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Advantages of Modelbench


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I know this Topic is Useless but I need to do this

Modelbench is usefull in everyway, not just for Mine-imator but now because of the "Export to object feature" you can use it in many other programs as well like Blender

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Feature number two. if you know how to use pivotoffset and know how to do a facial rig, you can scale it in Mine-imator as much as you want and it will not change the look of your facial rig

Even dough my Mine-imator is broken (is not my Laptop is crap) it works and this is proof.

V94PSzK.png

Another feature of Modelbench is that if you create a Model you can't delete a part in Mine-imator. There is no proof needed here

 

Bending was very hard and is very hard to use if you don't use pivotoffset instead of position and I'm sure that its a feature because if you use positon you get a other result that might or might not be satisfying.

 

If you dont understand UV unwrapping this feature is none for you, UV unwrapping is a very important feature in many programs but in Modelbench its so easy made (sometimes it needs by hand fixes but thats no prob, what I wanna say UV unwrapping is very important for modeling and texturing and is used in all 3D programs

 

Modelbench is a very easy way to make models and it isnt even that laggy when you import it in Mine-imator. I dont have a image but I'm gonna tell anyways. I used Skibbz Facial Rig for a long time and every time I imported it my Frame Rate was "0.20" But when I did my own one in Modelbench It was at "16" AND I USE A LAPTOP WITH 4GB RAM LIKE WHAT THE!? Anyways here is how the Rig looked like

uhjBTmi.png

 

Still one feature is that if you make a rig in Mine-imator you have lots of loos shapes but in Modelbench the shapes are being hidden so that the Model is more orgenised

I Love this feature to be honest

iL3AqbF.png

 

This is all I see, but if you know more let me know pls

!!!I LOVE MODELBENCH!!!

Edited by Fox Miner
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