttons
    • Monitor setup is saved when re-opening Mine-imator
  • “Cancel” option when exiting the software via “X”
  • Assets and files can be dropped into the software from the system file explorer

Improvements

  • Overall software performance improved by x3-5
  • Particle performance improved by roughly x10
  • Audio loading is now instant
  • Scenery/.schematic importing up to x10 times faster, depending on CPU cores
  • Optimized memory usage for 3D meshes, meaning bigger scenery can be imported
  • Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear)
  • Project/resource loading stability improvements
  • Program now runs in x64 mode using C++

Changes

  • “Sunlight Strength” is now 100% by default (this setting may be removed in the future)
  • Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing)
  • New error message popup with direct links to log file and Mine-imator forums
  • Log file moved to application folder

 

Installation:

Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder:

sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb

Mine-imator can then be found in your Applications menu.

 

We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!

 

Donate to Mine-imator development

($5+ one-time or recurring)

 

Cheers,
David

Hi! Can we get LItematica support? Its like schematica, but for the newer versions of minecraft.

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On 6/18/2022 at 8:12 PM, saeim3344 said:

i have a problem

 

when i open minemator 2.0.1   all is black
i cant show anithing

Hi, try updating your graphics drivers.

https://support.microsoft.com/en-us/windows/update-drivers-manually-in-windows-ec62f46c-ff14-c91d-eead-d7126dc1f7b6

Are you using a GPU or integrated graphics (like Intel HD graphics)?

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my pc:

Device name    DESKTOP-L4RSFVE
Processor    Intel(R) Core(TM) i7-2620M CPU @ 2.70GHz   2.70 GHz
Installed RAM    8.00 GB
Device ID    61E761B0-18C4-4649-81B2-CBEBE36D0D61
Product ID    00331-10000-00001-AA198
System type    64-bit operating system, x64-based processor
Pen and touch    No pen or touch input is available for this display
 

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