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Mine-imator 2.0 Pre-release 4 (Phase 1)


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Hi, I installed the version of Mine,imator 2.0, but I am getting this error when opening it. Can we solve it?

indir.png

I am using it from Turkey, I used translation for you.

* The program cannot start because VCOMP140.DLL is missing from your computer. Try reinstalling the program to fix this problem. * appears to be said.

indir_1.png

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a project of mine now loads very fast, but now has a static noise in the background for the entire duration, fails to load some MP3 files and crashed after dragging the timeline around a bit. 

errors like these now appear a lot, and the program often stops responding or crashes without a message at startup.

unknown.png

 

just playing my animations crashes the entire program, which is very very very very concerning

Edited by Cryptic Runner
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On 5/31/2022 at 1:03 AM, Aric Horn said:

after 2 years of waiting, the first pre release finally came out! THANKS NIMI, DAVID & VOXY!! :D


REPLIES TO USERS:

https://www.mediafire.com/file/iznbvbt5lwl6d4i/vcomp140.zip/file
here, I don't have the error but try extracting this and putting the vcomp140.dll in the mine-imator folder
also if it doesn't work then its the operating system or the computer itself.

Thanks man but I got it done.

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On 5/30/2022 at 5:47 AM, david said:

 

56893170.png

 

Good news! The first pre-release of the legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:

Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1

Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.

Note: Back up your projects before installing, or install in a separate location!
 
Now, without further delays...

 

Get for Windows

Get for Windows (.zip)

Get for Mac

Get for Ubuntu/Debian

(Stay tuned for Arch/Fedora support...)

 

 

2.0 Pre-release 1 (2022-05-30), changes:

Features

  • Mac OS support
  • Linux support (Debian/Ubuntu)
  • Drag-n-drop mode when adding objects from the workbench after clicking “Create”
    • Objects are locked to the mouse and snaps to the world until released
    • Hold Shift while clicking “Create” to spawn at 0,0,0
    • Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16)
  • New world importer
    • 3D interface integrated into software
      • Left click: Rotate/Create selection
      • Middle click: Pan
      • Right click: Fly (+WASDQE)
      • Mouse wheel: Zoom towards/away from cursor
      • Shift: Ignore selection
    • Increased performance and stability improvements
    • Shortcut button in toolbar
    • After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk)
  • Multi-monitor support
    • Drag the timeline or secondary view out of the window to detach as a new window
    • Alternatively, click the new “Pop out”/”Reset” buttons
    • Monitor setup is saved when re-opening Mine-imator
  • “Cancel” option when exiting the software via “X”
  • Assets and files can be dropped into the software from the system file explorer

Improvements

  • Overall software performance improved by x3-5
  • Particle performance improved by roughly x10
  • Audio loading is now instant
  • Scenery/.schematic importing up to x10 times faster, depending on CPU cores
  • Optimized memory usage for 3D meshes, meaning bigger scenery can be imported
  • Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear)
  • Project/resource loading stability improvements
  • Program now runs in x64 mode using C++

Changes

  • “Sunlight Strength” is now 100% by default (this setting may be removed in the future)
  • Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing)
  • New error message popup with direct links to log file and Mine-imator forums
  • Log file moved to application folder

 

Installation:

Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder:

sudo apt install ./Mine-imator 2.0 Pre-release 1.deb

Mine-imator can then be found in your Applications menu.

 

We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!

 

Donate to Mine-imator development

($5+ one-time or recurring)

 

Cheers,
David

for me it dosent work

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On 5/30/2022 at 3:44 PM, Cryptic Runner said:

a project of mine now loads very fast, but now has a static noise in the background for the entire duration, fails to load some MP3 files and crashed after dragging the timeline around a bit. 

errors like these now appear a lot, and the program often stops responding or crashes without a message at startup.

unknown.png

 

just playing my animations crashes the entire program, which is very very very very concerning

I got the same thing

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On 5/30/2022 at 5:47 PM, david said:

 

56893170.png

 

Good news! The first pre-release of the legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:

Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1

Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.

Note: Back up your projects before installing, or install in a separate location!
 
Now, without further delays...

 

Get for Windows

Get for Windows (.zip)

Get for Mac

Get for Ubuntu/Debian

(Stay tuned for Arch/Fedora support...)

