Fox Miner 66 Report post Posted Wednesday at 07:08 AM (edited) So I made a Model + My Facial Rig in Modelbench Than I uploaded it on Mine-Imator and Rendered it and this **** happaned And to be UnFair the UV Plays Crazy in unrendered mode It happanes All the time But there are times when it workes and times when it aint working, here a pic when it worked Pls Someone tell me what is hapaning None English I forgot the Log here it is. It saved the image but it was a empty image ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 06:03:13 PM mineimator_version: 1.2.7 06:03:13 PM gm_runtime: 2.1.5.246 06:03:13 PM YYC: yes 06:03:13 PM working_directory: C:\Users\W10\Mine-imator\ 06:03:13 PM file_directory: C:\Users\W10\AppData\Roaming\Mine_imator\ 06:03:13 PM OS: Windows 06:03:13 PM os_version: 655360 06:03:13 PM os_is_network_connected: yes 06:03:13 PM os_get_language: en 06:03:13 PM os_get_region: US 06:03:13 PM USERDOMAIN: FOX_MINERS_DESK 06:03:14 PM USERNAME: W10 06:03:14 PM USERPROFILE: C:\Users\W10 06:03:14 PM APPDATA: C:\Users\W10\AppData\Roaming 06:03:14 PM NUMBER_OF_PROCESSORS: 4 06:03:14 PM PROCESSOR_ARCHITECTURE: x86 06:03:14 PM PROCESSOR_IDENTFIER: 06:03:14 PM PROCESSOR_LEVEL: 6 06:03:14 PM PROCESSOR_REVISION: 3a09 06:03:14 PM video_adapter_subsysid: 70009 06:03:14 PM udid: 8441e508-8ac4-40fd-9b75-71dc7341f1a3 06:03:14 PM video_adapter_vendorid: 32902 06:03:14 PM video_d3d11_context: 0406D820 06:03:14 PM video_d3d11_device: 04036BEC 06:03:14 PM video_adapter_deviceid: 358 06:03:14 PM video_adapter_sharedsystemmemory: 1845493760 06:03:14 PM video_adapter_revision: 9 06:03:14 PM video_adapter_description: Intel(R) HD Graphics 4000 06:03:14 PM video_adapter_dedicatedsystemmemory: 0 06:03:14 PM video_adapter_dedicatedvideomemory: 33554432 06:03:14 PM Old log found 06:03:14 PM External library init 06:03:14 PM External library: Data\file.dll 06:03:14 PM External library: Data\movie.dll 06:03:14 PM External library: movie init 06:03:15 PM External library: Data\window.dll 06:03:15 PM External library: Data\math.dll 06:03:16 PM working_directory: C:\Users\W10\Mine-imator\ 06:03:16 PM Trying to save files 06:03:16 PM surface_save OK 06:03:16 PM texture_create OK 06:03:16 PM file_delete_lib OK 06:03:16 PM Create vertex format 06:03:16 PM Shader init 06:03:16 PM shaders_are_supported: yes 06:03:16 PM shader_distort compiled: yes 06:03:16 PM shader_ca compiled: yes 06:03:16 PM shader_high_light_desaturate compiled: yes 06:03:16 PM shader_noise compiled: yes 06:03:16 PM shader_vignette compiled: yes 06:03:16 PM shader_color_correction compiled: yes 06:03:17 PM shader_blur compiled: yes 06:03:17 PM shader_add compiled: yes 06:03:17 PM shader_high_bloom_threshold compiled: yes 06:03:17 PM shader_color_glow compiled: yes 06:03:17 PM shader_high_ssao_depth_normal compiled: yes 06:03:17 PM shader_high_ssao_blur compiled: yes 06:03:17 PM shader_high_ssao compiled: yes 06:03:17 PM shader_high_light_sun compiled: yes 06:03:17 PM shader_high_light_spot compiled: yes 06:03:17 PM shader_high_light_point_shadowless compiled: yes 06:03:17 PM shader_high_light_point compiled: yes 06:03:17 PM shader_high_light_night compiled: yes 06:03:17 PM shader_high_light_apply compiled: yes 06:03:17 PM shader_high_fog_apply compiled: yes 06:03:17 PM shader_high_fog compiled: yes 06:03:17 PM shader_high_dof_coc_blur compiled: yes 06:03:17 PM shader_high_dof_coc compiled: yes 06:03:17 PM shader_high_dof compiled: yes 06:03:17 PM shader_high_aa compiled: yes 06:03:17 PM shader_replace compiled: yes 06:03:17 PM shader_draw_texture compiled: yes 06:03:17 PM shader_depth_point compiled: yes 06:03:17 PM shader_depth compiled: yes 06:03:17 PM shader_color_fog_lights compiled: yes 06:03:17 PM shader_color_fog compiled: yes 06:03:17 PM shader_color_camera compiled: yes 06:03:17 PM shader_border compiled: yes 06:03:17 PM shader_blend compiled: yes 06:03:17 PM shader_alpha_test compiled: yes 06:03:17 PM shader_alpha_fix compiled: yes 06:03:17 PM Loading legacy file 06:03:17 PM Make transitions 06:03:17 PM Transitions OK 06:03:17 PM Loading language file: C:\Users\W10\Mine-imator\Data\Languages\english.milanguage 06:03:17 PM Windows startup 06:03:17 PM Found