Popular Post david 8.3k Posted May 30 Popular Post Report Share Posted May 30 Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian (Stay tuned for Arch/Fedora support...) 2.0 Pre-release 2 (2022-06-13), changes: Note: The next pre-release (3) will focus on performance issues and additional platform support. Features Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes Squashed a lotta bugs Spoiler Various missing DLL errors Audio crashing/delayed Oversized interface bug Error messages importing certain audio files (.m4a) You can now change the re-install location using the Windows installer Crash starting the software when the Windows username contains certain characters Shaders not compiling errors OpenGL initialized errors (added support for 3.1) Ubuntu dependency errors Fog effect breaking with many objects/particles in the scene Black triangle bug when dragging a file onto the window WASD/Shortcuts not working for certain non-English users Graphical bugs rendering overlapping surfaces Slime graphical bug Shift/CAPS lock not working in text fields Line missing on instant transition preview Graphical bug with film grain effect on integrated graphics “Welcome” screen/popups moving rapidly up and down Camera/Spotlight viewport scaling bugs Dripstone/Bamboo block bugs (misaligned) Issues loading worlds containing color codes (§) Stained glass not appearing in scenery Resetting interface font to default crash Custom shortcut keybinds not working Issues with canceling movie export Cannot drag .miobject files onto the window Crash loading certain chunks in worlds Loading signs in old worlds turning to random blocks Dirt path blocks not appearing when loading Minecraft <1.17 worlds Ender chests next to each other disappearing Transparent textures are darker than previous versions Crash loading projects with particles Crash loading projects with unavailable models Crash loading schematics/worlds for certain non-English users Crash loading worlds where the player is in the Nether Memory leak with 3D planes in models Items can’t spin or bounce Transitions menu opening on the wrong screen when right-clicking the timeline Water/Lava mesh holes Asks again to add block timelines after reloading project and scenery Foliage light bleeding broken Non-AA fonts not working Certain imported fonts being clipped Blocks in the workbench invisible after importing scenery Disabling the ground breaks the workbench drag-n-drop mode Gaps when bending certain shapes in models Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases) 2.0 Pre-release 1 (2022-05-30), changes since 1.2.9: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David alzcreation, 9redwoods, F animation and 66 others 40 3 1 25 Link to post Share on other sites More sharing options...
Jeo_Swift 265 Posted May 30 Report Share Posted May 30 (edited) LESS GOOOO!!!!! Edited May 30 by Jeo_Swift Link to post Share on other sites More sharing options...
NuggetBacon 14 Posted May 30 Report Share Posted May 30 beautiful. Link to post Share on other sites More sharing options...
__Mine__ 1.9k Posted May 30 Report Share Posted May 30 It's here! Link to post Share on other sites More sharing options...
TheCactus 0 Posted May 30 Report Share Posted May 30 yay Link to post Share on other sites More sharing options...
Yellowz 52 Posted May 30 Report Share Posted May 30 POG U Link to post Share on other sites More sharing options...
Redstoneer YTAnimations 14 Posted May 30 Report Share Posted May 30 I've been waiting for this... FOXY TOONS 1 Link to post Share on other sites More sharing options...
OfficialCUYT 533 Posted May 30 Report Share Posted May 30 I'm back guys Link to post Share on other sites More sharing options...
MoltenLapizza 269 Posted May 30 Report Share Posted May 30 Never would I thought of seeing the words "Mine-imator 2.0" again! I don't care if it's just the first phase I'm celebrating this moment regardless Link to post Share on other sites More sharing options...
CanIIA 139 Posted May 30 Report Share Posted May 30 Yeaaahhhhhh Link to post Share on other sites More sharing options...
Iani 26 Posted May 30 Report Share Posted May 30 LETS GOOO Link to post Share on other sites More sharing options...
Wintma 18 Posted May 30 Report Share Posted May 30 LET'S GO GUYS We have some things to animate @Marti66COME HERE Link to post Share on other sites More sharing options...
Shingel42 57 Posted May 30 Report Share Posted May 30 Cool!!! Link to post Share on other sites More sharing options...
LacaMenDRY 1.1k Posted May 30 Report Share Posted May 30 Now everyone will try this pre-release and find bugs in it for a better improvements in the future release! Link to post Share on other sites More sharing options...
FOXY TOONS 1.6k Posted May 30 Report Share Posted May 30 Here we go! Link to post Share on other sites More sharing options...
HeYoNia 1.6k Posted May 30 Report Share Posted May 30 TwoToRule and CRAZYKOKEBROZ 2 Link to post Share on other sites More sharing options...
WECLEY 70 Posted May 30 Report Share Posted May 30 all i can see and hear is , god light , some opera , and MI 2 landing with it angel wings Link to post Share on other sites More sharing options...
Fox Miner 1.9k Posted May 30 Report Share Posted May 30 LETS FREAKING GOOOOOO!!!!!!!!!!!!! YOOOO!!!!!!!!!!! CanIIA 1 Link to post Share on other sites More sharing options...
master attack 33 Posted May 30 Report Share Posted May 30 FINALY I WAITED SO LONG THANKS DAVID Link to post Share on other sites More sharing options...
ItsZaaki 248 Posted May 30 Report Share Posted May 30 'ery noice. Link to post Share on other sites More sharing options...
Kurashi Akuhira 0 Posted May 30 Report Share Posted May 30 YESSSSSSSSSSSSSSSSSSSSSSSSSSSS Link to post Share on other sites More sharing options...
WECLEY 70 Posted May 30 Report Share Posted May 30 Draco63 and Fox Miner 2 Link to post Share on other sites More sharing options...
MCAnimationPlays 0 Posted May 30 Report Share Posted May 30 this is epic and it will also help out with my series so so much, although it is just a pre-release I till will celebrate it as a music video to my discord server Link to post Share on other sites More sharing options...
Gab157 1 Posted May 30 Report Share Posted May 30 On 5/30/2022 at 11:47 AM, david said: Good news! The first pre-release of the legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases: Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david Phase 2 (Late August(?)): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Now, without further delays... Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian (Stay tuned for Arch/Fedora support...) 2.0 Pre-release 1 (2022-05-30), changes: Features Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Linux (Ubuntu/Debian): Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator 2.0 Pre-release 1.deb Mine-imator can then be found in your Applications menu. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) Cheers, David "impossible to start the programm beacause api-ms-win-core-winrt-l1-1-0.dll its not present in the computer. for resolve the problem, try to reinstall the programm" this is what i get after the update when i try to open mine-imator ninja_tuńczyk 1 Link to post Share on other sites More sharing options...
Draco63 621 Posted May 30 Report Share Posted May 30 This is awesome!!! Link to post Share on other sites More sharing options...
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