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Mine-imator crashes when loading a specific schematic.


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I'm trying to load in schematics to make a Titanic animation but the stern section always causes Mine-imator to crash.

Link to the problematic schematic in question: https://www.mediafire.com/file/bkr0j7t25ipw2r4/problematic_schematic.zip/file

Log:

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
6:15:19 PM mineimator_version: 1.2.9 (Patch 2, 2021.12.20)
6:15:19 PM gm_runtime: 2.2.5.378
6:15:19 PM YYC: yes
6:15:19 PM working_directory: C:\Users\Tan\Mine-imator\
6:15:19 PM file_directory: C:\Users\Tan\AppData\Roaming\Mine_imator\
6:15:19 PM OS: Windows
6:15:19 PM os_version: 655360
6:15:19 PM os_is_network_connected: yes
6:15:19 PM os_get_language: en
6:15:19 PM os_get_region: US
6:15:19 PM USERDOMAIN: TNHO05-PC
6:15:19 PM USERNAME: Tan
6:15:19 PM USERPROFILE: C:\Users\Tan
6:15:19 PM APPDATA: C:\Users\Tan\AppData\Roaming
6:15:19 PM NUMBER_OF_PROCESSORS: 4
6:15:19 PM PROCESSOR_ARCHITECTURE: x86
6:15:19 PM PROCESSOR_IDENTFIER:
6:15:19 PM PROCESSOR_LEVEL: 6
6:15:19 PM PROCESSOR_REVISION: 9e09
6:15:19 PM video_adapter_subsysid: 127406120
6:15:19 PM udid: d790fc50-991f-4276-b534-a018ea15d582
6:15:19 PM video_adapter_vendorid: 4318
6:15:20 PM video_d3d11_context: 050900D0
6:15:20 PM video_d3d11_device: 04013244
6:15:20 PM video_adapter_deviceid: 7308
6:15:20 PM video_adapter_sharedsystemmemory: 1073676288
6:15:20 PM video_adapter_revision: 161
6:15:20 PM video_adapter_description: NVIDIA GeForce GTX 1050 Ti
6:15:20 PM video_adapter_dedicatedsystemmemory: 0
6:15:20 PM video_adapter_dedicatedvideomemory: 3221225472
6:15:20 PM Old log found
6:15:20 PM External library init
6:15:20 PM External library: Data\file.dll
6:15:20 PM External library: Data\movie.dll
6:15:20 PM External library: movie init
6:15:20 PM External library: Data\window.dll
6:15:20 PM External library: Data\math.dll
6:15:21 PM Open URL: https://www.mineimatorforums.com/index.php?/forum/51-mine-imator-issues-and-bugs/
6:15:22 PM Open URL: C:\Users\Tan\AppData\Roaming\Mine_imator\log_previous.txt
6:15:22 PM working_directory: C:\Users\Tan\Mine-imator\
6:15:22 PM Trying to save files
6:15:22 PM surface_save OK
6:15:22 PM texture_create OK
6:15:22 PM file_delete_lib OK
6:15:22 PM Create vertex format
6:15:22 PM Shader init
6:15:22 PM shaders_are_supported: yes
6:15:22 PM shader_distort compiled: yes
6:15:22 PM shader_ca compiled: yes
6:15:22 PM shader_high_light_desaturate compiled: yes
6:15:22 PM shader_noise compiled: yes
6:15:22 PM shader_vignette compiled: yes
6:15:22 PM shader_color_correction compiled: yes
6:15:22 PM shader_blur compiled: yes
6:15:22 PM shader_add compiled: yes
6:15:22 PM shader_high_bloom_threshold compiled: yes
6:15:22 PM shader_color_glow compiled: yes
6:15:22 PM shader_high_ssao_depth_normal compiled: yes
6:15:22 PM shader_high_ssao_blur compiled: yes
6:15:22 PM shader_high_ssao compiled: yes
6:15:22 PM shader_high_light_sun compiled: yes
6:15:22 PM shader_high_light_spot compiled: yes
6:15:22 PM shader_high_light_point_shadowless compiled: yes
6:15:22 PM shader_high_light_point compiled: yes
6:15:22 PM shader_high_light_night compiled: yes
6:15:22 PM shader_high_light_apply compiled: yes
6:15:22 PM shader_high_fog_apply compiled: yes
6:15:22 PM shader_high_fog compiled: yes
6:15:22 PM shader_high_dof_coc_blur compiled: yes
6:15:22 PM shader_high_dof_coc compiled: yes
6:15:22 PM shader_high_dof compiled: yes
6:15:22 PM shader_high_aa compiled: yes
6:15:22 PM shader_replace compiled: yes
6:15:22 PM shader_draw_texture compiled: yes
6:15:22 PM shader_depth_point compiled: yes
6:15:22 PM shader_depth compiled: yes
6:15:22 PM shader_color_fog_lights compiled: yes
6:15:22 PM shader_color_fog compiled: yes
6:15:22 PM shader_color_camera compiled: yes
6:15:22 PM shader_border compiled: yes
6:15:22 PM shader_blend compiled: yes
6:15:22 PM shader_alpha_test compiled: yes
6:15:22 PM shader_alpha_fix compiled: yes
6:15:22 PM Loading legacy file
6:15:22 PM Make transitions
6:15:22 PM Transitions OK
6:15:22 PM Loading language file: C:\Users\Tan\Mine-imator\Data\Languages\english.milanguage
6:15:23 PM Windows startup
6:15:23 PM Found key_file: C:\Users\Tan\Mine-imator\Data\key.midata
