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How can i animate a face rig just using 2d sprites?


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You would need a lot patience because there are a lot of faces and the framing ehh not so much but still you would need to work from scratch then make the sprite 2D and then make it not cast a shadow and then overlay it above the texture.

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The solution would be to use the Item objects, using a custom item sheet that contains your facial expressions and mouth shapes. That way, you could easily animate those using the "custom item slot" setting on the Item's keyframe properties.

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