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Issues Importing Certain Worlds


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Hi there,

I was trying to import a scenery from a saved minecraft world into my minemator for a new project and whenever I select said world, the following error appears:

"Unhandled exception has occurred in your application. If you click continue, the application will ignore this error and attempt to continue. If you click Quit, this application will close immediately.

"Array dimensions exceeded supported range."

There is also a details button which displays some text which i unfortunately do not understand about my windows system followed by a "JIT" debugging message.

Here is the log file:

Spoiler

___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
09:51:31 mineimator_version: 1.2.9 (Patch 2, 2021.12.20)
09:51:31 gm_runtime: 2.2.5.378
09:51:31 YYC: yes
09:51:31 working_directory: D:\Mine-imator\
09:51:31 file_directory: C:\Users\Tiam's PC\AppData\Roaming\Mine_imator\
09:51:31 OS: Windows
09:51:31 os_version: 655360
09:51:31 os_is_network_connected: yes
09:51:31 os_get_language: en
09:51:31 os_get_region: GB
09:51:31 USERDOMAIN: DESKTOP-CFGOJCK
09:51:31 USERNAME: Tiam's PC
09:51:31 USERPROFILE: C:\Users\Tiam's PC
09:51:31 APPDATA: C:\Users\Tiam's PC\AppData\Roaming
09:51:31 NUMBER_OF_PROCESSORS: 4
09:51:31 PROCESSOR_ARCHITECTURE: x86
09:51:31 PROCESSOR_IDENTFIER: 
09:51:31 PROCESSOR_LEVEL: 6
09:51:31 PROCESSOR_REVISION: 9e09
09:51:31 video_adapter_subsysid: 829428834
09:51:31 udid: 92e0bf80-e4bc-4ce3-aace-012ded87c3b3
09:51:31 video_adapter_vendorid: 4318
09:51:31 video_d3d11_context: 042E3FF0
09:51:31 video_d3d11_device: 042905A4
09:51:31 video_adapter_deviceid: 5056
09:51:31 video_adapter_sharedsystemmemory: 1073676288
09:51:31 video_adapter_revision: 161
09:51:31 video_adapter_description: NVIDIA GeForce GTX 980
09:51:31 video_adapter_dedicatedsystemmemory: 0
09:51:31 video_adapter_dedicatedvideomemory: 3221225472
09:51:31 External library init
09:51:31 External library: Data\file.dll
09:51:31 External library: Data\movie.dll
09:51:31 External library: movie init
09:51:31 External library: Data\window.dll
09:51:31 External library: Data\math.dll
09:51:31 working_directory: D:\Mine-imator\
09:51:31 Trying to save files
09:51:31 surface_save OK
09:51:31 texture_create OK
09:51:31 file_delete_lib OK
09:51:31 Create vertex format
09:51:31 Shader init
09:51:31 shaders_are_supported: yes
09:51:31 shader_distort compiled: yes
09:51:31 shader_ca compiled: yes
09:51:31 shader_high_light_desaturate compiled: yes
09:51:31 shader_noise compiled: yes
09:51:31 shader_vignette compiled: yes
09:51:31 shader_color_correction compiled: yes
09:51:31 shader_blur compiled: yes
09:51:31 shader_add compiled: yes
09:51:31 shader_high_bloom_threshold compiled: yes
09:51:31 shader_color_glow compiled: yes
09:51:31 shader_high_ssao_depth_normal compiled: yes
09:51:31 shader_high_ssao_blur compiled: yes
09:51:31 shader_high_ssao compiled: yes
09:51:31 shader_high_light_sun compiled: yes
09:51:31 shader_high_light_spot compiled: yes
09:51:31 shader_high_light_point_shadowless compiled: yes
09:51:31 shader_high_light_point compiled: yes
09:51:31 shader_high_light_night compiled: yes
09:51:31 shader_high_light_apply compiled: yes
09:51:31 shader_high_fog_apply compiled: yes
09:51:31 shader_high_fog compiled: yes
09:51:31 shader_high_dof_coc_blur compiled: yes
09:51:31 shader_high_dof_coc compiled: yes
09:51:31 shader_high_dof compiled: yes
09:51:31 shader_high_aa compiled: yes
09:51:31 shader_replace compiled: yes
09:51:31 shader_draw_texture compiled: yes
09:51:31 shader_depth_point compiled: yes
09:51:31 shader_depth compiled: yes
09:51:31 shader_color_fog_lights compiled: yes
09:51:31 shader_color_fog compiled: yes
09:51:31 shader_color_camera compiled: yes
09:51:31 shader_border compiled: yes
09:51:31 shader_blend compiled: yes
09:51:31 shader_alpha_test compiled: yes
09:51:31 shader_alpha_fix compiled: yes
09:51:31 Loading legacy file
09:51:31 Make transitions
09:51:31 Transitions OK
09:51:31 Loading language file: D:\Mine-imator\Data\Languages\english.milanguage
09:51:31 Windows startup
09:51:31 Found key_file: D:\Mine-imator\Data\key.midata
09:51:31 Loading settings: D:\Mine-imator\Data\settings.midata