6:15:23 PM Loading settings: C:\Users\Tan\Mine-imator\Data\settings.midata
6:15:23 PM load_format: 28
6:15:24 PM Render init
6:15:24 PM Loading Minecraft assets version: 1.18
6:15:24 PM Show alert: Mine-imator 2.0 news!, New features revealed in the latest dev update!, 75
6:15:24 PM Archive already unzipped, re-using: C:\Users\Tan\AppData\Roaming\Mine_imator\Minecraft_unzip\1.18\assets\minecraft\
6:15:24 PM Model textures: load
6:15:25 PM Model textures: done
6:15:25 PM Block textures: load static
6:15:25 PM Block textures: load animated
6:15:25 PM Block textures, blocksize: 16
6:15:25 PM Block textures: static block surface
6:15:25 PM Block textures: static block preview
6:15:25 PM Block textures: animated block surfaces
6:15:25 PM Block textures: animated frames
6:15:25 PM Block textures: animated block preview
6:15:25 PM Block textures: find static block depths
6:15:25 PM Block textures: find animated block depths
6:15:25 PM Block textures: done
6:15:25 PM Item textures: load
6:15:25 PM Item textures: surface
6:15:25 PM Item textures: done
6:15:25 PM Particle textures: load
6:15:25 PM Particle textures: legacy sheets
6:15:25 PM Particle textures: done
6:15:32 PM Saving block previews: C:\Users\Tan\Mine-imator\Data\blockpreview.midata
6:15:33 PM Loaded assets successfully
6:15:33 PM Ground vbuffer init
6:15:33 PM Resetting project
6:15:33 PM Destroying instances
6:15:33 PM Project resetted
6:15:33 PM Show popup: startup
6:15:33 PM Using the latest assets
6:15:38 PM Opening project: C:\Users\Tan\Mine-imator\Projects\titanic bigger\titanic bigger.miproject
6:15:38 PM load_format: 32
6:15:38 PM Resetting project
6:15:38 PM Destroying instances
6:15:38 PM Project resetted
6:15:38 PM save_folder: C:\Users\Tan\Mine-imator\Projects\titanic bigger
6:15:38 PM load_folder: C:\Users\Tan\Mine-imator\Projects\titanic bigger
6:15:38 PM Project loaded
6:15:38 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\aft tower top.schematic
6:15:38 PM Size: { { 22,61,124 },  }
6:15:43 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\bow.schematic
6:15:43 PM Size: { { 270,61,142 },  }
6:15:59 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\forward tower bottom.schematic
6:15:59 PM Size: { { 23,61,20 },  }
6:16:00 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\aft tower bottom.schematic
6:16:00 PM Size: { { 22,61,20 },  }
6:16:01 PM Loading .schematic: C:\Users\Tan\Mine-imator\Projects\titanic bigger\forward tower top.schematic
6:16:02 PM Size: { { 23,61,124 },  }
6:16:10 PM Saving settings: C:\Users\Tan\Mine-imator\Data\settings.midata
6:16:26 PM Add resource: schematic
6:16:26 PM filename: stern.schematic
6:16:26 PM Action Load resource: action_bench_scenery, C:\Users\Tan\Desktop\stern.schematic
6:16:26 PM Loading .schematic: C:\Users\Tan\Desktop\stern.schematic
6:16:26 PM Size: { { 203,61,141 },  }

 

Error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

ds_map_find_value argument 1 incorrect type (undefined) expecting a Number (YYGI32)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_block_set_state_id_value (line 17)
called from - gml_Script_block_tile_entity_bed (line 15)
called from - gml_Script_res_load_scenery (line 324)
called from - gml_Script_popup_loading_draw (line 5)
called from - gml_Script_popup_draw (line 111)
called from - gml_Script_window_draw (line 31)
called from - gml_Script_app_event_draw (line 8)
called from - gml_Object_app_Draw_0 (line 1)

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On 5/26/2022 at 6:47 AM, david said:

Hi! This will be fixed in the 2.0 pre-release coming next week.

Is there anything I can do in the meantime before then? Is there something in the schematic that is causing this?

When I load the schematic of the whole ship, it does not crash. When loading a schematic of the stern part, it crashes. The schematic of the bow section does not crash.

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On 5/29/2022 at 12:44 AM, TNHo said:

Is there anything I can do in the meantime before then? Is there something in the schematic that is causing this?

When I load the schematic of the whole ship, it does not crash. When loading a schematic of the stern part, it crashes. The schematic of the bow section does not crash.

Yeah, the bug is with the bed blocks. Removing them could help.

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