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Modelbench Texture Editor Question.


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Question

In Modelbench we can Import our Texture, Like 100x100 pixel At least. But why Modelbench very Laggy when it comes to higher Resolution Textures like 300p to 1000 pixel. Because I ever tryin to make a car before UMA4 last Years, But when I wanna Resize the texture at Ctrl + E, MB is getting Laggy.

Unlike Mine-Imator that can Import Higher Resolution Image, Or because in MI it working as an Object, And In MB it working as a Texture that Wrapped around an Object, So when We Resize it, It working more hard because the Program must Do the Obj same as the Editor.

Am I right? btw Syorrie for any Grammar.

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Just now, niam said:

because texture in MB affects the object/shapes size generation.

while in MI the texture just slapped into the object/shape and do nothing to its mesh size (object is not affected by texture)

cmiiw, im just mediocre MB user

Well, Than I was right about it. Anyway Thank You for the Answer!

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