09:51:31 load_format: 28
09:51:31 Render init
09:51:36 Loading Minecraft assets version: 1.18
09:51:36 Archive already unzipped, re-using: C:\Users\Tiam's PC\AppData\Roaming\Mine_imator\Minecraft_unzip\1.18\assets\minecraft\
09:51:36 Model textures: load
09:51:37 Model textures: done
09:51:37 Block textures: load static
09:51:37 Block textures: load animated
09:51:37 Block textures, blocksize: 16
09:51:37 Block textures: static block surface
09:51:37 Block textures: static block preview
09:51:37 Block textures: animated block surfaces
09:51:37 Block textures: animated frames
09:51:37 Block textures: animated block preview
09:51:37 Block textures: find static block depths
09:51:37 Block textures: find animated block depths
09:51:37 Block textures: done
09:51:37 Item textures: load
09:51:38 Item textures: surface
09:51:38 Item textures: done
09:51:38 Particle textures: load
09:51:38 Particle textures: legacy sheets
09:51:38 Particle textures: done
09:51:46 Saving block previews: D:\Mine-imator\Data\blockpreview.midata
09:51:46 Loaded assets successfully
09:51:46 Ground vbuffer init
09:51:46 Resetting project
09:51:46 Destroying instances
09:51:46 Project resetted
09:51:46 Show popup: startup
09:51:47 Using the latest assets
09:51:52 Opening project: D:\Mine-imator\Projects\Finale Test\Finale Test.miproject
09:51:52 load_format: 32
09:51:52 Resetting project
09:51:52 Destroying instances
09:51:52 Project resetted
09:51:52 save_folder: D:\Mine-imator\Projects\Finale Test
09:51:52 load_folder: D:\Mine-imator\Projects\Finale Test
09:51:52 Project loaded
09:51:53 Saving settings: D:\Mine-imator\Data\settings.midata
09:51:56 execute: D:\Mine-imator\Data\import_x32.exe, D:\Mine-imator\Projects\Finale Test\world.schematic, 1
09:56:08 execute: D:\Mine-imator\Data\import_x32.exe, D:\Mine-imator\Projects\Finale Test\world.schematic, 1
09:58:15 execute: D:\Mine-imator\Data\import_x32.exe, D:\Mine-imator\Projects\Finale Test\world.schematic, 1
10:02:37 execute: D:\Mine-imator\Data\import_x32.exe, D:\Mine-imator\Projects\Finale Test\world.schematic, 1
10:04:01 Backup: D:\Mine-imator\Projects\Finale Test\Finale Test
10:04:01 Saving project: D:\Mine-imator\Projects\Finale Test\Finale Test.backup1
10:04:01 save_folder: D:\Mine-imator\Projects\Finale Test
10:04:01 load_folder: D:\Mine-imator\Projects\Finale Test
10:04:01 Project saved
10:04:01 Backup saved
10:07:18 execute: D:\Mine-imator\Data\import_x32.exe, D:\Mine-imator\Projects\Finale Test\world.schematic, 1
10:07:44 execute: D:\Mine-imator\Data\import_x32.exe, D:\Mine-imator\Projects\Finale Test\world.schematic, 1
10:10:46 execute: D:\Mine-imator\Data\import_x32.exe, D:\Mine-imator\Projects\Finale Test\world.schematic, 1
10:15:07 execute: D:\Mine-imator\Data\import_x32.exe, D:\Mine-imator\Projects\Finale Test\world.schematic, 1
10:15:13 Backup: D:\Mine-imator\Projects\Finale Test\Finale Test
10:15:13 Saving project: D:\Mine-imator\Projects\Finale Test\Finale Test.backup1
10:15:13 save_folder: D:\Mine-imator\Projects\Finale Test
10:15:13 load_folder: D:\Mine-imator\Projects\Finale Test
10:15:13 Project saved
10:15:13 Backup saved
10:15:14 Saving settings: D:\Mine-imator\Data\settings.midata
10:15:14 Closing...
 

How to recreate this problem:

  1. Enter mineimator and open project file.
  2. Open workbench and select "Create a piece of terrain form a minecraft world or .schematic file.
  3. Click on "scenery" and then "import from world"
  4. When the pop-up appears, select the world from the dropdown list.
  5. Pop-up error message should appear.
  6. Pressing continue - Nothing happens. If i begin to scroll on the "map" the error pop up dissappears.
  7. Pressing quit - error pop up closes.

Some things to note:

This world is not a world I made on regular minecraft. I made this world on the minecraft server hosting platform minehut and then downloaded the world into my saves folder. Most of my previous projects on mine-imator have used parts of this minehut world however i have since added new builds to it and would like to use them in my new project. Those old saves still work (tried and tested). So something seems up with this new save maybe?

Thank you for taking the time to read this! Hope a solution can be found!!

- Tiam xx

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