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Texture pack crash-issue


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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:

Memory allocation failed: Attempting to allocate 33554484 bytes
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_sprite_add_lib (line 22)
called from - gml_Script_texture_create (line 10)
called from - gml_Script_res_load_pack_block_textures (line 80)
called from - gml_Script_res_load_pack (line 61)
called from - gml_Script_popup_loading_draw (line 5)
called from - gml_Script_popup_draw (line 111)
called from - gml_Script_window_draw (line 28)
called from - gml_Script_app_event_draw (line ?
called from - gml_Object_app_Draw_0 (line 1)
 

 

I am trying to load a lot of texture packs, some are working, and a lot aren't..

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