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I'm curious as to what render inspired you to make this. The area itself looks to bright for a room that has 6 torches.

Tips:
Make a folder for the schematic and scale it by 8. You can get crisper shadows this way.
Create a folder with 1 spotlight (2 or 3 for additional color). You can duplicate this folder into six separate folders that can align with the torches that admit individual light.
For the torches, you could duplicate the schematic to only inherit glowing textures. 
To get rid of the ugly yellow/green, go to your cameras effects and enable "color correction". Set the contrast to 100 and brightness to 50. After you do this, be sure to set the spot lights, point lights, sky color, fog color, sunlight and ambience down to a darker color. 

There's tutorials out there that help with lighting. 
https://www.youtube.com/c/KeeponChucking/videos
https://www.youtube.com/c/Sharpwind/videos

Edited by XxCherryBlossomxX
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On 1/20/2022 at 12:10 PM, Jeo_Swift said:

alr thx, but ive done to almost everything u said in the render except scaling by 8, and also what do you mean by ugly yellow/green? im confused on where that is?

Anyways thanks, for the criticism :)

Oh. so you did use color correction on the camera. What does your render look like now?

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