key_file: C:\Users\W10\Mine-imator\Data\key.midata 06:03:18 PM Loading settings: C:\Users\W10\Mine-imator\Data\settings.midata 06:03:18 PM load_format: 28 06:03:18 PM Render init 06:03:18 PM Loading Minecraft assets version: 1.16.2 06:03:18 PM Archive already unzipped, re-using: C:\Users\W10\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\ 06:03:18 PM Model textures: load 06:03:19 PM Model textures: done 06:03:19 PM Block textures: load static 06:03:20 PM Block textures: load animated 06:03:20 PM Block textures, blocksize: 16 06:03:20 PM Block textures: static block surface 06:03:20 PM Block textures: static block preview 06:03:20 PM Block textures: animated block surfaces 06:03:20 PM Block textures: animated frames 06:03:20 PM Block textures: animated block preview 06:03:20 PM Block textures: find static block depths 06:03:20 PM Block textures: find animated block depths 06:03:20 PM Block textures: done 06:03:20 PM Item textures: load 06:03:20 PM Item textures: surface 06:03:20 PM Item textures: done 06:03:20 PM Particle textures: load 06:03:21 PM Particle textures: legacy sheets 06:03:21 PM Particle textures: done 06:04:55 PM Saving block previews: C:\Users\W10\Mine-imator\Data\blockpreview.midata 06:04:55 PM Loaded assets successfully 06:04:57 PM Ground vbuffer init 06:04:57 PM Resetting project 06:04:57 PM Destroying instances 06:04:57 PM Project resetted 06:04:57 PM Show popup: startup 06:06:11 PM Opening project: C:\Users\W10\Mine-imator\Projects\Riging\Riging.miproject 06:06:11 PM load_format: 32 06:06:11 PM Resetting project 06:06:11 PM Destroying instances 06:06:11 PM Project resetted 06:06:11 PM save_folder: C:\Users\W10\Mine-imator\Projects\Riging 06:06:11 PM load_folder: C:\Users\W10\Mine-imator\Projects\Riging 06:06:37 PM Project loaded 06:06:57 PM Saving settings: C:\Users\W10\Mine-imator\Data\settings.midata 06:08:58 PM Action: action_tl_select 06:09:00 PM Action: action_tl_select 06:09:01 PM Action: action_tl_select 06:09:04 PM Action: action_tl_frame_scale 06:09:06 PM Action: action_tl_frame_scale 06:09:13 PM Action: action_tl_extend 06:09:14 PM Action: action_tl_extend 06:09:16 PM Action: action_tl_select 06:09:19 PM Action: action_tl_frame_pos 06:09:25 PM Action: action_tl_extend 06:09:26 PM Action: action_tl_extend 06:09:27 PM Action: action_tl_extend 06:09:28 PM Action: action_tl_extend 06:09:29 PM Action: action_tl_extend 06:09:30 PM Action: action_tl_extend 06:09:30 PM Action: action_tl_extend 06:09:31 PM Action: action_tl_extend 06:09:32 PM Action: action_tl_extend 06:09:33 PM Action: action_tl_extend 06:09:34 PM Action: action_tl_extend 06:09:35 PM Action: action_tl_extend 06:09:35 PM Action: action_tl_extend 06:09:37 PM Action: action_tl_select 06:09:38 PM Action: action_tl_select 06:09:39 PM Action: action_tl_select 06:09:40 PM Action: action_tl_select 06:09:43 PM Action: action_tl_frame_scale 06:09:48 PM Action: action_tl_frame_scale 06:10:53 PM Action: action_tl_extend 06:10:54 PM Action: action_tl_extend 06:10:55 PM Action: action_tl_extend 06:10:57 PM Action: action_tl_extend 06:11:00 PM Action: action_tl_select 06:11:01 PM Action: action_tl_frame_rot 06:11:04 PM Action: action_tl_extend 06:11:05 PM Action: action_tl_select 06:11:06 PM Action: action_tl_frame_pos 06:11:10 PM Saving project: C:\Users\W10\Mine-imator\Projects\Riging\Riging.miproject 06:11:10 PM save_folder: C:\Users\W10\Mine-imator\Projects\Riging 06:11:10 PM load_folder: C:\Users\W10\Mine-imator\Projects\Riging 06:11:10 PM Project saved 06:11:10 PM Show alert: Project saved!, , 84 06:11:10 PM Saving settings: C:\Users\W10\Mine-imator\Data\settings.midata 06:11:11 PM Show popup: exportimage 06:11:16 PM Export image: C:\Users\W10\Mine-imator\Daily backgrounds\11\Remake_of_Baby_and_Spring_trap_again.png 06:11:16 PM Hidden: no 06:11:16 PM Render background: yes 06:11:16 PM Watermark: no 06:11:16 PM High Quality: yes 06:11:16 PM Size: 3840, 2160 06:11:21 PM Show alert: Image saved!, , 84 Edited Wednesday at 09:23 AM by Fox Miner Tags were missing Share this post Link to post Share on other sites
Fox Miner 66 Report post Posted Thursday at 06:58 AM do I have to say more? Share this post Link to post Share on other sites