 

 

2.0 Pre-release 1 (2022-05-30), changes:

Features

  • Mac OS support
  • Linux support (Debian/Ubuntu)
  • Drag-n-drop mode when adding objects from the workbench after clicking “Create”
    • Objects are locked to the mouse and snaps to the world until released
    • Hold Shift while clicking “Create” to spawn at 0,0,0
    • Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16)
  • New world importer
    • 3D interface integrated into software
      • Left click: Rotate/Create selection
      • Middle click: Pan
      • Right click: Fly (+WASDQE)
      • Mouse wheel: Zoom towards/away from cursor
      • Shift: Ignore selection
    • Increased performance and stability improvements
    • Shortcut button in toolbar
    • After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk)
  • Multi-monitor support
    • Drag the timeline or secondary view out of the window to detach as a new window
    • Alternatively, click the new “Pop out”/”Reset” buttons
    • Monitor setup is saved when re-opening Mine-imator
  • “Cancel” option when exiting the software via “X”
  • Assets and files can be dropped into the software from the system file explorer

Improvements

  • Overall software performance improved by x3-5
  • Particle performance improved by roughly x10
  • Audio loading is now instant
  • Scenery/.schematic importing up to x10 times faster, depending on CPU cores
  • Optimized memory usage for 3D meshes, meaning bigger scenery can be imported
  • Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear)
  • Project/resource loading stability improvements
  • Program now runs in x64 mode using C++

Changes

  • “Sunlight Strength” is now 100% by default (this setting may be removed in the future)
  • Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing)
  • New error message popup with direct links to log file and Mine-imator forums
  • Log file moved to application folder

 

Installation:

Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder:

sudo apt install ./Mine-imator 2.0 Pre-release 1.deb

Mine-imator can then be found in your Applications menu.

 

We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!

 

Donate to Mine-imator development

($5+ one-time or recurring)

 

Cheers,
David

LET'S GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSHHHHHH###############TTT

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On 5/30/2022 at 5:47 PM, david said:

 

56893170.png

 

Good news! The first pre-release of the legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:

Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1

Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.

Note: Back up your projects before installing, or install in a separate location!
 
Now, without further delays...

 

Get for Windows

Get for Windows (.zip)

Get for Mac

Get for Ubuntu/Debian

(Stay tuned for Arch/Fedora support...)

 

 

2.0 Pre-release 1 (2022-05-30), changes:

Features

  • Mac OS support
  • Linux support (Debian/Ubuntu)
  • Drag-n-drop mode when adding objects from the workbench after clicking “Create”
    • Objects are locked to the mouse and snaps to the world until released
    • Hold Shift while clicking “Create” to spawn at 0,0,0
    • Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16)
  • New world importer
    • 3D interface integrated into software
      • Left click: Rotate/Create selection
      • Middle click: Pan
      • Right click: Fly (+WASDQE)
      • Mouse wheel: Zoom towards/away from cursor
      • Shift: Ignore selection
    • Increased performance and stability improvements
    • Shortcut button in toolbar
    • After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk)
  • Multi-monitor support
    • Drag the timeline or secondary view out of the window to detach as a new window
    • Alternatively, click the new “Pop out”/”Reset” buttons
    • Monitor setup is saved when re-opening Mine-imator
  • “Cancel” option when exiting the software via “X”
  • Assets and files can be dropped into the software from the system file explorer

Improvements

  • Overall software performance improved by x3-5
  • Particle performance improved by roughly x10
  • Audio loading is now instant
  • Scenery/.schematic importing up to x10 times faster, depending on CPU cores
  • Optimized memory usage for 3D meshes, meaning bigger scenery can be imported
  • Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear)
  • Project/resource loading stability improvements
  • Program now runs in x64 mode using C++

Changes

  • “Sunlight Strength” is now 100% by default (this setting may be removed in the future)
  • Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing)
  • New error message popup with direct links to log file and Mine-imator forums
  • Log file moved to application folder

 

Installation:

Windows: Run the installer executable or extract the .zip archive before running.
Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder:

sudo apt install ./Mine-imator 2.0 Pre-release 1.deb

Mine-imator can then be found in your Applications menu.

 

We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!

 

Donate to Mine-imator development

($5+ one-time or recurring)

 

Cheers,
David

GREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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